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Planned feature: Strength powerup

Here you can see some of our planned features for Superfighters Deluxe.
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Formel
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Re: Planned feature: Strength powerup

Post by Formel » Sat Apr 02, 2016 8:45 pm

Maybe some damage to enivroment won't be bad? Such as ground pound (to destroy floor on Police Station for example) or one-hit crate crushing? Or slightly increase kick power to throw barrels and crates at enemies. Also, I think that melee weapon is too small and fragile for this brute, so it will break in one hit or something.
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Post by BLITZER » Sun Apr 03, 2016 12:53 pm

i have a question will the power up be like this when you get it?
http://castlewiki.castlecrashers.com/im ... ch_use.png
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Post by Duck » Thu Apr 07, 2016 1:38 am

What if someone uses the powerup with a super small amount of health and then gets killed while the powerup is active? Will their bodies be all muscular and huge? It'd be fun to kick giant bodies off ledges and down on to unsuspecting players and gib them. :lol:
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Post by Billy » Wed May 04, 2016 1:24 pm

I got an idea for a transformation animation:

The player injects himself some redish glowing substance and starts growing (the animation could last about 0.75 secounds)
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Post by Jedi75 » Wed Jun 22, 2016 8:25 pm

Maybe he shouldent be able to hold any meele weapon (Katana+Big musles=killed in 0,5 secs) His fists would be very powerfull on their own. How much should he do damage, 20 HP? If this man will knockout you, you are dead for sure. And he haves bigger knockback.

And if he gets hit by a bazooka, will he ride it, or explode to bits, or will it just knockout it?

Maybe it shouldent harder to get fire of you with this power-up, to make him weak in some way, with a big body its propably harder to do rolls and they should be less efective. Dodging should be also harder.
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Post by Saint » Wed Jun 22, 2016 10:01 pm

If you do get this power up, will you be able to do a lot of damage diving, and if so, if a normal player and a strong player dive towards each other, will they both stumble?
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Post by [Failman] » Thu Jun 23, 2016 6:17 am

What would happen to unavailable weapons during this time?
would you just destroy them on contact, drop them, or would the slots be sealed with cool chain effects to show they are currently unavailable?
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Post by shawnu4 » Sat Oct 01, 2016 7:46 am

is this going to be a gamemode?

Will the person with the power up be able to lift heavier objects such as the thing that crushes players?

how many of these people can be on screen at once?

will this person also be able to use mele items or even stronger mele items?
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Post by Billy » Sat Oct 01, 2016 2:42 pm

shawnu4 wrote:is this going to be a gamemode?

Will the person with the power up be able to lift heavier objects such as the thing that crushes players?

how many of these people can be on screen at once?

will this person also be able to use mele items or even stronger mele items?
Pls wat?
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Post by Shark » Sat Oct 01, 2016 3:08 pm

With grab will stay interesting , I wonder...
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Post by Motto73 » Fri Oct 28, 2016 9:46 am

*le wild idea appears*

What if there was a cooldown when activating the powerup? Like, if it was some pills or food (energy bar, amfetamine, some random space drugs etc) it takes 1 or 2 seconds to finsih themove. On this time you are vulnerable and can't do anything. If someone hits you or throws you with something, the powerup will fly and you will get disarmed. How it sounds?
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Post by Shark » Fri Oct 28, 2016 12:12 pm

Motto73 wrote: On this time you are vulnerable and can't do anything
Is good Motto, but this "vulnerable" don't apply in bullets this, why will be very unpleasant...
The cooldown freezes the player?
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Post by Juansero29 » Fri Oct 28, 2016 4:35 pm

It would be nice that with this feature you would be able to pick up larger objects, like crates, desks, pool tables... just like you do while you're "normal" and throw them at other players. And also it would be nice to pick up smaller objects and throw them much faster... with more force. :)
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Post by NoOne » Tue Nov 15, 2016 2:00 pm

Hi i think this powerup should make player defend from rocket riding, when somebody shoot player with bazooka, rocket will explode that's one of my ideas.
Jumpkick to powered player won't do anything because of size.
When player with powerup kicks normal player he should be knocked away on very big distance
gibbing is pretty cool idea :D
And last one : kicked explosive barrel will explode if player is burning (this with powerup ofc.)
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Post by Stekkmen » Sat Feb 04, 2017 6:21 pm

Cool idea. Especially with grappling in the mix, I imagine the Strengthened fighter would be able to throw other fighters a very large distance. Instead of getting knocked over, he's just stagger- but if he staggered off an edge, I think he should go into free-fall like everyone else. So, you could drop-kick the giant guy off an edge and into a vat of acid.
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Post by Rhodes » Tue Feb 07, 2017 2:07 pm

If you drop a big piece of anything on to the strengthened player(big piece of concrete, enough to gib a normal player)there should be a maybe, 5% chance to CATCH it?!(The bigger the piece, the lesser the chance) Imagine, guys! Someone shoots the cracks, the buff guy walking below, then he presses block/grab and holds it. He starts getting crushed under its weight, sinking...he spams the block/grab button and lifts it....and moves it aside!He lives another day!(If a player jumps on the piece though, while he's lifting, though...:cry: :P :lol: )
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Post by Evilsack » Wed Feb 08, 2017 9:19 pm

And what would he do with that piece? If that was to be a makeshift weapon....
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Post by Rhodes » Thu Feb 09, 2017 10:57 am

By piece, i meant a block of concrete or so.
Not very large. He would hold it and push it aside, crushing any player beneath it.
Basically, any piece that normally crushes a player(by any i mean medium sized pieces)
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