Status update 2018-03-03
Posted: Sat Mar 03, 2018 10:34 pm
March already and we're continuing on the bots and campaign ideas and approaches.
The basic line-of-sight check for bots is almost done. Due to some very special quirks with the grenade launcher and flare guns (arcing projectiles just arc every so slightly strangely) it took a bit longer than expected. After that we should just be able to add data to track as we need it in the line-of-sight check.
Hjarpe is also trying out different ideas and scenarios for the campaigns and how to build the maps, how to get the phasing right and everything from macro to micro level. It's not as easy as just throwing in a few blocks and call it a day. It's all new territory for us so we will see how the first campaign will eventually turn out.
The basic line-of-sight check for bots is almost done. Due to some very special quirks with the grenade launcher and flare guns (arcing projectiles just arc every so slightly strangely) it took a bit longer than expected. After that we should just be able to add data to track as we need it in the line-of-sight check.
Hjarpe is also trying out different ideas and scenarios for the campaigns and how to build the maps, how to get the phasing right and everything from macro to micro level. It's not as easy as just throwing in a few blocks and call it a day. It's all new territory for us so we will see how the first campaign will eventually turn out.