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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16350 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
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- 4579 Views
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28438 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Streetsweeper: A different take on a new shotgun.
Replies: 2
by
TheOriginalCj » Fri Mar 31, 2017 6:37 pm
First post
So, I know how alot of people (including myself) are on the fence about yet another shotgun in this game. I think yet another powerful weapon would increase the diversity and overall destructive elements within SFD. I'm aware of the plethora of new shotgun ideas and suggestions, but I'm going to...
Last post
The issue with this suggestion is that after the second blast, you'll be knocking down. They might be able to tech after that but if even one shot hits through that (which is admittedly rather likely, considering you have 5 different chances) they're likely to eat another knockdown. It's not just 6...
- 2 Replies
- 2329 Views
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Last post by Lunatic
Sat Apr 01, 2017 8:59 am
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New Weapoon Idea - Glock 18
Replies: 3
by
btelchi » Mon Mar 27, 2017 8:39 pm
First post
We got so many weapoons here, including pistols, but still ill try to suggest another one.
GLOCK 18
-Damage: a little bit more then normal pistol.
-Ammo: 12|1.
-Knockback: like pistol.
-Speciality: If you press grab button (im not sure about the button) it will change to semi, or burst mode. In...
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I love the idea of the glock, is a pistol I have loved all my life, pretty neat and simple. If its sound was different from the normal one I would love it.
- 3 Replies
- 2545 Views
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Last post by Juansero29
Wed Mar 29, 2017 6:36 pm
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Basic Suggestion About Auto Kick for High Ping
Replies: 5
by
Corporal Adrian Shephard » Mon Mar 27, 2017 1:01 pm
First post
First of all i dont know if this is suggested before but i am active on forum and didn't see a topic like this one. As all of you know ,some of us does not have stable ping, which happens for a lot of different reasons for example mine happens because i use wi-fi instead of ethernet which is not...
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The auto kick actually takes samples each 4 seconds by default and a total of 6 samples and calculates an average based on that. If you're way below the max value you only get kicked after 8-12 seconds or so if your ping is high. One spike over 4-6 seconds should be totally fine.
But I have tweaked...
- 5 Replies
- 3656 Views
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Last post by Gurt
Mon Mar 27, 2017 11:53 pm
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Community Vote: Shoulder Bash/Dash Attack
Replies: 13
by
Pricey » Sun Mar 19, 2017 2:52 pm
First post
This idea was inspired by Yopa's thread of a similar nature.
A dash move is something that has been talked about in the community for a while now. A dash attack/shoulder bash is an attack that would primarily be used to catch people running away from you, it would only do a little damage and...
Last post
As that move — to fill up with the main proposite of it — is probably going not to have an initiating cooldown, it must be adequate to everything, like close combat. If it will be a really fast move, I must reinforce it's really weird to just take down your opponent really fast like that in the...
- 13 Replies
- 7473 Views
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Last post by Noble
Sun Mar 26, 2017 10:11 pm
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Weapon suggestion - Pancor
Replies: 6
by
Katrtlen » Wed Mar 22, 2017 2:44 pm
First post
Before reading this, look how i called the weapon. I could't create a better name so everyone can suggest it!
This weapon is pretty unbalanced (i think)
I present to you:
Pancor!
Description: Shotgun type weapon. After pulling the trigger, it evenly shoots 7 bullets in a 155 degrees spread....
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I actually liked a bit that idea after some big balancing, mainly the accuracy and maybe ammo thing. I can see it as cool, the shot reload is really fast, the opponent won't have enough time to roll all shots, but he won't be taked down or receive so much damage, he will be pushed away. Pushing...
- 6 Replies
- 4395 Views
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Last post by Noble
Sun Mar 26, 2017 2:28 pm
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Superfighter Veterans?
Replies: 11
by
darrenehunter » Tue Mar 21, 2017 1:16 am
First post
First im gonna say i LOVE superfighters/SFD and been playing the first back in 2009, Now on to the topic.
