New to the forum? Say hello in this topic! Make sure to read the rules.

Superfighters Deluxe Planned Features

Here you can see some of our planned features for Superfighters Deluxe.
Forum rules
By using the forum you agree to the following rules.
Post Reply
User avatar
Gurt
Lead Programmer
Lead Programmer
Posts: 1004
Joined: Sun Feb 28, 2016 3:22 pm
Title: Lead programmer
Started SFD: Made it!
Location: Sweden
Gender:
Age: 28

Superfighters Deluxe Planned Features

Post by Gurt » Tue Mar 01, 2016 10:14 pm

This is a list of planned features for Superfighters Deluxe that's not yet finished.
Please note that some of these features will be added during the Alpha or Beta of the game. Not everything will be available during the Pre-Alpha.

Gameplay:
• A return of local multiplayer (i.e. a second player on the same keyboard or using a gamepad).
The ability to throw items.
• Score keeping and victory conditions.
A better camera (perhaps with several "modes").
• More gamemodes (like Survival, CTF) other than Versus.

Bots:
• Clever A.I. that can navigate tricky, dynamic terrain.
• Different A.I. difficulty levels and possibly even behaviour packs (e.g. zombies that are really stupid, commandos that are really smart and use tactics, ninjas that move around a lot and deflect bullets, guys that are really big and tough but also move slowly, etc.). Lots of variety!

Visuals:
• More effects to enhance the feel of combat. Bullets tearing chunks out of walls, sparks, dust, debris, etc.

Sound and music:
• More sound effect variety.
:?: Better sound simulation, i.e. sounds from across the map are weaker than sounds from close to your fighter.
• Gameplay music.

Maps:
Campaigns and challenges that unlock special customization items.
• Maybe doors that, when closed by a certain team, can only be opened by a member of that team - other teams will have to break the door to get through.
• Maps on wheels, e.g. fighting on top of a speeding train or a military convoy.

Weapons and powerups:
• The ability to dual-wield pistols and uzis.
Grappling hook.
Jetpack.
• Some sort of turret.
• Some sort of automatic drone.
C4
Tazer.
Chainsaw.
Boomerang.
Whip.
Shock-baton.
Body armor that absorbs certain types of damage (bullets), and has its own meter much like health.
• Strength powerup that makes you temporarily grow in size and lets you punch people harder and further.
• A health item that works as a powerup and can be used at will.
• Special ammo types that affect your current weapon, e.g. incendiary bullets, explosive bullets or bouncing bullets.

Character customization:
• Special items unlocked by completing challenges (e.g. getting a certain score in survival mode or finishing a campaign on a certain difficulty).

Misc
• The ability to start votes such as change-map or kick players from an in-game visual menu.
• Some sort of dedicated server software you can set up and run.
Account system.
Last edited by Hjarpe on Sun Jun 19, 2016 1:04 pm, edited 1 time in total.
Reason: Removed "Some sort of interface for sharing maps with others online. For now check out the unofficial http://sfdmaps.at.ua/" - no longer a planned feature
6 x
Gurt

User avatar
Noble
Moderator
Moderator
Posts: 350
Joined: Wed Mar 30, 2016 6:46 pm
SFD Alias: |LPH| Nobel
Started SFD: I'm a newbie, teach me well.
Location: Rio de Janeiro

Post by Noble » Wed Mar 30, 2016 7:01 pm

I think that some items will make the game a bit surreal. One of the interesting things in SFD is that the battles are used realistic items of action movies, weapons like SMG, machete, pistol, M60... Some items such as boomerangs and strength power up will take away some of the essence of the game, even if it is fun. Other items such as C4, Grappling Hook and Tazer I think it's extremely cool and I think it should be added in the game.

