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"Aim" input lasts too long.

All reported bugs that's actually by design.
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mgtr14
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"Aim" input lasts too long.

Post by mgtr14 » Wed Jul 01, 2020 8:43 pm

When you aim and thereafter stop aiming, any further directional inputs will still aim down sights for a short time. It's as if the input lingers. This stops you from rolling, for example.
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Shut up bitch!!

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Gurt
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Post by Gurt » Wed Jul 01, 2020 9:55 pm

You're forced to be in manual aim mode for a brief time after entering it ("tapping" the aim button if you so wish). This is an enforced gameplay rule.
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Post by mgtr14 » Thu Jul 02, 2020 9:11 pm

Gurt wrote:
Wed Jul 01, 2020 9:55 pm
You're forced to be in manual aim mode for a brief time after entering it ("tapping" the aim button if you so wish). This is an enforced gameplay rule.
I'd recommend atleast making it more "consistent", as you can exit aim-mode for a very brief time before it automatically enters it again. It seems janky, it'd look better if you were always in aim-mode.

But personally, I think the mechanics' flexibility should always match the speed of the game. Due to this feature, I'm limited by mechanics(Not my own reaction time!) which I don't think a lot of players would appreciate. If my opponent suddenly pulls out a flamethrower/shuriken/etc, I could be stuck aiming long enough for them to strike.
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