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Alpha 1.1.1 is here!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Alpha 1.1.1 is here!

Post by Hjarpe » Sat Nov 12, 2016 1:52 pm

-You can now walk while grabbing a dead player.
-Made it easier to grab dead players that are slightly below you.
-Players now rotate the right way after being thrown from a grab.
-Fixed a bug where you could grab instantly after blocking an attack, letting you perform a grab between your opponent's attacks.
-Fixed a bug where grabbed players could be automatically dropped if grabbed against a wall.
-Some optimizations.

Server Software
-Account names now visible.
-Commands and whispers are now visible in the chat log.
-Added option to periodically save the chat log to file. See the help for more details.
-Added possibility to control which commands moderators can use via config.ini file. Example: "MODERATOR_COMMANDS=MSG MAP SETTEAMS KICK".
-Added command "/SERVERDESCRIPTION" to show the game description again.
-Fixed a bug where the server name couldn't be changed if the server was running.

Edit 2016-11-18: Alpha 1.1.1b is out!
Fixed a bug where you could get stuck while grab-charging after a roll.
Fixed command /SCRIPTS not working correctly for the host when moderator commands were limited to a subset of commands.
Fixed command /STOPSCRIPT showing incorrect error message when trying to stop a script that can't be found.
Some more debris tiles have been made available in the map editor.
Some fixes to the launcher.
Other fixes and tweaks.
7 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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KliPeH
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Post by KliPeH » Sat Nov 12, 2016 1:58 pm

Hjarpe wrote:-Added option to periodically save the chat log to file. See the help for more details.
-Added possibility to control which commands moderators can use via config.ini file. Example: "MODERATOR_COMMANDS=MSG MAP SETTEAMS KICK".
These two are great. I'm glad we're starting to move towards a more organized, more rule-dependent platform. Combating bad behavior, or even providing evidence in attempts to combat it, are surely to make the servers a bit more player-friendly as a whole.
Thank you.
3 x
 
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TIT
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Post by TIT » Sat Nov 12, 2016 4:13 pm

I love this game and the Devs are so active Keep up the great work.
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Shark
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Post by Shark » Sat Nov 12, 2016 4:19 pm

YEY Update xD go test this, it seems cool..
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Post by Vitamin E » Sat Nov 12, 2016 5:52 pm

Human shields! Thank you guys you dunno how useful this is. Bodies can also be used to fall on and take less fall damage. Every little addition like this adds so much to the game.
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Hjarpe
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Post by Hjarpe » Fri Nov 18, 2016 8:36 pm

Alpha 1.1.1b is here!
-Fixed a bug where you could get stuck while grab-charging after a roll.
-Fixed command /SCRIPTS not working correctly for the host when moderator commands were limited to a subset of commands.
-Fixed command /STOPSCRIPT showing incorrect error message when trying to stop a script that can't be found.
-Some more debris tiles have been made available in the map editor.
-Some fixes to the launcher.
-Other fixes and tweaks.
0 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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