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[DONE] Planned feature: Special ammo

Here you can see some of our planned features for Superfighters Deluxe.
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Re: Planned feature: Special ammo

Post by EleventhSymbol » Fri Apr 08, 2016 7:19 am

I think shotguns should also have special ammo, like instead of pellets, they shoot slugs. Maybe it should be a completely different gun like a Spas-12 or a Mossberg.
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Post by Lunatic » Fri Apr 08, 2016 11:25 am

The closest thing we have to slug-shotguns is currently the laser sight, which tightens up weapon spread. This is extra apparent with shotguns, as the spread is much smaller, making them better medium distance guns.
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Post by Billy » Sat Apr 23, 2016 1:38 pm

Poison is a little bit unrealistic because the bullet is to fast to... oh bullets do not penetrate fighters so ok, but how about full-metall-jacket ammo which deals extra damage and penetrates one target?
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Post by Wozenbelt » Sat Apr 23, 2016 4:36 pm

Billy wrote:Poison is a little bit unrealistic because the bullet is to fast to... oh bullets do not penetrate fighters so ok, but how about full-metall-jacket ammo which deals extra damage and penetrates one target?
I think concerns of realism should be left out of a discussion that includes bouncing bullets, yeah?
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Post by DreTheGamer » Sat Apr 23, 2016 9:37 pm

All I'm worried about is if the bouncy ammunition for the Bazooka & Grenade Launcher will explode once it bounces off of something. Will it make a dangerous impact on the first bounce, or will it just reflect off of the surface like a bullet off a metal melee weapon? If there's going to be explosive impact with the special explosive weapons, at least make it on the last impact. Wouldn't want it to keep exploding, unless it hits an explosive barrel.
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Post by AnimalWithin » Tue Nov 15, 2016 9:03 pm

I'm not quite sure what to think about special bouncing ammo, but this gives me an idea about ricochet, every shot has like a 5% chance of this on non HE rounds, obviously only deal half damage after bounce
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Post by TIT » Wed Nov 16, 2016 7:13 am

Hjarpe wrote:-Special ammo will modify your current firearm, much like the laser sight.
-When you pick it up, it refills your gun with special ammo. If your gun is fully loaded you get an extra reload.
-You will use the special ammo until your next reload.

Explosive ammo:
-Bullets do extra damage in a small radius.
-Bazooka rockets and grenades become explodier.

Incendiary ammo:
-Bullets set things on fire.
-Bazooka rockets and grenades spawn fire nodes on impact, flamethrower and flares spawn extra fire nodes.

Bouncing ammo:
-When a projectile hits a solid surface, it bounces off. Chaos ensues.
-Possibly limited to metal surfaces.
-A bullet can bounce any number of times for a few seconds, then it behaves normally.
-Should bazooka rockets, grenades and flares bounce at all? Discuss!
Just thought of somthing. You guys should add snow balls into the game so moders can make a snow ball fight map..
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Post by btelchi » Fri Mar 31, 2017 3:36 pm

That would be cool. Imagine you have a guy in cover and you got M60 with bouncing bullets. You just randomly shoot them so there is no place to hide as every piece of the room have 1/2 bullets in that place. Absolute madness!!
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Post by btelchi » Fri May 12, 2017 5:01 pm

Umm, bouncy rockets? I mean, that's ok if the granades and flares should bounce, but rockets?! I don't think so. Also, i guess fire won't bounce too, right?
._. *sigh*
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Post by JBT » Fri Jul 21, 2017 7:27 pm

What about scatter ammo that upon hit, splits into 2-4? Also, would they stack? because if you were able to get explosive and bouncy on one gun one shouldn't cancel the other out imo, it should be some sort of golden god elite bullet. Also, shotguns should have slugs, fletchette, birdshot, etc rounds, and explosives should have some sort of shaped charge ammo that directs all the massive explosive damage into a cone instead of a big circle AOE
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Post by EleventhSymbol » Tue Aug 29, 2017 5:02 am

Maybe armor piercing bullets, bullet mods that can allow a bullet shot to pass through one object. For example, a bullet that passes through a metal barrel to hit the guy behind, or through a box without breaking it. This should be limited to the material they pass through, distance, and there could be a damage reduction after a bullet passes through something.

Also gyrojet microjet rounds. Not saying it should be a bullet mod that you can pick up, but a bullet that increases in speed and damage the further it travels after being shot from the gun. Like this: https://youtu.be/VdW8Trh_MGg?t=2m4s
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Post by Billy » Tue Aug 29, 2017 3:04 pm

Sounds OP.
I like it
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Post by Lunatic » Tue Aug 29, 2017 4:47 pm

Armor piercing rounds would be neat for when armor is actually released as a thing. Being able to anti-armor someone as well as anti-cover a camping spot would make AP ammo very versatile.
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Post by BudTomazi » Fri Dec 01, 2017 6:33 pm

I think it would be cool if when firing the special ammo, it had a small, say 1%-5% chance per shot, to go off in the gun. This could help keep automatic weapons from being too powerful. Explosive rounds could knock the user down and incendiary rounds could set the user on fire. It would just add a slight risk to using special ammo.
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Post by winter hell » Sun Jun 16, 2019 10:00 pm

special ammo added ill be waiting for it to be marked as done
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Post by KliPeH » Sun Jun 16, 2019 10:13 pm

winter hell wrote:
Sun Jun 16, 2019 10:00 pm
special ammo added ill be waiting for it to be marked as done
Would've marked it as done myself, still waiting on those explosive rounds.
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