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The camera dynamic/static is very slow

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Aukaiakoi
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The camera dynamic/static is very slow

Post by Aukaiakoi » Wed Aug 23, 2017 12:20 am

I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by teletransport, the camera of the game takes too long to point me as it should be if I teleport to a distant area, this did not happen in the old version I am thinking that this was an improvement that Happens to be a worsening, I was well the camera tigger but it is very slow and also I can not put something to be static or dynamic as I want it to be, this camera mode is not good I hope it is updated. Greetings

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Tom Th3 Assasin
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Post by Tom Th3 Assasin » Wed Aug 23, 2017 2:26 am

i hope your english should be updated as well

i hope someone would understand and answer this question

greeting....
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bruh...https://imgur.com/a/Ybqji

Don't mix me with someone called sadnet

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Aukaiakoi
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Post by Aukaiakoi » Wed Aug 23, 2017 4:02 am

Tom Th3 Assasin Honestly I do not know what this has to do with the subject but I will say the following ... I am Mexican I try to speak English as much as I can.
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*Don't be mad, is just a game.
*Friendship isn't magic, is very magic.
*I can't play SFD with 300 (ping), but I can play well with 300 in Minecraft. What?

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Motto73
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Post by Motto73 » Wed Aug 23, 2017 7:21 am

Tom Th3 Assasin wrote:
Wed Aug 23, 2017 2:26 am
i hope your english should be updated as well

i hope someone would understand and answer this question

greeting....
Totally offtopic. If you dont understand the problem from this you must be some kind of an idiot.

Anyways I have no idea how t is could be fixed.

The camera slowly changes from the old one to the new one. Maybe it could be achieved by triggering more camera triggers simultaneously? Like, if it lerps between the last camera and the newest camera, it could possibly change it immediatly. (My comp broke up with me so I can't check this myself, but it's the only way I could think of now...)
4 x
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Aukaiakoi
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Post by Aukaiakoi » Wed Aug 23, 2017 8:01 pm

Thanks motto73 for your interest I will follow your advice ;)
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*Don't be mad, is just a game.
*Friendship isn't magic, is very magic.
*I can't play SFD with 300 (ping), but I can play well with 300 in Minecraft. What?

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JakSparro98
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Post by JakSparro98 » Wed Aug 23, 2017 10:37 pm

Aukaiakoi wrote:
Wed Aug 23, 2017 12:20 am
I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by teletransport, the camera of the game takes too long to point me as it should be if I teleport to a distant area, this did not happen in the old version I am thinking that this was an improvement that Happens to be a worsening, I was well the camera tigger but it is very slow and also I can not put something to be static or dynamic as I want it to be, this camera mode is not good I hope it is updated. Greetings

Image
Motto73 wrote:
Wed Aug 23, 2017 7:21 am
[...] I have no idea how t is could be fixed.

The camera slowly changes from the old one to the new one. Maybe it could be achieved by triggering more camera triggers simultaneously? Like, if it lerps between the last camera and the newest camera, it could possibly change it immediatly. (My comp broke up with me so I can't check this myself, but it's the only way I could think of now...)
There will be an official solution in the next update, as this thread have already discussed the same topic.
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Gurt
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Post by Gurt » Thu Aug 24, 2017 8:07 pm

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