Is there any way to get the user team? I need this to persist the teams in an map that I'm making.
This can be added to the IUser interface, since the player already have an (in game current) getTeam.
Code: Select all
interface IUser {
PlayerTeam GetTeam();
}
Another questions, why Game.CreatePlayer() doesn't persists the team from the game settings? It always spawns a new player using the independent team.
I'm current limited by that, thanks for reading! I'm waiting a response.