The health item (I think it was not spoken in any other topic) is an item that would be in our inventory and could be used at any time?
3 x
♫ Raise your hands for the people that will never let you down ♪

User avatar
Hjarpe
Lead Designer
Lead Designer
Posts: 248
Joined: Sun Feb 28, 2016 8:02 pm
Started SFD: The grey dawn of time
Gender:
Age: 27
Contact:

Post by Hjarpe » Wed Mar 30, 2016 7:28 pm

DeadlyPawn wrote:I think that some items will make the game a bit surreal. One of the interesting things in SFD is that the battles are used realistic items of action movies, weapons like SMG, machete, pistol, M60... Some items such as boomerangs and strength power up will take away some of the essence of the game, even if it is fun. Other items such as C4, Grappling Hook and Tazer I think it's extremely cool and I think it should be added in the game.

The health item (I think it was not spoken in any other topic) is an item that would be in our inventory and could be used at any time?
It makes more sense if you think of SFD as an over-the-top violent comic book or cartoon show. It has realistic elements, futuristic elements and plain silly elements (explosive barrels everywhere, comically placed pianos and lakes of glowy green acid). The campaigns will hopefully make it clearer what sort of tone and setting we're going for. That said, we'll try to keep things relatively grounded.
2 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

xero1090
Meatbag
Posts: 2
Joined: Tue Apr 05, 2016 1:35 am
Gender:

Post by xero1090 » Tue Apr 05, 2016 1:39 am

May you focus on local multiplayer (i.e 2 players on the same keyboard, and joystick etc) please ? Me and my little brother only play the 1st superfighters because of this feature, so can you please focus on this first ? thx :D
0 x

Antwan
Fighter
Fighter
Posts: 25
Joined: Tue Apr 05, 2016 12:52 am
Title: Fighter (SPZ)
Started SFD: August 2015
Location: Montreal
Gender:
Age: 16

Post by Antwan » Tue Apr 05, 2016 11:08 pm

Will you be able to put CPU while you're hosting?
2 x
When I'm coming,YOU MOVE!!!!!!

User avatar
the guy thats not good
Fighter
Fighter
Posts: 17
Joined: Mon Apr 11, 2016 2:58 am
Title: 110% dead inside
SFD Account: tancossin
SFD Alias: tancossin
Started SFD: 1.8.5c
Gender:

Post by the guy thats not good » Mon Apr 11, 2016 3:02 am

Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by them a lot. Just a thought.
Last edited by the guy thats not good on Sat Apr 16, 2016 4:48 am, edited 1 time in total.
0 x
danke[/b]

User avatar
TheOriginalCj
Moderator
Moderator
Posts: 167
Joined: Tue Mar 15, 2016 10:28 pm
Title: Lifetime Sentence to SF Wiki
SFD Alias: RedneckJed
Started SFD: PreAlpha 1.1.0
Location: USA
Gender:
Contact:

Post by TheOriginalCj » Mon Apr 11, 2016 3:53 am

the guy thats not good wrote:Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by the a lot. Just a thought.
They do plan on adding a votekick/ban feature for dedicated servers I assume.
0 x
Superfighters Wiki Founder
The Superfighters Wiki
Join the Wiki!
Danger Ross wrote: What are you doing here wiki-slave?! GET BACK TO WORK!

User avatar
M_M_M
Superfighter
Superfighter
Posts: 77
Joined: Tue Mar 22, 2016 1:39 am
Title: soopreeme groundpood
SFD Alias: MMM
Started SFD: PreAlpha 1.6.0
Location: a slightly-used lazyboy recliner
Gender:
Age: 5

Post by M_M_M » Mon Apr 11, 2016 2:11 pm

the guy thats not good wrote:Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by the a lot. Just a thought.
They should probably find a better host to play with then, instead of hindering the decent ones.
0 x
hello yes

xero1090
Meatbag
Posts: 2
Joined: Tue Apr 05, 2016 1:35 am
Gender:

Post by xero1090 » Wed Apr 13, 2016 1:44 am

PLS Finsh Local multiplayer right now pls (i.e 2 players on 1 keyboard) PLS
1 x

User avatar
KliPeH
Moderator
Moderator
Posts: 621
Joined: Sat Mar 19, 2016 3:03 pm
Title: worst moderator on the forum
SFD Account: KliPeH
Started SFD: Pre-Alpha 1.4.2
Gender:
Contact:

Post by KliPeH » Wed Apr 13, 2016 10:08 am

xero1090 wrote:PLS Finsh Local multiplayer right now pls (i.e 2 players on 1 keyboard) PLS
Begging will not get them to their goal any faster, or change their current project. They said multiple times they're working on dedicated server software, so it'd be logical to assume local play will NOT be coming any time soon. Perhaps we'll get it in the next few updates.

