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Status update 2018-12-05

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Status update 2018-12-05

Post by Hjarpe » Wed Dec 05, 2018 6:40 pm

Attention superfighters!

It's been a crazy time for us, releasing Superfighters Deluxe on Steam. The overall response has been heartwarming and encouraging - our sincere thanks to everyone who has championed the game and tried to help us bring it to a wider audience!

While the amount of copies sold isn't nearly enough to let us quit our day jobs and move into full time development (go figure!), we aim to keep improving and building on SFD over the coming months. We aren't out of ideas - not by far - and the plan is to release big, free updates semi-regularly, each with a new story campaign at its center, plus new versus and survival maps, tiles, weapons, customization items and challenges to boot. Work has already begun on the next campaign, for which I'm personally very excited! In addition, we will look at bringing the game to other PC platforms such as GOG.

For now, our priority is to fix the remaining problems with the controller support - an update will be released very soon. Another sticking point for some people is the need to port forward to play the game online. While we realize this is inconvenient, implementing dedicated servers in SFD is not trivial, and we currently have no plans to rewrite huge amounts of our net code to do so. Hopefully the slight inconvenience of opening your ports will be weighed up by the literally hundreds of hours of non-repetetive gameplay the multiplayer offers. If you're having trouble hosting or joining, check out the official port forwarding guide here.

The 10% discount is on until December 7th. Get it while it's hot!
16 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Sh4d0w
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Post by Sh4d0w » Wed Dec 05, 2018 6:44 pm

hell yeah i can finally get a figurine of my own superfighter
0 x
at least i've got my signature

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Del Poncho
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Post by Del Poncho » Wed Dec 05, 2018 6:46 pm

Noice.
Will the campaigns be part of the same story?
0 x
The risk I took was caluclated, but man.....am I bad at math.

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Shark
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Post by Shark » Wed Dec 05, 2018 6:46 pm

Yeah! Nice man, I was wait this ;) Nice Work! I hope that the game sold and reaches many people, thx for the status!
1 x
Just me The Predator!

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Post by Motto73 » Wed Dec 05, 2018 6:52 pm

Are you planning to do anything about the pirates? I know that it will never die off completely but hell, in nighttime 25% of players might use the single [alias removed] crack account, and that's a lot. Making it harder for regular kids to crack would maybe make the number smaller. I really want to support you guys but there are a lot of people who only want the game :/ IMO it's really selfish to pirate from indie devs. I already bought 5 copies but I can't do everything myself ;-;
Last edited by KliPeH on Wed Dec 05, 2018 7:23 pm, edited 1 time in total.
Reason: Removed a reference to the cracked alias.
7 x
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Mobsiman_FR
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Post by Mobsiman_FR » Wed Dec 05, 2018 7:22 pm

Np I also helped
- Reporting (Cencured) people (take screen when i see one he's username)

- Telling host and people that (Censured) is pirate boi, and should be banned of your server if you see one (Screen he's IP and sent it in DM to gurt or a dev, to ban him)

- Say to all your friends to report (Cencured) people..

Btw I say to rick avory, to sent you guys all the proof and (Cencured).

AAAAAAAAAAA 1h to find all of them :<

But its not finish yet.. I hear that they can edit now the (Cencured)..! :?


Cencured = Name of the crack (You already know it..)
Last edited by Mobsiman_FR on Wed Dec 05, 2018 11:26 pm, edited 3 times in total.
0 x

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Sree
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Post by Sree » Wed Dec 05, 2018 7:24 pm

honestly you have to figure something out about the forced server side gameplay (for players with high ping). there are very little to no hosts from SEA and there are plenty of players from SEA in sfd, we get about 200+ ping in every servers and it's very unplayable now that server side movement is forced on us.

I know that hosts can turn this off in config.ini but nobody's wanting to do it because it's inconvenient finding the file etc. the least you could do is at least make it so that hosts can turn this off/on in the game menu settings.
5 x

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Post by RickAvory » Wed Dec 05, 2018 7:42 pm

Very exited for the future of this game! Hope it picks up some steam.
0 x
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Splinter
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Post by Splinter » Wed Dec 05, 2018 7:48 pm

I wanted to thank the community as well! You've been supportive in many ways. For example, I see that the community has been replying to new players on the Steam discussion page, helping them out with tech support and other issues. I've also read almost every user review on Steam, they're really kind and made me really happy! These reviews helped the game a lot. Thank you!
Sree wrote:
Wed Dec 05, 2018 7:24 pm
honestly you have to figure something out about the forced server side gameplay (for players with high ping). there are very little to no hosts from SEA and there are plenty of players from SEA in sfd, we get about 200+ ping in every servers and it's very unplayable now that server side movement is forced on us.

I know that hosts can turn this off in config.ini but nobody's wanting to do it because it's inconvenient finding the file etc. the least you could do is at least make it so that hosts can turn this off/on in the game menu settings.
There will be more servers soon, as more and more players are buying SFD. Besides, having server side movement can have its downsides, but it has advantages too. That said, it would be nice having an option to turn it on/off in the game settings at some point, like you suggested.
5 x
Hold your breath.

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Del Poncho
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Post by Del Poncho » Wed Dec 05, 2018 9:38 pm

Sree wrote:
Wed Dec 05, 2018 7:24 pm
honestly you have to figure something out about the forced server side gameplay (for players with high ping). there are very little to no hosts from SEA and there are plenty of players from SEA in sfd, we get about 200+ ping in every servers and it's very unplayable now that server side movement is forced on us.
I mean, it really shouldn't be playable at 200+ ping...especially considered how fast paced this game is.
1 x
The risk I took was caluclated, but man.....am I bad at math.

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RickAvory
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Post by RickAvory » Thu Dec 06, 2018 12:24 am

Del Poncho wrote:
Wed Dec 05, 2018 9:38 pm
Sree wrote:
Wed Dec 05, 2018 7:24 pm
honestly you have to figure something out about the forced server side gameplay (for players with high ping). there are very little to no hosts from SEA and there are plenty of players from SEA in sfd, we get about 200+ ping in every servers and it's very unplayable now that server side movement is forced on us.
I mean, it really shouldn't be playable at 200+ ping...especially considered how fast paced this game is.
I can barley play at 100 ping... people often make fun of me however I can always just join a 20-30 ping server or if not just host.
0 x
Number 1 in the Sunny City Scavenger Hunt! Three years running.:D

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Sree
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Post by Sree » Thu Dec 06, 2018 6:46 am

Del Poncho wrote:
Wed Dec 05, 2018 9:38 pm
I mean, it really shouldn't be playable at 200+ ping...especially considered how fast paced this game is.
even back then It wasn't much playable, we could feel the delay in everything, melee was just impossible, rolls wouldn't even work for us 60% of the time and aiming was also hard because of the delay but it was at least adaptable, and now things just escalated with servers side movement.

anyway I am not gonna ask for much because I understand why the system is on place, it'd be just more convenient if this could be turned on/off in game settings because I had a hard time explaining one of my friends yesterday how to do it. I also know other hosts who wouldn't mind turning this off for me but It's going to be really hard to explain the current process (of turning server side off) to them and most of them aren't very english-understanding.
1 x

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