Status update 2017-12-21
Posted: Thu Dec 21, 2017 7:04 pm
Status update!
We recently rolled out Superfighters Deluxe Beta v1.0.2c.
This version was most likely the last update before we start working with the first release version of SFD.
I plan to keep posting regular status updates about our progress, what we're doing and how we're progressing. My plan is to post one update each week even if it's just to say that we're still alive and working on the same feature as last week.
We recently posted the updated development roadmap for the release of the game (check it out here https://www.mythologicinteractiveforums ... f=8&t=2440) where we list some of our last big to-do:s before release version 1.0 of Superfighters Deluxe.
Right now we're going to take a short break for christmas and after that I will focus on one of the bigger todo:s for the release version and that's local multiplayer. After that we will most likely start checking out how we will integrate the game into Steam and what it could mean for the game and share our findings with you. We will continue on the bots/AI and campaigns and other content. When we get closer to release we will once again need testers but this time we plan to keep the tests closed. We have no detailed plan here yet so we will return to that topic when it's time.
For now Merry Christmas and Happy New Year!
We recently rolled out Superfighters Deluxe Beta v1.0.2c.
This version was most likely the last update before we start working with the first release version of SFD.
I plan to keep posting regular status updates about our progress, what we're doing and how we're progressing. My plan is to post one update each week even if it's just to say that we're still alive and working on the same feature as last week.
We recently posted the updated development roadmap for the release of the game (check it out here https://www.mythologicinteractiveforums ... f=8&t=2440) where we list some of our last big to-do:s before release version 1.0 of Superfighters Deluxe.
Right now we're going to take a short break for christmas and after that I will focus on one of the bigger todo:s for the release version and that's local multiplayer. After that we will most likely start checking out how we will integrate the game into Steam and what it could mean for the game and share our findings with you. We will continue on the bots/AI and campaigns and other content. When we get closer to release we will once again need testers but this time we plan to keep the tests closed. We have no detailed plan here yet so we will return to that topic when it's time.
For now Merry Christmas and Happy New Year!