Give us your input on how we may improve the game in future versions.
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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All maps?
Replies: 2
by
Flawlessduck » Mon Nov 27, 2017 7:00 pm
First post
Why don't you have the option to have all maps? Is there a way to choose that?
Last post
We will introduce a few more specialized map categories in the next update introducing the option to select All Maps which will include all found maps by default. We're also adding All Versus Maps which will include official, custom and downloaded versus maps.
- 2 Replies
- 100 Views
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Last post by Gurt
Mon Nov 27, 2017 10:26 pm
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Using shooting weapon as melee weapon
Replies: 12
by
piterskiy » Wed Nov 15, 2017 7:48 pm
First post
Title already said everything. It woul be useful if you ran out of ammo, and just use your weapon as melee(of course it would be breakable).
Last post
Great. but hand guns is good as melee weps, and when u enter the melee mode you can see the durability instead of the ammo, this is also useful for throwing as u can infinitely throw weps without breaking, well now u can't abuse it.
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Last post by hyper copter
Mon Nov 27, 2017 12:37 am
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Finishers
Replies: 2
by
hyper copter » Fri Nov 10, 2017 2:23 am
First post
Grabbing an enemy only gives you the ability to punch and throw... how about some back breaking? Like MAT DICKIE, He gives the ability to customize your moves in his games, You can try his games on phone..., Anyway that makes you able to drain health with a submission... (There is no refree so you...
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You know how sometimes when you drop to 0hp, you enter this kneeling animation for a few seconds before you die for real? What if you could chop someones head clean off when that happens. I mean, their heads at the exact right height. Katanas, machetes, and shotguns all seem like weapons that could...
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Last post by psychotherapist
Thu Nov 23, 2017 10:57 pm
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Separate resource folders for servers
Replies: 1
by
chelog » Sat Jul 01, 2017 6:38 pm
First post
Hello there. Here's small but very useful thing many of us would like to see in game: Setting maps and scripts folder for each server instance. Currently each server grabs everything from Documents folder but we could host more than one server on different ports so we need to differ content on...
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We will add the possibility to select a custom config.ini file in the startup commands for the next update for SFD.
Example:
Superfighters Deluxe.exe -config C:\Users\ \Documents\Superfighters Deluxe\config2.ini
which can be combined with existing -server and -start arguments.
Superfighters...
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Last post by Gurt
Thu Nov 16, 2017 7:33 pm
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Multiple Map Folders
Replies: 4
by
Surgical Executioner » Sun Sep 24, 2017 2:49 am
First post
I think there should be able to create folders in the Maps folder and they should show up in the game host menu.
For example when you put a folder named Melee Maps it would show up in the map category selector with Custom maps and Official maps
This would be particularly useful when making...
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We will introduce this feature in the next update.
Maps will have to be placed in a folder or sub-folder(s) in your Downloaded and Custom maps folder. These folders will be selectable when hosting and the game will only rotate the maps in the selected folder (if you have map rotation activated)....
- 4 Replies
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Last post by Gurt
Wed Nov 15, 2017 9:14 pm
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Drag Option From Map Editor Test
Replies: 1
by
Heli0s » Sun Nov 12, 2017 10:45 pm
First post
Didn't it would be cool if you could drag objects like in Map Editor while Testing in Multiplayer?
You could do it by using Server Preview or by a command to use in game.
Why should it be ingame Function?
- More gamemodes like: Kill the Jedi Mage, Escape the Lava/Water By cooperating and using it,...
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Seems surreal. Mouse usage is not implemented in middle game and I don't think it will but uh, I can see why you want it and understand your suggestion, looks more intuitive and creative if you can do this while testing the map, eh?
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Last post by Noble
Mon Nov 13, 2017 2:15 am
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Feature: Trophy system (similar to achievements)
Replies: 13
by
Lunatic » Sun Mar 20, 2016 11:27 pm
First post
Trophy System
Similar to achievements
Actions with a range of difficulties to be completed in-game
Can unlock costume pieces + cosmetics
Bragging rights for you and your friends
Implementing the trophy system will add more dynamic gameplay since people will be going for achievements
Last post
Yea, the achievements idea has been floating around for some time. It would make sense to come with the addition of campaigns.
- 13 Replies
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Last post by Evilsack
Sun Nov 12, 2017 5:13 pm
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Issue with New Survival Mode
Replies: 7
by
RickAvory » Sat Oct 28, 2017 5:34 pm
First post
The new survival mode introduced in Beta v.1.0.0 is a really fun game mode. However, one aspect that makes it better is the competition.
An issue though with the competition aspect is the use of cheats to alter the score, like Infinate health, and giving items. This is annoying for the people that...
Last post
Just remove commands off survival mode plz
I hate playing unfair even against AI
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- 499 Views
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Last post by hyper copter
Fri Nov 10, 2017 10:16 pm
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Superfighters Deluxe - server ideas
by
Shock » Fri Nov 10, 2017 4:41 pm
Superfighters Deluxe server ideas
Hello everyone , I think this idea will not be ignored as my previous ones
So...