I've been playing SFD since about last year December/November And loved it, but when i heard about the final full version and that you had to pay for it i was pretty upset. Now i can understand...
Last post
pls make me mod i want free sfd
I'm locking the thread since this seems to be going bad fast and Gurt's already responded.
- 11 Replies
- 6095 Views
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Last post by Lunatic
Wed Mar 22, 2017 12:25 am
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Weapon Idea - Lever-Action Shotgun
Replies: 4
by
Aleksander13_Scot » Sat Mar 18, 2017 7:40 pm
First post
Similar to Pump-Action Shotgun. But it is more powerful and has more ammunition.
-8 shots with 8 ammunition and 32 maximum ammunition.
- Slow recovery because it loads one shell at a time.
-More precision than Sawed-Off and Pump-Action
Because your projectiles are more grouped
Giving you the chance...
Last post
Let's hope !!!
- 4 Replies
- 3499 Views
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Last post by Aleksander13_Scot
Sun Mar 19, 2017 1:06 am
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New Melee Weapon Knuckle
Replies: 6
by
Mike Scofield » Sat Sep 10, 2016 5:27 pm
First post
Baseball bats, fireaxes, knifes, chains. Why There isnt the most basic Weapon Knuckle
-Melee Weapon
-damage per hit 4
-critical 5
-medium durability
~Thank You~
Last post
Won't this be better as a customization item for hands?
I know I will definitely use it If it can go to different colors
- 6 Replies
- 4231 Views
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Last post by GreenyShark
Fri Mar 17, 2017 4:15 am
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Full Version 2 Player Mode And Drones
Replies: 1
by
btelchi » Wed Feb 15, 2017 6:37 pm
First post
I've been playing for some time and i noticed some posters with drones or something like that. How about if in the full paid version of the game there will be a 2 player mode, or some 2 player-only maps,campaigns you get it. The second player will be controling a drone shown on the posters (there...
Last post
Why not, if It will ever be added it will be as a stretch goal and maybe after the game reaches the complete stage, unless the game won't be released on platforms such as Steam as an early access.
- 1 Replies
- 1860 Views
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Last post by JakSparro98
Sun Mar 12, 2017 11:52 pm
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Weapon idea: Bow and arrow
Replies: 40
by
Billy » Sun May 08, 2016 8:41 pm
First post
As the title says, I got a idea for a weapon :
Bow and arrow
You have to strech the bow before shooting, which costs stamina
If you NOT fully strech it before shooting its arc will be much greater
You can keep the bow streched, also costs stamina
Arrows get stuck in the wall and can be...
Last post
More weps added is cool to me, I like as much variety as possible. But while more melee weapons and rifles are being added, less pistols are being added. Is there any way we could consider two new arc shot weapons; with one being a pistol and one a rifle?
Maybe slingshot and crossbow,
Or blowdarts...
- 40 Replies
- 21864 Views
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Last post by Duck
Fri Mar 10, 2017 9:44 pm
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Second thoughts about Grabs and Celebrations (Overcomplication)
Replies: 14
by
Kyra » Thu Dec 01, 2016 8:50 am
First post
Who tf uses arrow keys????? My laptop computer keys are small asf. Check my setup... its not complicated at all AND its ez to get use to! Also a shitload of more keys that can be used for other additions to the game...
Last post
I must say that button setup is kinda personal thing that every player does for him(or her)self. I personally use default buttons and I'm okay with that. God Gurt gave you customisation. Use it. Only stupid won't find setup if he (or she) doesn't feel comfortable with default controls. And we still...
- 14 Replies
- 9189 Views
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Last post by Formel
Fri Mar 10, 2017 7:59 pm
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Make the bat launch mines + fix hitboxes
Replies: 2
by
Lunatic » Thu Mar 02, 2017 12:20 am
First post
Just a simple thing, but now that C4 is out I thought it would be more relevant. Currently, the baseball bat has a special property that allows it to launch Grenades and C4 a large distance when it hits them. This allows crafty players to send explosives across the map to hit unsuspecting players....
