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Weapons take damage when thrown even when Infinite Ammo is enabled

All reported bugs that's actually by design.
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Pricey
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Weapons take damage when thrown even when Infinite Ammo is enabled

Post by Pricey » Sun Sep 04, 2016 9:08 am

I've noticed this predominantly whilst playing the Basketball map, but weapons will take damage when thrown even when '/ia 1' has been executed.

Also, hitting the player doesn't cause damage to the weapon, only throwing the weapon will.

Discovered in PreAlpha 1.10.2b
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Dumby Eggy
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Post by Dumby Eggy » Wed Dec 28, 2016 11:06 pm

This is not new. /ia 1 is just a cheat. That happens too with melee weapons. Remember that /ia 1 it's just "Infinite_ammo". You know you will have infinite bullets, but that doesn't count when you throw weapons. Weapons absorbs thrown damage. /ia 1 doesn't make the weapons invencible. They can still be breakable.

Hope this helped
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HINT: You will not surprise me if you are good with snipers and magnums and katanas; but I will give my respect for someone who is a weapon-master. So don't wait any cheer marksmen...8-)

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