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Facility Elevator Bug(Reported by kazy)
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- Fighter
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Facility Elevator Bug(Reported by kazy)
Here's a bug that was reported by Kazy, but he could not post his findings
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.
https://www.youtube.com/watch?v=4wPN_VN1SnI
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.
https://www.youtube.com/watch?v=4wPN_VN1SnI
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Physics, is the real red pill.
- Sh4d0w
- Superfighter
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The elevator bug doesn't only appear on Facility. Sometimes it's possible to do the same bug on Alley. I've never seen the bug on Canals, Mall and Rooftops II, but I guess it's also possible to do the bug there.
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- Vitamin E
- Superfighter
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This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.
It’s an easy fix
It’s an easy fix
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- Del Poncho
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Well, there's also the fact that he phases through the wall and the elevator. I don't think it has only to do with it's placement.Vitamin E wrote: ↑Thu Aug 02, 2018 10:21 pmThis isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.
It’s an easy fix
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The risk I took was caluclated, but man.....am I bad at math.
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- Fighter
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I kinda agree with you there. You made a good point.Vitamin E wrote: ↑Thu Aug 02, 2018 10:21 pmThis isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.
It’s an easy fix
But still, shouldn't that collision property be more strict
in terms of the elevators and the Walls? I think that
could be reinforced.
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Physics, is the real red pill.
- Vitamin E
- Superfighter
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I've dealt with the problem while making my own maps and I think the easiest way they can fix it is to just move the elevator one pixel. I'm sure that would be easier than having to look over and write code to fix it
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- Sree
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How is a player being able to squeeze through that very minute space not a bug? Kazy was able to bypass a rigid structure which should be blocking his way lol. sure, the fix is easy but that doesn't mean that this shouldn't be considered a flaw in coding.Vitamin E wrote: ↑Thu Aug 02, 2018 10:21 pmThis isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.
It’s an easy fix
This could be connected to diving players below a crate and gibing them, in both cases the object gets displaced (because of it's dynamic nature) which leads to trapping players below the object or letting them bypass the object like in this case.
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- Gurt
- Lead Programmer
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The diving is a separate issue. The issue here is that you can start ledge-grabbing on edges you normally can't hang onto - so some adjustments are in place at some point.
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Gurt
- GreenyShark
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Do ledges just spawn at random points since you wouldn't be able to normally grab on to them in the first place?
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