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[DONE] Major feature: Campaigns

Here you can see some of our planned features for Superfighters Deluxe.
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Re: Major feature: Campaigns

Post by Shark » Mon Aug 22, 2016 1:18 am

Psycho wrote:If You are making campaigns you should make it like 5 Hours Long.With Many Chapters and More Maps
Hey , this is to the future of game , the updates are slow , It will take very for such a thing
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Post by Motto73 » Thu Sep 22, 2016 1:25 pm

Kyra wrote:BTW you should the same cpu intelegence from SF... They truly are op when in hard mode... They never miss... Since the cpu in SFD are REALY too easy for anyone... They use the same pattern and in zombie maps when hit nothing and just stay their when a player is above it.. REALY hope theirs mor intelegence in CPUs in SFD...
You propably have never thought how hard is it to create as working bot AI's as in flash. This is not the number one in the list for now. Because this is built on XNA Framework, they have to do it from the very beginning.
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Post by Noble » Mon Sep 26, 2016 2:46 am

I was thinking it would be something like that.
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Post by Esper » Mon Sep 26, 2016 5:27 pm

Nice design, but I thought about some city walking and stuff, occasional fights with good story and replayability. Not only a fight as a chapter
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Post by NoOne » Wed Oct 26, 2016 9:43 am

Hjarpe. So this will be : Kill all to win ? If yes this campaign will be boring maybe there should be some type of missions like
-Survive 10 minutes to win = In this mission, player will must survive waves of Cpu.
-Catch target = chasing target with car or helicopter
-Plant bomb = destroy something like building or laboratory
You know what i mean ?
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Post by Noble » Thu Oct 27, 2016 12:43 pm

NoOne, I was thinking that the campaign mode would be like the same as Superfighters, a medium size map and you kill all then you win, but now I'm realizing it would probably be like an arcade campaign, I mean, like an adventure map, where you go passing through the obstacles while killing enemies in a really big map of the theme (Hazardous, Police).

I've realized that when I was doing the movement tutorial, then I'm thinking it would be the same as this map.
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Post by Lunatic » Thu Oct 27, 2016 4:35 pm

There will probably be an "Arcade Campaign" as a tribute to the original game, but there will also probably be more "actual" campaigns. The devs aren't narrowminded or uncreative as to just make the one arcade.
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Post by Juansero29 » Fri Oct 28, 2016 4:54 pm

Ooh yeah! Really looking forward to see those campaigns :) Maybe start using IA npc's again? It was nice back then in the old superfighters :D Would be nice to use them in the map editor in different states like ally, enemy, neutral... that would make really interesting to make adventure maps :D
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Post by chito » Sat Nov 12, 2016 6:52 pm

Well,i like the idea,but..
i think would be better if you finalize the other features

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Post by Taikairama » Sat Nov 12, 2016 8:18 pm

Personally I don't like the idea, but if you will make it, I hope that will have an original story and maybe play it with your friends online or offline
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Post by Stekkmen » Fri Feb 03, 2017 5:45 am

I can't wait to have AI to fight and practice again.

I think the humor should be based around really cheesy 80's action movies. "You are thinking you can defeat me, American!? Hahahahahaha. Ha." and then you punch him into acid.

I hope we get some boss fights, too- maybe just a larger Superfighter character that you have to use the environment to kill.
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Post by Evilsack » Sun Feb 05, 2017 2:15 pm

The campaign should bring some more depth to the game and answer some questions and open up new mysteries and really get us talking and discussing. Although playability is key, plot is very important as well. Character development and what not. I feel like the campaign is going to be very war-based.
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Post by btelchi » Wed May 10, 2017 10:48 pm

Oh, so you'r working on the campaigns now? Great. I've been waiting for this for 2 years. I hope it reveals some of the game's story, and brings interest to the game. Also i think in future in 2125 after the campaigns are done, maybe there will be an abbility to download custom campaign DLC's or other?
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Post by hyper copter » Thu Aug 31, 2017 11:58 am

