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Game Crashing after luanching *Invisible menu*
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Game Crashing after luanching *Invisible menu*
Note : My english is Bery bad.
Everytime i try to luanch up sfd at this new update which is (beta 1.0.2) ethier from the luancher or the other one, when it loads up everything , it crashes , but before i think i can see some kind of text says Mythologic interactive ..... i don't know it's just quick pfft soo!
i tried updating in from the luancher but it doesn't work, i downloaded it from the Web but it still doesn't
i read some thing in the crash report it's just about invisible menu , it's actually yes , i guess cuz when i try to log into it , i can't see menu then it's crashes
Please help me out , i was playing SFD for a long time , but i just stopped for like 3 monthes cuz of the school , exams anndd.. and i'm very excited to play the beta version
NOTE AGAIN : my ENGLISH is bad
Everytime i try to luanch up sfd at this new update which is (beta 1.0.2) ethier from the luancher or the other one, when it loads up everything , it crashes , but before i think i can see some kind of text says Mythologic interactive ..... i don't know it's just quick pfft soo!
i tried updating in from the luancher but it doesn't work, i downloaded it from the Web but it still doesn't
i read some thing in the crash report it's just about invisible menu , it's actually yes , i guess cuz when i try to log into it , i can't see menu then it's crashes
Please help me out , i was playing SFD for a long time , but i just stopped for like 3 monthes cuz of the school , exams anndd.. and i'm very excited to play the beta version
NOTE AGAIN : my ENGLISH is bad
0 x
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Try to make a clean installation (delete any remaining files and install again).
If you have tried that already please check your user documents (example) C:\Users\[USER]\Documents\Superfighters Deluxe\Reports
and see if any report is generated.
If you have tried that already please check your user documents (example) C:\Users\[USER]\Documents\Superfighters Deluxe\Reports
and see if any report is generated.
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Gurt
I tried a clean installation but it still doesn't work
here is the crash report :
Superfighters Deluxe Beta v.1.0.2 - Unhandled Error
Superfighters Deluxe Beta v.1.0.2 - Unhandled Error
Status: MainMenu, False, MainMenu
GraphicsDeviceStatus: Normal
005836-06: Loaded map: C:\Users\Faq\Documents\Superfighters Deluxe\Maps\Downloaded\83_Crates.sfdm
005837-01: Deactivating Loading
005838-07: Loading Menu...
005839-07: GameMenu visibility: False
005840-06: Loading MainMenu
005841-01: Activating MainMenu
005842-07: GameMenu visibility: False
005843-01: Applying graphic changes from prefer loading/gameplay
005844-01: GameSFD.SetGraphicsMode(1280,720,Window)
005845-06: Creating colored texture FARBGCLOUDS00A_1:BGGRAY_2:_3:
Fatal Unhandled App Exception
> Exception:
La référence d'objet n'est pas définie à une instance d'un objet.
> TargetSite:
Void <CloseWaveOut>b__4()
> Source:
SFD.MP
> StackTrace:
à SFD.MP.MusicPlayer.Track.<CloseWaveOut>b__4()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
> FullException:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à SFD.MP.MusicPlayer.Track.<CloseWaveOut>b__4()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Additional data
arch:x86, archWOW:
OS:Microsoft Windows NT 6.2.9200.0
UTD:False
Note: The old version of SFD is working very well (the version before the beta )
here is the crash report :
Superfighters Deluxe Beta v.1.0.2 - Unhandled Error
Superfighters Deluxe Beta v.1.0.2 - Unhandled Error
Status: MainMenu, False, MainMenu
GraphicsDeviceStatus: Normal
005836-06: Loaded map: C:\Users\Faq\Documents\Superfighters Deluxe\Maps\Downloaded\83_Crates.sfdm
005837-01: Deactivating Loading
005838-07: Loading Menu...
005839-07: GameMenu visibility: False
005840-06: Loading MainMenu
005841-01: Activating MainMenu
005842-07: GameMenu visibility: False
005843-01: Applying graphic changes from prefer loading/gameplay
005844-01: GameSFD.SetGraphicsMode(1280,720,Window)
005845-06: Creating colored texture FARBGCLOUDS00A_1:BGGRAY_2:_3:
Fatal Unhandled App Exception
> Exception:
La référence d'objet n'est pas définie à une instance d'un objet.
> TargetSite:
Void <CloseWaveOut>b__4()
> Source:
SFD.MP
> StackTrace:
à SFD.MP.MusicPlayer.Track.<CloseWaveOut>b__4()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
> FullException:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à SFD.MP.MusicPlayer.Track.<CloseWaveOut>b__4()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Additional data
arch:x86, archWOW:
OS:Microsoft Windows NT 6.2.9200.0
UTD:False
Note: The old version of SFD is working very well (the version before the beta )
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just a question to make sure , Is this new update requires another version of .NET framework? like
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- Sree
- Superfighter
- Posts: 325
- Joined: Sun May 08, 2016 8:19 pm
- SFD Account: phasmic
- SFD Alias: sree
- Gender:
- Age: 23
Wow amine, It's truly you. Good to see you back man!
The new update doesn't require any other version of .NET framework if I am right.
can you message me through your discord? so I can help you out maybe. You probably have my discord, otherwise Sree #7984
The new update doesn't require any other version of .NET framework if I am right.
can you message me through your discord? so I can help you out maybe. You probably have my discord, otherwise Sree #7984
0 x
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Hmm... This crash might have to do with missing sound card or incompatible drivers.
Try to run the "SFD.PlayNAudioTest.exe" in your Superfighters Deluxe installation folder and see if anything interesting shows up.
Or you could try to delete the "NAudio.dll" file in your Superfighters Deluxe installation folder and see if you can circumvent the crash - it might work.
Try to run the "SFD.PlayNAudioTest.exe" in your Superfighters Deluxe installation folder and see if anything interesting shows up.
Or you could try to delete the "NAudio.dll" file in your Superfighters Deluxe installation folder and see if you can circumvent the crash - it might work.
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Gurt
Hi i'm finailly back from exams , good to see you too, i will contact you on discord tomorrow.
Gurt wrote: ↑Fri Dec 08, 2017 6:19 pmHmm... This crash might have to do with missing sound card or incompatible drivers.
Try to run the "SFD.PlayNAudioTest.exe" in your Superfighters Deluxe installation folder and see if anything interesting shows up.
Or you could try to delete the "NAudio.dll" file in your Superfighters Deluxe installation folder and see if you can circumvent the crash - it might work.
I'm in my laptop and i can't reach my pc at this moment , but i've tried already the SFD.PlayNAudioTest.exe and it crashes when it finish that stuff , pft i don't know but i will try your advice and hopefuly it will work
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Wow it's actually working , thx! i really apperciate the time you spend on trying to help me.
Cheers!
Cheers!
0 x
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
The crash will be fixed in the next version of the game (After Beta v.1.0.2). (Music will still be disabled though as the crash is just an indication that music can't be played!).
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Gurt