Last post
no, just no! mines!? no!
- 2 Replies
- 2092 Views
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Last post by Iliyan
Sun Mar 05, 2017 8:58 pm
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Weight System
Replies: 5
by
The Reptile » Tue Apr 05, 2016 11:29 am
First post
(here i go again)
WHY NOT?
There are few reasons to make weight system for SFD:
1)Runners. Runners like to use run and gun tactics which is A LITTLE BIT op in this game ( yes, this diving chance update made the deal too ). So why not to make life of runners little bit harder? Like you did to...
Last post
I don't believe this would fit the game's style. It's not a tactical SWAT game but more like a retro shooter with some added mechanics.
That said this is 100% possible to do with community made scripts. You could see this in the game without Gurt having to add it in and all thanks to the new...
- 5 Replies
- 3470 Views
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Last post by Danger Ross
Sat Mar 04, 2017 7:56 pm
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New move: Wild deflection
Replies: 10
by
Lunatic » Thu Feb 23, 2017 3:55 am
First post
I actually don't have a better name for the move, so it's also a description of sorts.
Deflection is a cool idea in concept. A player with good reflexes can block, an action that lasts a fraction of a second, and move damage taken from player to weapon. This can save your life quite easily, but...
Last post
You could put rolls on cooldown following the prolonged block. The move still drains your stamina rapidly and can leave you wide open after the move since you will then be unable to sprint. Currently, blocking bullets is very narrow and leaves automatics to reign supreme over basically every form...
- 10 Replies
- 6392 Views
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Last post by Lunatic
Mon Feb 27, 2017 1:42 am
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Script Enabling Power Up!
by
Danger Ross » Thu Feb 23, 2017 11:29 pm
What if there was a power up that can be detected by the script and then made to do a custom ability. This could make endless possibilities! And it would virtually add content to the game on its own.
This script api is already capable of doing many things, but when it comes to ability type scripts...
- 0 Replies
- 1400 Views
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Last post by Danger Ross
Thu Feb 23, 2017 11:29 pm
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Create a topic where most - all the code people share in forums can go into
Replies: 3
by
jamisco » Mon Feb 20, 2017 4:07 am
First post
I was hoping that a topic could be created called shared code or something, one similar to the TOPIC scriptapi where all the code in the forums or any code of reasonable size relating to SFD could be posted describing what the code does. This would be a good place for people to easily search for...
Last post
I'm locking this one. No compilation topics.
If someone wants to share some specific code or request some code they can do so in the Superfighters Deluxe Maps/Superfighters Deluxe ScriptAPI forum in a separate topic.
SFDMaps has a great section for completed scripts/mods if you want to share them...
- 3 Replies
- 2377 Views
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Last post by Gurt
Tue Feb 21, 2017 5:38 pm
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Objects hitting platforms
by
Noble » Fri Feb 17, 2017 12:26 pm
This is completely by design, I think, so I decided to post here.
After playing for so long, I'm sure all players have gotten used to it and learned to deal with it too. But I do believe most players do not like it, objects hitting the corners of the platforms.
My suggestion is to look for...
- 0 Replies
- 1340 Views
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Last post by Noble
Fri Feb 17, 2017 12:26 pm
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Hire translators?
Replies: 6
by
minje » Sun Jan 08, 2017 3:13 am
First post
Super Fighters Deluxe is a very well made game, but it doesn't contain that much players
Anybody who gets a chance to see how this game looks like might find it really interesting
but if they're unfamiliar with using English, they'll just pass over.
To minimize that sorts of cases I think it's a...
Last post
Future versions of SFD will contain a lot of offline content such as local coop, campaigns, challenges and AI to fight - encouraging more casual players to play SFD and enjoy playing against the AI. The online versus is just one part of the game but we're focusing on it during the development of...
