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New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Beta 1.0 is out!
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- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 33
- Contact:
Beta 1.0 is out!
The Musical Beta Zombie Survival Update!
Game
*New music by Splinter!
*New map: Zombie Nightmare!
-Survive against endless zombie hordes.
-Health and weapons are retained between waves.
-Max players: 4.
-Kill more zombies to get a higher Final Score!
*Game is still Free!
*New items: Vest, Vest (Black), Tattoos skin, Zombie skin (only available in map editor).
*Police Shirt and Police Hat can now be colored.
*Debris and giblets can no longer stun or knock players down.
*Trashbag and Trashcan Lid now deals proper thrown damage.
*Fixed a bug where duds couldn't be interacted with in certain cases.
*Your volume settings has been reset due to internal changes.
*Profile names can now be 2 characters in length (previously 3 was the minimum).
MapEditor
*New triggers: DoOnceTrigger, CheckAliveTrigger, ObjectElevatorAttachmentJointValueTrigger, ObjectRailAttachmentJointValueTrigger, ObjectRevoluteJointValueTrigger, ObjectConveyorBeltValueTrigger, AlternatingTrigger, OnPlayerDamageTrigger, CheckTeamAliveTrigger, FinishTrigger
*Individual SupplyCrates can now be customized in the editor.
*The DestroyTrigger can now either remove or destroy objects.
*PlayerSpawnTrigger now has a Name property (changes the spawned players's nametag).
*CameraAreaTriggers can now control whether the camera should snap into place when the trigger is activated.
*Added a debug window to be able to see all Game.WriteToConsole() calls from scripts while testing a map. Hotkey: F7.
*Scoreboard can now be shown in the editor while testing a map.
*Fixed a crash in the editor when trying to duplicate the GroupMarker while editing its group.
*NOTE: Survival mode, Bots, MusicTriggers and more will be made available in the map editor in future updates.
ScriptAPI
*Extension scripts can now be designed to work with specific map modes. By default all scripts only work for versus and custom modes. This is done in the header information using the "mapmodes:" tag. In the Script Editor, click the "Insert Header" button for an example.
*Added IPlayer.IsRocketRiding, IObjectPlayerSpawnTrigger.GetLastCreatedPlayer().
*Added event for player damage - see Events.PlayerDamageCallback for details.
*IObject[] Game.GetObjectsByName and IObject[] Game.GetObjectsByCustomID now returns a distinct result set.
*Fixed IPlayer.IsReloading not reporting back correct status.
*Corrected typos in the documentation.
*Individual SupplyCrates can now be customized via the ScriptAPI.
*Game.SetMapType() is obsolete and no longer changes the map type.
*Game.AutoVictoryConditionEnabled added to control if specific map type auto victory condition rules should be applied or not.
Other
*Fixed a bug where the server sometimes cleared out the initial selected map on startup.
*Other fixes and tweaks.
Game
*New music by Splinter!
*New map: Zombie Nightmare!
-Survive against endless zombie hordes.
-Health and weapons are retained between waves.
-Max players: 4.
-Kill more zombies to get a higher Final Score!
*Game is still Free!
*New items: Vest, Vest (Black), Tattoos skin, Zombie skin (only available in map editor).
*Police Shirt and Police Hat can now be colored.
*Debris and giblets can no longer stun or knock players down.
*Trashbag and Trashcan Lid now deals proper thrown damage.
*Fixed a bug where duds couldn't be interacted with in certain cases.
*Your volume settings has been reset due to internal changes.
*Profile names can now be 2 characters in length (previously 3 was the minimum).
MapEditor
*New triggers: DoOnceTrigger, CheckAliveTrigger, ObjectElevatorAttachmentJointValueTrigger, ObjectRailAttachmentJointValueTrigger, ObjectRevoluteJointValueTrigger, ObjectConveyorBeltValueTrigger, AlternatingTrigger, OnPlayerDamageTrigger, CheckTeamAliveTrigger, FinishTrigger
*Individual SupplyCrates can now be customized in the editor.
*The DestroyTrigger can now either remove or destroy objects.
*PlayerSpawnTrigger now has a Name property (changes the spawned players's nametag).
*CameraAreaTriggers can now control whether the camera should snap into place when the trigger is activated.
*Added a debug window to be able to see all Game.WriteToConsole() calls from scripts while testing a map. Hotkey: F7.
*Scoreboard can now be shown in the editor while testing a map.
*Fixed a crash in the editor when trying to duplicate the GroupMarker while editing its group.
*NOTE: Survival mode, Bots, MusicTriggers and more will be made available in the map editor in future updates.
