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Weapon drawing animation reset when applying RunSpeedModifier

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JakSparro98
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Weapon drawing animation reset when applying RunSpeedModifier

Post by JakSparro98 » Mon Jan 15, 2018 1:09 pm

If RunSpeedModifier is above 1,4 and the player is running while he's drawing a weapon, the animation will be restarted.

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Motto73
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Post by Motto73 » Tue Jan 16, 2018 9:52 pm

Same applies for all weapon-transition-animations like reloading or entering to throwing mode.
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Post by Gurt » Tue Jan 30, 2018 9:40 pm

Fixed after Beta 1.0.2c.
The idea was that the sprint should be a visual-only animation but turned out to block certain actions like drawing your weapon, entering throwing mode, hip fire, reloading and more. So the sprint animation will only show as long as you're not doing anything else but running (with 1.4+ RunSpeedModifier that is).
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