1.The ability to play from the server - always when I start the server , i have to turn the game separately and connect to my ip address to join my own server , this is a waste of...
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- 291 Views
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Last post by Shock
Fri Nov 10, 2017 4:41 pm
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Player profile
by
hyper copter » Fri Nov 10, 2017 3:34 pm
Player profile in the main menu tells you your global wins and loses and kills and other misc stuff
like the weapon you killed with the most
The server you stood in the must and more...
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Last post by hyper copter
Fri Nov 10, 2017 3:34 pm
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New Combo Ideas
Replies: 7
by
btelchi » Sat May 20, 2017 12:38 pm
First post
As you may know SFD has only got 1 combo for players to use, it is punch, punch and an uppercut. My idea is there will be more combos with different damage and specialities. Here is a gif kidna showing what i mean .
So here is something i came up with:
- Punch, punch, kick. You hit your enemy...
Last post
i think a kick that toss your opponent in air will be awesome. then in air you can hit him and perform combos. but at the same time it will make
it more street-fighter-like gameplay. it's hard to decide new moves like grab for sfd.
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Last post by Venom
Thu Nov 09, 2017 6:20 pm
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New weapon: Crossbow
Replies: 7
by
-Raline » Thu Mar 24, 2016 8:56 pm
First post
Crossbow
Lethal weapons uses the bolts as projectiles
- Flight path something like a grenade launcher.
- Damage like at Revolver.
- In store 6 bolts.
- Crossbow leaves in place the bolt. When injected into the player it causes bleeding, can be stopped through first aid kit.
- You can pick up a...
Last post
I'm not really into the bleeding damage,altought it's something I could see in a game like this.
But what about making fired bolts climbable?
Of course,this would need more details than this,but I could see it becoming something.
- 7 Replies
- 557 Views
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Last post by Del Poncho
Sat Nov 04, 2017 8:53 pm
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New survival boss(es) idea!
Replies: 5
by
Katrtlen » Wed Nov 01, 2017 11:59 am
First post
Survival mode is new, and there are only 3 bosses for now. I though of a new boss, which is actually two bosses together:
Scott and Boris
If you have played flash Superfighters, you know who they are. They are playable characters you could choose between 7 fighters:
- Johnny
- Boris
- Agent
-...
Last post
We definitely need a Frankie boss.
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- 389 Views
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Last post by Sh4d0w
Fri Nov 03, 2017 10:30 am
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Ragdoll Engine?
Replies: 5
by
ShayVo_ » Fri Oct 27, 2017 3:31 pm
First post
Hello.
The other day I became interested in the physics of the players' bodies.
I noticed that it was very weird and very scripted.
Is it possible to add a ragdoll engine to make things more realistic?
As in this video where the game uses the engine Box2D (the same engine as SFD) or like that v =...
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This is not off topic at all, anyway the game is thought to have its own body physics rules, can't really imagine another choice for body physics, maybe even because the system It's always been like that, looks like a stretch trying to fit the ragdoll into the actuall SFD gameplay.
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Last post by JakSparro98
Sat Oct 28, 2017 11:57 pm
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Automatically pick up weapons if there is nothing
Replies: 1
by
J1ll » Wed Oct 25, 2017 7:21 pm
First post
If you haven't raised any weapons and you have nothing, that weapon after picking immediately taken in hand. Such a function could be turned on and off in the settings. Do you like this idea? In an emergency it would be really helpful.
Last post
Players can easily equip things instantly on pickup by just pressing the corresponding equip button directly after pressing the pickup button. Having weapons instantly equip is a bad things since you can't sprint while you're drawing a weapon, and if you're hit while drawing it, you'll be disarmed....
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Last post by Lunatic
Fri Oct 27, 2017 9:18 am
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Bring back fast paced gameplay
Replies: 5
by
Sparkz » Sat Oct 21, 2017 8:24 pm
First post
I just download v.1.2.1 from (LM) Lunatic's post about the old version legacy etc. i played the game and it seemed really different from the version we have right now. Old version is really simple. it has fast rounds and not much complexity in melee, grab and stuff. It just gives the superfighters...
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We all clearly have different reasons of what we want to see in this game,and I honestly apreciate the slow ,if we can call it that way,pace of the game.
To me,this game was never all about incredible reflexes and muscle memory,but more about it's hollywoodian appeal and situations.
It's not about...
- 5 Replies
- 372 Views
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Last post by Del Poncho
Tue Oct 24, 2017 10:19 am
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Water dynamism
Replies: 8
by
Noble » Sat Oct 07, 2017 4:13 am
First post
I wonder if the reelaboration of water in the game are even going to be a thing. It actually is used as gib area in officials (Canals is a good example), it has a solid color and I'm not sure if this will ever change, but I wanted to point out some cool aspects of redeveloping the water....
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Superfighters are dense musclepacks of power. Their density makes them sink like stones in water. The water is also highly toxic so you dissolve within seconds.
Water (and acid) is used to prevent players from leaving the map in some scenarios like in Fairgrounds and Police Station. SFD isn't...