ScriptAPI
*Extension scripts can now be designed to work with specific map modes. By default all scripts only work for versus and custom modes. This is done in the header information using the "mapmodes:" tag. In the Script Editor, click the "Insert Header" button for an example.
*Added IPlayer.IsRocketRiding, IObjectPlayerSpawnTrigger.GetLastCreatedPlayer().
*Added event for player damage - see Events.PlayerDamageCallback for details.
*IObject[] Game.GetObjectsByName and IObject[] Game.GetObjectsByCustomID now returns a distinct result set.
*Fixed IPlayer.IsReloading not reporting back correct status.
*Corrected typos in the documentation.
*Individual SupplyCrates can now be customized via the ScriptAPI.
*Game.SetMapType() is obsolete and no longer changes the map type.
*Game.AutoVictoryConditionEnabled added to control if specific map type auto victory condition rules should be applied or not.
Other
*Fixed a bug where the server sometimes cleared out the initial selected map on startup.
*Other fixes and tweaks.
15 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.
- Formel
- Superfighter
- Posts: 99
- Joined: Thu Mar 31, 2016 6:42 pm
- Title: Not drunk enough
- SFD Alias: Col. Kelly Formel
- Started SFD: PreAlpha 1.4.2
- Location: Somewhere out in space
- Gender:
- Age: 31
*insert overexcited fangirl sounds here*
4 x
Regin of doom! Deciver of fools! Alcoholic! Bad puns included.
- Del Poncho
- Superfighter
- Posts: 262
- Joined: Sat Mar 19, 2016 8:57 pm
- Started SFD: July 2012 (1.0.5)
- Location: Poncholand
- Gender:
- Age: 28
Last edited by Del Poncho on Fri Oct 27, 2017 11:14 pm, edited 1 time in total.
18 x
The risk I took was caluclated, but man.....am I bad at math.
- Tom Th3 Assasin
- Superfighter
- Posts: 180
- Joined: Tue May 02, 2017 11:01 am
- SFD Account: JakMike
- Started SFD: 2017
- Age: 27
I can't beat zombies due to breaking of the update
Last edited by Tom Th3 Assasin on Fri Oct 27, 2017 11:17 pm, edited 1 time in total.
0 x
- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 23
- Contact:
Unfortunately there is something wrong with the update
0 x
We must root out the impurities in our midst
- Formel
- Superfighter
- Posts: 99
- Joined: Thu Mar 31, 2016 6:42 pm
- Title: Not drunk enough
- SFD Alias: Col. Kelly Formel
- Started SFD: PreAlpha 1.4.2
- Location: Somewhere out in space
- Gender:
- Age: 31
I'm going to say only one thing right now. Splinter... You are awesome. This music just blows my mind. It is so... SFD... It feels like it was there since it was created. I'm full with emotions right now. I hope I'm not going to cry tonight.
5 x
Regin of doom! Deciver of fools! Alcoholic! Bad puns included.
- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 23
- Contact:
Ugh i cant wait for this to download,
0 x
We must root out the impurities in our midst
- Tom Th3 Assasin
- Superfighter
- Posts: 180
- Joined: Tue May 02, 2017 11:01 am
- SFD Account: JakMike
- Started SFD: 2017
- Age: 27
update's being a pain in the ass........
0 x
- ill
- Fighter
- Posts: 51
- Joined: Fri Mar 25, 2016 8:42 pm
- Title: Bannaned
- SFD Account: ill
- SFD Alias: Spider
- Started SFD: When Sector 8 was official
- Location: hole
- Gender:
PLEASE, we are encountering MANY errors while updating and i need to play NOW, also, i see there are many MP3 files now, no more xnb conversions wohooo... the only problem is that mostly the mp3 files seem to have the most errors downloading
0 x
- Noble
- Moderator
- Posts: 482
- Joined: Wed Mar 30, 2016 6:46 pm
- Title: Modest guy
- SFD Alias: Best player
- Location: Brazil
- Gender:
This update is causing a huge commotion in the Discord servers I'm in!
The brazilians were in a voice call in discord with more than 15 people discussing about it for hours and counting the seconds for the update to be posted, they are still there though.
A tip: It's easier to download the installer of the game than updating by the launcher.
The brazilians were in a voice call in discord with more than 15 people discussing about it for hours and counting the seconds for the update to be posted, they are still there though.
A tip: It's easier to download the installer of the game than updating by the launcher.
2 x
When I was 22 I read this book
And I swore
"I'll stay my way, I'll stay my way"
And I swore
"I'll stay my way, I'll stay my way"
- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 33
- Contact:
Like Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.
