I'll make little map example for you while you read this topic , make sure , that you are SFD dev , otherwise just go away(said not for mapmakers or scripters) , there's trouble with items. When you have connected PlayerMoveToPosition to an item , which is actually can be taken , and if someone takes this object , the item being destroyed or something like this and the player which is connected to be movable for this object = moves to place where the object was taken = destroyed.
Map link
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Item's trouble with command trigger.
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- Gurt
- Lead Programmer
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Everything is by design as far as I can tell.
The MoveToPosition command only registers a position to move to. In this case you have selected the suitcase as a position. Whatever happens to the suitcase, whether it is moved or destroyed or picked up, the MoveToPosition command will move the player to the position the suitcase were at the time the command was activated.
Note: I have tried this in the upcoming release version of SFD and it works as intended here.
The MoveToPosition command only registers a position to move to. In this case you have selected the suitcase as a position. Whatever happens to the suitcase, whether it is moved or destroyed or picked up, the MoveToPosition command will move the player to the position the suitcase were at the time the command was activated.
Note: I have tried this in the upcoming release version of SFD and it works as intended here.
1 x
Gurt