If RunSpeedModifier is above 1,4 and the player is running while he's drawing a weapon, the animation will be restarted.
Map example
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Weapon drawing animation reset when applying RunSpeedModifier
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- JakSparro98
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- Gurt
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Fixed after Beta 1.0.2c.
The idea was that the sprint should be a visual-only animation but turned out to block certain actions like drawing your weapon, entering throwing mode, hip fire, reloading and more. So the sprint animation will only show as long as you're not doing anything else but running (with 1.4+ RunSpeedModifier that is).
The idea was that the sprint should be a visual-only animation but turned out to block certain actions like drawing your weapon, entering throwing mode, hip fire, reloading and more. So the sprint animation will only show as long as you're not doing anything else but running (with 1.4+ RunSpeedModifier that is).
0 x
Gurt