Also, Noble is right:
Also, Noble is right:
2 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.
- Noble
- Moderator
- Posts: 482
- Joined: Wed Mar 30, 2016 6:46 pm
- Title: Modest guy
- SFD Alias: Best player
- Location: Brazil
- Gender:
An alternative link for the installer for those having difficulties: https://we.tl/3gKXzQSVGt
It's way faster than launcher and you won't lose any file.
It was already like that in pre-alpha version, and devs haven't even bothered to proper share the game yet, what kind of beast will this game be in future versions?
Plus, how many downloads can your servers hold by the way?
It's way faster than launcher and you won't lose any file.
Heh, Hjarpe, this game is a monster.Hjarpe wrote: ↑Fri Oct 27, 2017 11:47 pmLike Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.
It was already like that in pre-alpha version, and devs haven't even bothered to proper share the game yet, what kind of beast will this game be in future versions?
Plus, how many downloads can your servers hold by the way?
0 x
When I was 22 I read this book
And I swore
"I'll stay my way, I'll stay my way"
And I swore
"I'll stay my way, I'll stay my way"
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Our distribution model will most likely change in the future so we will keep it like this while the game is free.Noble wrote: ↑Fri Oct 27, 2017 11:48 pmAn alternative link for the installer for those having difficulties: https://we.tl/3gKXzQSVGt
It's way faster than launcher and you won't lose any file.
Heh, Hjarpe, this game is a monster.Hjarpe wrote: ↑Fri Oct 27, 2017 11:47 pmLike Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.
It was already like that in pre-alpha version, and devs haven't even bothered to proper share the game yet, what kind of beast will this game be in future versions?
Plus, how many downloads can your servers hold by the way?
2 x
Gurt
-
- Superfighter
- Posts: 66
- Joined: Wed Dec 21, 2016 4:22 am
- SFD Account: Huevon NEO
- SFD Alias: Huevon SFD
- Started SFD: PreAlpha 1.8.8
- Location: Honduras
- Gender:
- Age: 21
I see now Hjarpe and Gurt are working seriously with these updates since Alpha has come out. I think the final game would be coming in 2018.
Something big is coming guys, and that the game is still in beta.
Great job guys, specially with the music and the map editor upgrades.
Something big is coming guys, and that the game is still in beta.
Great job guys, specially with the music and the map editor upgrades.
1 x
HINT: You will not surprise me if you are good with snipers and magnums and katanas; but I will give my respect for someone who is a weapon-master. So don't wait any cheer marksmen...
- Lunatic
- Moderator
- Posts: 666
- Joined: Tue Mar 15, 2016 10:03 pm
- Title: I hope Klipeh bans himself
- SFD Alias: (LM) Lunatic
- Started SFD: 1.0.5 Pre-Alpha
- Gender:
- Age: 27
Update is great. Got to wave 27 or so with a few mates. Feels like the beginning of what could be a much bigger feature/game, which I'm looking forward to. Seems like fire is the way to go here, and having more than 1 partner is likely a bad option since there isn't enough health or weapons to go around and it gets too cramped in such a small map. Overall this was a great update!
oh yeah lil note here but DEBRIS DOESN'T KNOCK DOWN PLAYERS ANY MORE AND I'M PRETTY HYPED ABOUT THAT
side note: you forgot to disable cheats. I didn't use any to get to 27 but it was funny when we were messing around and figured out zombies become invulnerable too. Speaking of which: Atilla is spooky! He took a direct hit and got back up. What a guy.
oh yeah lil note here but DEBRIS DOESN'T KNOCK DOWN PLAYERS ANY MORE AND I'M PRETTY HYPED ABOUT THAT
side note: you forgot to disable cheats. I didn't use any to get to 27 but it was funny when we were messing around and figured out zombies become invulnerable too. Speaking of which: Atilla is spooky! He took a direct hit and got back up. What a guy.
4 x
Originally posted by Gurt
SFD BADASS!
- JakSparro98
- Superfighter
- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 25
I'm reading of the update shortly before going to sleep, and that is approximately my reaction.
0 x
- Evilsack
- Superfighter
- Posts: 284
- Joined: Sat Mar 26, 2016 6:07 pm
- Title: you make me sick.
- SFD Account: Evilsack
- Started SFD: Pre-Alpha 1.2.1
- Location: Space.
- Gender:
- Age: 24
Also, I've noticed that the piano notes have changed from the rather ironic soothing and composed keys to a disgusting coarse bunch-o-notes.
1 x
-Evilsack