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Alpha 1.3.1 is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Alpha 1.3.1 is out!

Post by Hjarpe » Sun May 14, 2017 2:53 pm

-Initial camera mode (dynamic/static) can now be set via the settings menu.
-Hit detection for thrown objects is now more precise (especially for long weapons like cuesticks, axes and katanas).
-Balloons, bamboo sticks and doves are now crushable.
-Other fixes and tweaks.

ScriptAPI:
-Added IGame.GetCameraMaxArea().
-Removed enum BotType as it's no longer used.

2017-05-16: Alpha 1.3.1b is out!
-Fixed a bug where falling on top of multiple players would cause... UNPROPORTIONAL damage.
-Other minor fixes and tweaks.
6 x
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MythoLogic Interactive: By design.

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Splinter
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Post by Splinter » Sun May 14, 2017 3:04 pm

Nice, the bamboo sticks under falling concrete or elevators were annoying!
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Post by Armadyl5 » Sun May 14, 2017 4:45 pm

Doves used to be a problem in many situations , Since they move freely and can get anywhere in the map, causing glitches especially with elevators , making them crushable is a very wise decision :)
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Post by Bad Clown » Sun May 14, 2017 6:21 pm

Well,when I was playing 1.3.0 I had 60-50 fps with V-Sync ON.Now,I only get 10-20-40 fps without V-Sync.So I can't play it.
I don't know why,it's a minor update...
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Gurt
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Post by Gurt » Sun May 14, 2017 10:05 pm

Bad Clown wrote:
Sun May 14, 2017 6:21 pm
Well,when I was playing 1.3.0 I had 60-50 fps with V-Sync ON.Now,I only get 10-20-40 fps without V-Sync.So I can't play it.
I don't know why,it's a minor update...
You could help us out by testing this build and see if it helps. Just replace all files in your SFD installation folder with the files in the rar file. Just make sure you do NOT download and replace those files with the launcher when prompted to download an update.
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Gurt

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Post by Bad Clown » Mon May 15, 2017 6:19 pm

Thanks Gurt.
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Post by MrAnyone » Mon May 15, 2017 10:07 pm

Thank you about IGame.GetCameraMaxArea() :D.
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Post by Hjarpe » Tue May 16, 2017 8:11 pm

Alpha 1.3.1b is out!
-Fixed a bug where falling on top of multiple players would cause... UNPROPORTIONAL damage.
-Other minor fixes and tweaks.
2 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Post by Motto73 » Fri May 19, 2017 9:23 am

Hi!

As these new updates removed a lot of commands from the Script APi_ many custom maps were broken, as discussed before. I am suggesting that you would remain some of the older installers still on the download site. Map makers would like to have them as ,like, a backup so we could finish our maps before converting them to fit the newer versions. It would be a lot nicer to finish what you started and then fix it to fit the current update.

Also thanks for the setting to select the inital camera mode, it's much easier than changing it via the config file :)
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