Hjarpe has been working a a few new versus maps since the last status update and I have been laying sick in bed for days. We haven't had any time the past week to work on any new weapons yet (we will get there) but I have been spending time writing an extension script to try out a new game mode that I will be hosting on a server soon enough as soon as the script gets ready. I have also spent a lot of time on administrative stuff (everything else but coding on the game) the past week and it always sucks because it takes away from development. But that's also part of creating games.
The only way to win a versus game today is to be the last man standing which can encourage camping behavior and running away as valid tactics to avoid loosing. If two or more players remain that are overly defensive the game can become stale. The objective of this mode is to capture and hold a dedicated area on the map and score a certain amount of points in order to win. Running away or camping outside the area will not be something you do all the time in this mode (or you will have a hard time scoring points). In this mode you also respawn if you die, so it should be a constant fight over the area. If this mode turns out fun (perhaps after some iterations of tweaking) we might consider to implement it as a standard mode. We will see how it turns out.
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Status update 2019-02-22
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- GreenyShark
- Superfighter
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- Joined: Mon Mar 21, 2016 1:49 am
- Title: Stealing kills from range
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So is it like Splatoon except you just have to stand in a certain area for the longest time?
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