- 6 Replies
- 4205 Views
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Last post by Gurt
Thu Feb 16, 2017 5:50 pm
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New makeshift category: Throwable only
Replies: 15
by
Lunatic » Tue Dec 27, 2016 1:38 am
First post
As the game is now, when you pick up a makeshift weapon, you basically pick up a melee weapon with different damage and durability. What I propose, is for makeshift weapons that can only be thrown and not swung. Perhaps something like a dinner plate, but I had propane tanks and fuel cans in mind...
Last post
How about scissors?
- 15 Replies
- 8634 Views
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Last post by btelchi
Wed Feb 15, 2017 6:18 pm
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Chair Kick Attack
by
btelchi » Wed Feb 15, 2017 6:14 pm
I've got an idea. First off, a question out of theme: WHY DID YOU NEED TO MAKE OFFICE CHAIRS BULLETPROOF?!!!?!??!?!?!??!?!?!?. Ok, so now my idea. How about a new move? What about if you have an office chair standing on a flat ground, you can kick it so it rides towards your enemy hitting them?...
- 0 Replies
- 1225 Views
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Last post by btelchi
Wed Feb 15, 2017 6:14 pm
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Weapon Idea: Backpack
Replies: 5
by
Woody » Sun Dec 18, 2016 8:10 pm
First post
I thought it would be good to add a backpack to carry more objects, be they weapons or objects that could serve you in a situation.
I hope you liked the idea of the backpack.
Last post
So, basically an extra holster for sidearms?
- 5 Replies
- 3909 Views
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Last post by Billy
Tue Feb 07, 2017 3:26 pm
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Small throwing weapon changes (queueing)
Replies: 5
by
Splinter » Wed Nov 02, 2016 2:42 am
First post
I just wanna suggest 2 things to make little combos smoother and faster.
1- I noticed that attacks cancel your G (E in my case - switch to throwing mode). They are not cancelled, but overriden by melee hits, and then queued after your attacks are finished. Example: If I wanna hit the enemy twice,...
Last post
Forgot to mention it but queuing toggle throw will be prioritized over attacking after Alpha 1.1.1b as described in this topic by Splinter.
- 5 Replies
- 3505 Views
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Last post by Gurt
Tue Jan 31, 2017 9:10 pm
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Deataching Wearable Items
Replies: 1
by
btelchi » Sat Jan 28, 2017 5:34 pm
First post
I got an idea how to add realism to SFD. There are many characters wearing hats, masks, ciggarets etc. but in fighting all of them are atached to the players body. For how long have you waited to punch someone's ciggaret out of their mouth, or just break their mask?
My idea is - every piece of...
Last post
I have already mentioned this in this thread but maybe a separate topic would draw more attention and cuz its a pretty big change.
Whatevs, nice. Didn't consider accessories :lol:
- 1 Replies
- 1924 Views
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Last post by Rhodes
Tue Jan 31, 2017 10:10 am
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Dash attack
Replies: 13
by
Lunatic » Tue Aug 30, 2016 6:04 pm
First post
So I know grabs are a big deal right now, and I don't want to detract attention from it or belittle what it brings to the table, but man, dash attacks.
The call out against runners/running is a lack of solid approach and chasing tools for melee. Throwing weapons was a step in the right direction,...
Last post
I like this idea but you have to be more detailed, like for example how does it start-up? Does a player simply have to press the run button and attack button to do a premature shoulder bash? Or does the player need to run, like fully run first before it initiates?
It would make sense for the...
- 13 Replies
- 8152 Views
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Last post by Vitamin E
Sun Jan 29, 2017 11:26 pm
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Push Kick (Super Fighters Edition) New Visuals
by
Player1 » Sun Jan 29, 2017 10:52 pm
Description: Super Fighters Deluxe has most of its game play complete, attacks- punches, blocks, and grabs (with almost complete grab mechanics), and hopefully soon a form of a dash attack Shoulder Bash . Notice I left out the kick in SFD, that is more of a head kick for when somebody is down, or a...
- 0 Replies
- 1738 Views
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Last post by Player1
Sun Jan 29, 2017 10:52 pm
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