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Jump cancelling bug

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Splinter
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Jump cancelling bug

Post by Splinter » Thu Aug 02, 2018 12:02 am

https://youtu.be/q6GKsDMxpZw

Sometimes when you jump over objects, your jump is kinda "cancelled", it looks like we hit the side of the object and it cancels or something. In case you're wondering, no, this doesn't happen because of player-player collision. It happens when no one is around too, but this is the only video I have of this bug.
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Post by Noble » Thu Aug 02, 2018 1:48 am

Not to mention that it happens in both host and client's screens, and I was having ping 1 (and you around 20) when we were trying to reproduce this bug that happens often (and can be a lot stubborn). I've been wondering if what causes this is exactly the box/crates we are jumping near (and we get back to the ground because of the box movement) or if it is related to the jump itself. Or if it is just related to the client side, like weapon range.
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Post by Gurt » Sat Aug 25, 2018 11:04 am

Fixed for the release version.
This can be done in the map editor too. Finally figured out what caused it and the fix seem to be working fine.
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