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Bug while pushing a corner

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Noble
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Bug while pushing a corner

Post by Noble » Fri Mar 02, 2018 9:26 pm

Image

That may be one of the bugs classified as known by players but not by devs. This occurs since always, in pre-alpha, and it's a bug that happen in that part of the map Melee Island 1.7. If you keep pressing up and left, the character will stay there floating in this corner. I don't know if someone ever reported this.
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Post by Gurt » Sat Mar 03, 2018 11:50 am

"and it's a bug that happen in that part of the map Melee Island 1.7."
 ! Message from: Gurt
If the bug is related to custom map-making then include a download link to the map illustrating the problem.
The map should be bare-bone - only include what's necessary in the map to illustrate the problem.
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Post by JakSparro98 » Sat Mar 03, 2018 4:02 pm

Noble wrote:
Fri Mar 02, 2018 9:26 pm
Image

That may be one of the bugs classified as known by players but not by devs. This occurs since always, in pre-alpha, and it's a bug that happen in that part of the map Melee Island 1.7. If you keep pressing up and left, the character will stay there floating in this corner. I don't know if someone ever reported this.
I checked the map and I can say that this is caused because the player is trying to ledge grab the LedgeGrab tile placed on the opposite side.
Image
If I remove the transversal tile I will, in fact, get my player to grab the corner.
Image
In my opinion there isn't much to do to avoid this behaviour with thin tiles, the only idea I have is to give the LedgeGrabTile a grab direction in order to allow grabs only on one side.
Image
Last edited by JakSparro98 on Sun Apr 22, 2018 9:10 pm, edited 1 time in total.
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Post by Gurt » Sat Mar 03, 2018 9:26 pm

A direction ledge-grab is the better way to solve this if you indeed need to use thin walls. I suggest the author of the map to designing a thicker wall so you can't reach the opposite ledge-grab for now :).
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Post by Noble » Sun Mar 04, 2018 12:01 am

Gurt wrote:
Sat Mar 03, 2018 9:26 pm
I suggest the author of the map to designing a thicker wall so you can't reach the opposite ledge-grab for now :).
I daresay this map is at least one of the 5 most played maps in the game besides Officials and 've been around for many years, which is why I think this bug is a well known bug that've been apparently never reported. You were able to do something similar as this in elevators, climbing the top of it from inside but I think this was fixed. That's why I didn't think this bug is specific from that map.
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Post by JakSparro98 » Sun Mar 04, 2018 12:20 am

Noble wrote:
Sun Mar 04, 2018 12:01 am
You were able to do something similar as this in elevators, climbing the top of it from inside but I think this was fixed.
I still manage to do it sometimes. :lol:
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Post by Gurt » Sun Mar 04, 2018 12:19 pm

JakSparro98 wrote:
Sun Mar 04, 2018 12:20 am
Noble wrote:
Sun Mar 04, 2018 12:01 am
You were able to do something similar as this in elevators, climbing the top of it from inside but I think this was fixed.
I still manage to do it sometimes. :lol:
I don't remember it being fixed. :)
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Post by JakSparro98 » Sun Mar 04, 2018 12:58 pm

Gurt wrote:
Sun Mar 04, 2018 12:19 pm
I don't remember it being fixed. :)
Me neither, I thought He was sure that the bug was posted and marked as fixed, I was also convinced I had forgotten it in some old post over time.
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Post by Gurt » Fri Jun 15, 2018 7:50 pm

Partially fixed for the release version. Pushing a corner with a ledge grab will drop you and prevent you from re-grabbing the ledge grab.
Leaving this bug open as some sort of direction is needed for ledge grabs on small walls which we haven't added yet.
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