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Superfighters Deluxe 1.3.2 is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Superfighters Deluxe 1.3.2 is out!

Post by Hjarpe » Mon Sep 23, 2019 7:44 pm

* Two new Versus maps: The Narrows, Sector 8.
* One new Challenge: Rising Storm.
* Machine gun streetsweepers now have some inaccuracy when shooting, and flamethrower streetsweepers now have a slightly longer cooldown between burst.
* Bots will no longer shoot at rocket-riding players flying away from them.
* Bots using a bazooka or grenade launcher will now wait for a brief moment after reloading, to prevent them from shooting instantly with these weapons.
* Basic bot rocket riding skills have been added for Hard and Expert bots.
* Fixed a bug where static molotovs would ignite everything in the map when destroyed.

ScriptAPI:
* Fixed several bugs where certain exceptions in map scripts and extension scripts would result in a crash or SFD freezing.
* BotBehaviorSet.RocketRideProficiency added, to control whether bots can perform basic rocket riding.
* Added Game.GetClothingItemNamesSkin(), Game.GetClothingItemNamesChestUnder(), Game.GetClothingItemNamesLegs(), Game.GetClothingItemNamesWaist(), Game.GetClothingItemNamesFeet(), Game.GetClothingItemNamesChestOver(), Game.GetClothingItemNamesAccessory(), Game.GetClothingItemNamesHands(), Game.GetClothingItemNamesHead() to be able to read all clothing items available.
7 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Gurt
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Post by Gurt » Mon Sep 23, 2019 7:46 pm

SFD v.1.3.1b still available as a beta branch on Steam.
3 x
Gurt

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Post by Hjarpe » Mon Sep 23, 2019 9:09 pm

A hotfix has been released to fix the lack of soundtrack on Sector 8.
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Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Sh4d0w
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Post by Sh4d0w » Mon Sep 23, 2019 9:25 pm

These hairstyles are all just wigs, right?
1 x
scary monsters
super creeps
keep me running
running and zooming into die

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Post by KliPeH » Mon Sep 23, 2019 11:58 pm

Hjarpe wrote:
Mon Sep 23, 2019 7:44 pm
* Basic bot rocket riding skills have been added for Hard and Expert bots.
hELL YEAH LET'S GO BABY
so glad to finally see improvements made to the AI! hoping to see bots also using explosives and avoiding explosive hazards in the future!

i've played sector 8 back when when trying 1.2.1 IIRC and it was a very fun map. glad to see it return especially now that we have all the new moves and weapons available for us to use. what a neat update! thanks for your hard work and dedication
3 x
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Post by Cabo_Fiambre » Tue Sep 24, 2019 12:00 am

It's finally here! Good job with the new maps, they are amazing!

Talking about that, i want to inform a small path grid bug in "The Narrows" map (VIDEO: https://www.youtube.com/watch?v=kVO65RLUOOM).
1 x

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Post by Hjarpe » Wed Sep 25, 2019 6:17 pm

Cabo_Fiambre wrote:
Tue Sep 24, 2019 12:00 am
It's finally here! Good job with the new maps, they are amazing!

Talking about that, i want to inform a small path grid bug in "The Narrows" map (VIDEO: https://www.youtube.com/watch?v=kVO65RLUOOM).
Thanks! That issue has been fixed for the next version.
1 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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