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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16411 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
- 0 Replies
- 4590 Views
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28697 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Flares
Replies: 7
by
StarNord » Wed May 02, 2018 4:55 pm
First post
Since we have a flaregun in the game it would only be fair to have flares too.
Flares would be used to call in crates but not just any crates, Trap Crates , crates that would incapacitate a player that opens it, trap crates could release a bear trap(actually, bear traps could be a suggestion all...
Last post
I like the idea of trap crates. Scratch the whole flare thing, and just make them drop at a random rate that is somewhat rare Maybe a little rarer than pure hp drops or something, i am not sure how rare everything is but i imagine hp drops are kinda rare.
- 7 Replies
- 6282 Views
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Last post by Rick Sanchez
Fri Jul 26, 2019 7:01 am
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Stick Grenade
Replies: 2
by
Shark » Wed Jul 24, 2019 11:56 pm
First post
Stick Grenade
Original
It weapon will be like a grenade only better.
Rarity : Rare like M60, Bazooka and heavy weapons..
Power : Your explosion radius equals two grenades
Max stack : 1/1 ( If player catch another drop atual )
How works :It explodes instantly when collide in any...
Last post
I'll record a video to explain more..
- 2 Replies
- 2749 Views
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Last post by Shark
Thu Jul 25, 2019 4:59 pm
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Be able to use a melee weapon as a shield
Replies: 2
by
jlo » Thu Jul 11, 2019 4:41 am
First post
Yeah this is pretty stupid idea, but it's good. So let's say if I got a baseball bat. You can press a hotkey like F for it. And it'll basically shield some bullets that are shot against you but it will damage your weapon. And a couple bullets will basically just hit you even if your using shield....
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I quite like this idea. Let me sacrifice my melee weapon in a stance where I can't defend myself from melee attacks and blocks all incoming bullets. Seems like a good move to help bridge the gap between automatic rifles and melee weapons.
- 2 Replies
- 2659 Views
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Last post by Pricey
Thu Jul 11, 2019 3:36 pm
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Bring back the old Stamina System
Replies: 4
by
Mighty Spirit the 2 » Thu Jun 27, 2019 4:48 pm
First post
Hi, so in order to strengthen the current melee system i suggest to bring back the old stamina system.
What i mean by this is that currently, whenever you press grab, you loose a bit of your energy. In addition if you do land the grab, you won't recover any energy either - the stamina bar does...
Last post
I agree that the reduction in grabs has satisfied a great deal of players, but the fact that this change impacts the rest of the melee system is too great of a disadvantage. It means that games stretch out for a while since nobody really wants to brawl. It leads to low ceiling punch to kick to grab...
- 4 Replies
- 3711 Views
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Last post by Evilsack
Thu Jul 04, 2019 6:09 pm
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Two game versions
Replies: 7
by
Shock » Tue Jun 25, 2019 8:30 pm
First post
This game is dying, as we can see.
Time goes and i think that SFD will be just completely empty after 2019 or something. I really like this game and i playing it since 1.2.0 of pre-alpha, the game were always free before release, i know, this work must be paid. But what if we will have two game...
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I dont think that's gonna happen cause somebody can just copy that and make them in any paint related apps then put at their folders. in other hand, make a Skin categorie in workshop just like SFDMaps.
- 7 Replies
- 6683 Views
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Last post by Proxmin-O
Sat Jun 29, 2019 12:32 pm
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Slightly raise the minimum height for kneel
Replies: 3
by
Noble » Wed Jun 26, 2019 9:18 am
First post
For some reasons I think this thread fits better as suggestion than bug report. First of all, what instigated this topic was in fact something that can possibly be a bug or by design, the fact that we keep kneeling when we aren't supposed to. Everyone has probably already experienced this and I see...
Last post
I've checked this, and it appears you just kneel randomly, regardless of how much stamina you have.
I think increasing the minimum height for kneel even for a single pixel would change that, but I'm not sure if it is really connected.
- 3 Replies
- 3173 Views
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Last post by Noble
Thu Jun 27, 2019 6:29 pm
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Return bodies interaction to what it was before
by
Noble » Wed Jun 26, 2019 6:12 am
I probably posted this before, I'm not sure, couldn't find.
I really think something should be made about this, bodies (dead or alive) keep knocking down people even with the most delicate movement possible.