Hmm... It looks like story mode... What if you... live in a city and you can enter several places to buy weapons and items and you do missions to gain money and some side missions and about coop what if the camera get only on the PLAYER not the PLAYERS that'll make big maps easier to see in coop... next is missions if a player wanted to start a mission in coop there will be 60 seconds for other players to join... arena, where players can practice by fighting each other with bare hands, only melee, and weapons, shooting range, where players can improve they're shooting skills, a bar... or a lobby, where players can chat, OW YEAH WAIT! chatting is local only who's close to you can hear you, and... the best of all.... the campaign will not be on a game on the list, hosted by someone, or a server... It will be always available and every single player can join... yeah... MORE THAN 8!!! I just hope that's not too much on programming or developing... with more than 8 i meant the campaign will be more like rpg games where all players of sfd can join in a row even more than 8,9,10,20,100,OVER 9000!
Hope you like my idea guys!
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Post by Evilsack » Wed Sep 06, 2017 5:52 pm

hyper copter wrote:
Thu Aug 31, 2017 11:58 am
Hmm... It looks like story mode... What if you... live in a city and you can enter several places to buy weapons and items and you do missions to gain money and some side missions and about coop what if the camera get only on the PLAYER not the PLAYERS that'll make big maps easier to see in coop... next is missions if a player wanted to start a mission in coop there will be 60 seconds for other players to join... arena, where players can practice by fighting each other with bare hands, only melee, and weapons, shooting range, where players can improve they're shooting skills, a bar... or a lobby, where players can chat, OW YEAH WAIT! chatting is local only who's close to you can hear you, and... the best of all.... the campaign will not be on a game on the list, hosted by someone, or a server... It will be always available and every single player can join... yeah... MORE THAN 8!!! I just hope that's not too much on programming or developing... with more than 8 i meant the campaign will be more like rpg games where all players of sfd can join in a row even more than 8,9,10,20,100,OVER 9000!
Hope you like my idea guys!
Your idea is unique, although earning money would just result in grind.
I recommend that you don't overuse ellipses, I struggled to read half of what you wrote.
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Post by Venom » Sun Sep 10, 2017 8:44 am

please bring back funnyman. i really loved his character
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Post by Evilsack » Sun Sep 10, 2017 2:19 pm

Evilsack wrote:
Fri May 06, 2016 11:29 pm
Who remembers Funnyman? Imagine if at the end of the campaign your character (somehow) falls into some chemicals. And there's a short cutscene maybe like a comic book format where the character climbs out a sewer or Hazardous map and realises that he's surprisingly pale and has a stretched grin on his face. Now that would be powerful end to a campaign. Just a idea I guess.
I think it could work like that ^ Although I doubt he'll fit in as a playable character and he'll probably have more of a cameo than anything else.
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Post by Sparkz » Sun Oct 22, 2017 1:08 pm

Evilsack wrote:
Sun Sep 10, 2017 2:19 pm
Evilsack wrote:
Fri May 06, 2016 11:29 pm
Who remembers Funnyman? Imagine if at the end of the campaign your character (somehow) falls into some chemicals. And there's a short cutscene maybe like a comic book format where the character climbs out a sewer or Hazardous map and realises that he's surprisingly pale and has a stretched grin on his face. Now that would be powerful end to a campaign. Just a idea I guess.
I think it could work like that ^ Although I doubt he'll fit in as a playable character and he'll probably have more of a cameo than anything else.
If you played flash superfighters you must've noticed when you look clearly the characters are dancing when they are idle.
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Post by Evilsack » Sun Oct 29, 2017 7:26 pm

Sparkz wrote:
Sun Oct 22, 2017 1:08 pm
Evilsack wrote:
Sun Sep 10, 2017 2:19 pm
Evilsack wrote:
Fri May 06, 2016 11:29 pm
Who remembers Funnyman? Imagine if at the end of the campaign your character (somehow) falls into some chemicals. And there's a short cutscene maybe like a comic book format where the character climbs out a sewer or Hazardous map and realises that he's surprisingly pale and has a stretched grin on his face. Now that would be powerful end to a campaign. Just a idea I guess.
I think it could work like that ^ Although I doubt he'll fit in as a playable character and he'll probably have more of a cameo than anything else.
If you played flash superfighters you must've noticed when you look clearly the characters are dancing when they are idle.
Superfighters never dance. They simply shift the weight of their muscular bodies.
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Post by Merchant » Fri Dec 29, 2017 9:33 am

Neat idea. Eventhough i don't know how the campaigns are going to look like, im sure there'll be players who'll speedrun it. Waiting for it patiently
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