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Map editor: farbg tiles dynamic doesn't work
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- Kawabanga
- Superfighter
- Posts: 69
- Joined: Sat Mar 19, 2016 10:36 pm
- Title: Epic fails amateur.
- SFD Alias: My name is Kawa-bbanggza!!
- Started SFD: Late 2015
- Location: Poland
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Map editor: farbg tiles dynamic doesn't work
Farbg tiles have an option to switch between static/dynamic, but it doesn't work now. They're static all the time, regardless which option is selected. I would like having them possible to change to dynamic back again.
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- Motto73
- Superfighter
- Posts: 316
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https://www.mythologicinteractiveforums ... 537#p11537Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
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- Kawabanga
- Superfighter
- Posts: 69
- Joined: Sat Mar 19, 2016 10:36 pm
- Title: Epic fails amateur.
- SFD Alias: My name is Kawa-bbanggza!!
- Started SFD: Late 2015
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That's a pity. They were physics enabled in the past. I was recently fixing my old maps. Zed Terror and Doorkickers had some dynamic farbg elements which, combined with elevator, animated background.
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- Motto73
- Superfighter
- Posts: 316
- Joined: Mon May 09, 2016 7:35 am
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- Started SFD: Multiplayer Test Demo
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I know that feel bro...
I had many maps with dynamic farbg tiles, but can't do anything life goes on. /shrug
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- Kawabanga
- Superfighter
- Posts: 69
- Joined: Sat Mar 19, 2016 10:36 pm
- Title: Epic fails amateur.
- SFD Alias: My name is Kawa-bbanggza!!
- Started SFD: Late 2015
- Location: Poland
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I want to assure, if this is permanent or temporary situation? Hopefully one day all will come back, otherwise "on the run" maps lose a lot.Motto73 wrote: ↑Thu Nov 02, 2017 7:34 amhttps://www.mythologicinteractiveforums ... 537#p11537Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
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