- 8 Replies
- 652 Views
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Last post by Gurt
Sat Oct 21, 2017 11:00 am
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Compatible with Chrome OS?
Replies: 2
by
RickAvory » Wed Sep 06, 2017 7:17 am
First post
I have a Chromebook as my backup computer. It would be amazing to have SFD on my Chromebook due to its huge battery life, however due to Chrome OS large limitations it is not available. Now i have no idea at all on how difficult it is to make a game like SFD on Chrome OS, however i hope their can...
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Interesting how that works :P Hopefully it will be available on other platforms during its release
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- 286 Views
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Last post by RickAvory
Wed Oct 18, 2017 4:10 am
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Oxygen!
Replies: 7
by
hyper copter » Mon Sep 18, 2017 1:39 am
First post
Puts OXYGEN indicator's while you're NOSE(middle of head) is in a water area, Makes sense (:D
Last post
IN official maps their is no way for a player to stand in water. There is no swimming in the game, we just die :P. Maybe a swimming feature except I feel like that kinda ruins the feel of some maps.
- 7 Replies
- 470 Views
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Last post by RickAvory
Wed Oct 18, 2017 4:08 am
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Friend list in game
Replies: 6
by
NoOne » Tue Nov 15, 2016 2:17 pm
First post
You could add it to player accounts i think this can improve new feature which is accounts
-List of friends in title menu
-Chatting option
-It can show where is friend, Server name
-Inviting friends to game if there is open slot
-When adding to list you must type account name
-Group chat (good for...
Last post
This isn't a small suggestion! Please make a separate topic for these.
- 6 Replies
- 564 Views
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Last post by Danger Ross
Wed Oct 11, 2017 5:23 am
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Who kills who log [From CS]
Replies: 11
by
Venom » Mon Oct 02, 2017 12:39 pm
First post
you must be knowing this or not if you already played counter strike. It looks like this :
pic
Sorry the image was big so its in url
it just notifies who killed who with symbol of gun used to kill the person. it appears at the top right of the screen.
Thank for reading this
Last post
I want to intrude myself since that the possibility to read player killer could be crucial for some scripts.
Gurt doesn't like to see boards where are listed players and their kills, that's fine, but imagine this, in a campaign/story mode situation you found some guys (CPU) that will help you go...
- 11 Replies
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Last post by JakSparro98
Sat Oct 07, 2017 10:23 pm
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Ranking System
Replies: 8
by
ImThatKid » Mon Sep 11, 2017 5:21 am
First post
I made a post about a year ago talking about my idea with a ranking system and you guys told me that I'm just a call of duty fan and that this more of a wish list for me so I improvised.
This ranking system consists of
Gaining experience to rank up
E.g 25% exp a kill, win a game, explosive...
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That's why alongside Custom hosted servers, I propose, Official Hosted Matchmaking servers, That will Automatically look for people in your region and place you in an Equal ping match.
- 8 Replies
- 522 Views
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Last post by Rick Sanchez
Thu Oct 05, 2017 9:26 pm
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Weather effects Overhaul
Replies: 3
by
Jyiro » Fri Sep 29, 2017 3:34 am
First post
Rain:
·it does a little splash when falls on solids/objects
·When raining, the exteriors get a bloom effect
·The color palette gets more 'intense' on some colors like red, and less 'intense' on others like gray or white
·Rain Sound
And Snow:
·The top of solid objects stacks snow
·The color...
Last post
That's quite difficult to add.because the rain and snow are the background effects.
- 3 Replies
- 305 Views
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Last post by Tom Th3 Assasin
Wed Oct 04, 2017 3:39 pm
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Votekick mechanic
Replies: 5
by
Rick Sanchez » Sun Oct 01, 2017 2:14 am
First post
Obviously this could Potentially be abused, BUT my idea is that you have to have atlest 70% of the players in that server Vote Yes to get the player kicked. If less, Then the vote will end. Cooldown for voting the same player should be Eh... atleast 5 minutes?
Last post
There aren't enough players in a server to be able to kick someone. ( the limit is 8, nibba. )
Im still not having any problems with other players.
If they get on my bad side i just mute them. Simple as that.
- 5 Replies
- 343 Views
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Last post by Creeper
Wed Oct 04, 2017 2:57 pm
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Lifting 'Heavy' objects
Replies: 6
by
Jyiro » Fri Sep 29, 2017 2:41 am
First post
So, using + when you're over the object, you lift the object, for example a explosive barrel, over you head, and you throw it with .
There's different walking speeds while lifting the objects depending of the object, for example lifting a Barrel, you will go walking.
Lifting a propane tank will...
Last post
The main purpose is for throwing it around better than just kicking it 5000 times, and yeah, when shot it would explode, but i dont think not even the stupidest player would carry a explosive barrel with armed players around.
What you can lift should be:
·Barrels (non explosive and explosive)...
- 6 Replies
- 396 Views
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Last post by Jyiro
Sat Sep 30, 2017 7:11 pm
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