Speaking of current projects, I think a "what we're currently working on" thread should be created on the new forums as well. Since updates don't show up under 'new unread posts' just lock it and bump it every time you need to update it.
5 x
 Image

User avatar
Hjarpe
Lead Designer
Lead Designer
Posts: 248
Joined: Sun Feb 28, 2016 8:02 pm
Started SFD: The grey dawn of time
Gender:
Age: 27
Contact:

Post by Hjarpe » Sun Jun 19, 2016 1:07 pm

I've removed the feature "Some sort of interface for sharing maps with others online." from the list - now that SFDMaps ( http://sfdmaps.at.ua/ ) exists and maps are super-easy to find, download and install we don't think this feature would be worth the time spent :)
1 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

User avatar
Lunatic
Moderator
Moderator
Posts: 582
Joined: Tue Mar 15, 2016 10:03 pm
Title: I hope Klipeh bans himself
SFD Alias: (LM) Lunatic
Started SFD: 1.0.5 Pre-Alpha
Gender:
Age: 21

Post by Lunatic » Sun Jun 19, 2016 1:42 pm

I do hope you consider it down the road, though. sfdmaps isn't hosted or controlled by you, and while I'm sure the people working there would be more than happy to work with you, it wouldn't hurt to have your own setup for things. Probably not something to worry about in the now, but definitely in the future.
1 x
Originally posted by Gurt
SFD BADASS! 8-)

User avatar
Iliyan
Superfighter
Superfighter
Posts: 107
Joined: Sun Jun 12, 2016 10:12 pm
Title: Enthusiast of SF and SFD
SFD Account: Iliyan
SFD Alias: Iliyan[44]
Started SFD: Carving for it since normal SF
Location: Spain
Gender:
Age: 21

Post by Iliyan » Thu Jun 23, 2016 2:51 am

Im looking forward for the Features, But:
The Strength powerup that makes you temporarily grow in size and lets you punch people harder and further. this powerup is for me a bit too much i fear that it will be too op and kinda unreal compared to the overall powerup arsenal.
And the Boomerang for me are realy bad weaponds (because compared to other weaponds its real-world-combat-usefullnes is poor)
If i had to imagen the place of the boomerand in the mele herarchy it woud be like this fist<boomerang<throwable lamp... up to katana.
And i know the boomerang is a renge weapond but if we realy need to use a primitive trowing weapond way dont we use a spear the most usefull weapon in all pimitive-human history by far. Even Australian aborigen say it that spears were thair most usefull and preferential weapons.
Are you inserting the boomerang for the exotic factor?
1 x

AnimalWithin
Meatbag
Posts: 7
Joined: Tue Nov 15, 2016 5:15 pm
SFD Account: AnimalWithin
SFD Alias: Animal
Gender:
Age: 28

Post by AnimalWithin » Tue Nov 15, 2016 8:32 pm

Hey, i agree with you guys about boomerang and power up, but don't discard that idea yet, remember that those features might be useful for a challenge or game mode
1 x

jejodeca
Meatbag
Posts: 6
Joined: Fri Jul 01, 2016 8:32 pm

Post by jejodeca » Wed Nov 23, 2016 7:05 pm

i think the first thing you might add is local multiplayer,i just have one computer so i cannot play with my friends
2 x

User avatar
ItzQwerkipie
Meatbag
Posts: 1
Joined: Sat Apr 07, 2018 8:47 pm
Gender:

Post by ItzQwerkipie » Sun Apr 08, 2018 12:36 am

:D I wanna use that shock baton and tazer badly also,will the electrical weapons have some sort of stun ability?
0 x
Its A new SucCeruno

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests