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Hitbox and weapon origin not updating when using a size modifier

Posted: Sat Dec 02, 2017 11:02 pm
by JakSparro98
Player hitbox size and weapon origin same as the standard player size, same apply to some minor issues like the size of the bullets shells, dropped magazines, etc.
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Re: Hitbox and weapon origin not updating when using a size modifier

Posted: Sun Dec 03, 2017 6:37 am
by Lunatic
It would be easier to see your claims if your gif was in slomo. As it stands, I can't really notice the problems you're talking about here. Would also be cool if you could demonstrate the hitbox issue as well.

Re: Hitbox and weapon origin not updating when using a size modifier

Posted: Sun Dec 03, 2017 7:30 am
by KliPeH
Lunatic wrote:
Sun Dec 03, 2017 6:37 am
It would be easier to see your claims if your gif was in slomo. As it stands, I can't really notice the problems you're talking about here. Would also be cool if you could demonstrate the hitbox issue as well.
I believe he's talking about the CPU size not being properly reflected on the weapon they're holding, i.e the muzzle flash not being properly aligned with the weapon, the bullet casings not flying out of the right place on the sprite and the dropped magazine being the same size regardless of the weapon's size in the CPU's hands.

Re: Hitbox and weapon origin not updating when using a size modifier

Posted: Sun Dec 03, 2017 10:44 am
by Gurt
I can't stress enough that the size modifier is VISUAL ONLY - it does NOT affect hitboxes or anything. If we ever need the size modifier for our official maps for CPU:s using weapons then we might consider updating weapon origins and other things. As it stands now it's by design. Use it at your own risk.

Re: Hitbox and weapon origin not updating when using a size modifier

Posted: Sun Dec 03, 2017 4:10 pm
by JakSparro98
Lunatic wrote:
Sun Dec 03, 2017 6:37 am
It would be easier to see your claims if your gif was in slomo. As it stands, I can't really notice the problems you're talking about here. Would also be cool if you could demonstrate the hitbox issue as well.
Here to you:
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Anyway this hitbox issue is the lesser evil if you fight with melee, the biggest is what KliPeH said about what I tried to say about the wrong positioning of all the weapon emitters (projectile and muzzle flash spawn position, bullet shells spawn position and their sizes), cause it's an evident eyesore when a player with a size modifier is using ranged weapons.

I should suggest to keep this feature unlocked at least untill it reach a bit of polishing, but I can already imagine a lot of people raging at me because they waited this feature for a long time so...