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Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)

Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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Banisher
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Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)

Post by Banisher » Tue Dec 05, 2017 2:35 pm

I need some help, regarding the A.I zombies. Is there any plausible way to put them in custom maps? Because I'm sure, that I many others, are pretty bored of the current survival map (although, it's still pretty damn great!). And with more survival maps, there will be more strategies, tactics, and fun!

Share your knowledge down below!

Have a good day!
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Gurt
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Post by Gurt » Tue Dec 05, 2017 5:42 pm

Some information: The current bots (zombie-bots) can not be fully activated today in the map editor but will be in future versions.
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StarNord
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Post by StarNord » Tue Dec 05, 2017 6:14 pm

Gurt wrote:
Tue Dec 05, 2017 5:42 pm
Some information: The current bots (zombie-bots) can not be fully activated today in the map editor but will be in future versions.
what about using scripts? Will we still not be able to do that untill bots are up and running in the map editor?
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Gurt
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Post by Gurt » Tue Dec 05, 2017 6:26 pm

StarNord wrote:
Tue Dec 05, 2017 6:14 pm
Gurt wrote:
Tue Dec 05, 2017 5:42 pm
Some information: The current bots (zombie-bots) can not be fully activated today in the map editor but will be in future versions.
what about using scripts? Will we still not be able to do that untill bots are up and running in the map editor?
Not sure what you're asking here.
In order for the zombie bots (or any future bots) to work you will need to setup a path grid. The path grid is nothing you can design in the editor or setup using the ScriptAPI today because it's not finished. There's still a lot of work to do with the path grid and bots navigating using it.
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