It surely isn't easy to solve hitbox bugs, to tweak the melee and game consistency here...
- 0 Replies
- 1815 Views
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Last post by Noble
Wed Jun 26, 2019 6:12 am
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Seatheable Primed Shurikens
Replies: 4
by
hyper copter » Mon Jun 17, 2019 9:06 pm
First post
Unlike C4, mines & grenades. Shruikens don't have a pin that can be pulled or a button that can be pressed. So why can't we seathe a shuriken after pressing the attack button?
Last post
Shuriken is actually the first throwable item that has no active activation like the mines, grenades and molotovs so it makes sense that you should be able to sheathe them. This will be possible in the next campaign update.
- 4 Replies
- 3874 Views
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Last post by Gurt
Mon Jun 24, 2019 8:57 pm
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Make shurikens spawn in groups of 3 per drop
Replies: 6
by
Splinter » Mon Jun 17, 2019 12:29 am
First post
Shuriken is a cool weapon but it feels kinda cheap to me, it's too spammy , because often people have at least 7 at their disposal. In an FFA match, there's always someone with shurikens. You're just fighting and suddenly a guy starts spamming 7 shurikens at you; it feels cheap.
I checked the map...
Last post
Our intent with shuriken is that you should have a bunch of them and nothing we want to stray too far from.
Looking closer into the shuriken (based on recent activity and comments) you pick up 7 of them, each dealing 20 damage with a total potential damage of 140. Meaning you will have to block 3...
- 6 Replies
- 4995 Views
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Last post by Gurt
Mon Jun 24, 2019 8:54 pm
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Low-detail Police Station
Replies: 10
by
Nets p2 » Mon Jun 10, 2019 9:59 pm
First post
I am using the translator to express myself better, but this map can help improve the performance of your server and your fps by up to 40%, Police Station on a normal computer makes 60 fps, on this custom map it does 145 fps .
Maybe it's a simple solution to the problem.
POLICE STATION '|'...
Last post
Keep in mind that all background tiles can be interacted with via the ScriptAPI or other triggers/markers in the map. For the most part I think it's OK to simply remove all tiles starting with Bg if you really need to but some maps might break so keep that in mind.
For best result I suggest you...
- 10 Replies
- 8638 Views
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Last post by Gurt
Sat Jun 15, 2019 12:59 pm
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Remove background in settings
Replies: 11
by
HtZ » Tue May 21, 2019 9:23 pm
First post
It's simple, but for me it's not, because I'm not playing SFD for 8 months because of the lousy FPS. Anyway, I just hope that please add the feature to remove the background as well as the option to remove the far background. Please, Gurt.
Last post
look this topic. ;)
- 11 Replies
- 7323 Views
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Last post by Nets p2
Mon Jun 10, 2019 10:05 pm
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A Way To Block Arrows
Replies: 4
by
hyper copter » Thu May 23, 2019 3:27 am
First post
When I first saw bows in this game, I thought I could block their arrows. And I am certain that most of us thought of that too. So I thought why wouldn't arrows be blockable?
After thinking about it, I remembered that the player who activates the slo-mo power-up gains a speed advantage; But it was...
Last post
Oh, well that's quite frankly pretty dumb to me.
- 4 Replies
- 3602 Views
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Last post by Rick Sanchez
Fri May 24, 2019 6:33 pm
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Bows Working With Boosts
by
hyper copter » Sun May 19, 2019 9:56 pm
Since bows rely on human body strength and agility, I thought that bows could have an advantage of boosts.
So there is a suggestion I have: Bows working with strength and speed boosts.
STRENGTH BOOSTS
When the strength boost is in effect, You charge the bow and shoot the arrow harder. Which...
- 0 Replies
- 1613 Views
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Last post by hyper copter
Sun May 19, 2019 9:56 pm
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DestroyNode tile rework for allowing other forms of damage
by
JakSparro98 » Thu May 16, 2019 5:43 pm
The last campaign map Operation Sunrise came out with a brand new damageable invisible tile, the DestroyNode, that can break only with explosions, after a past analysis made here and here I think it's time for a more elaborate discussion about adding some kind of breakable invisible tiles for...
- 0 Replies
- 1745 Views
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Last post by JakSparro98
Thu May 16, 2019 5:43 pm
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Visible indicators of bouncy/incendiary ammo for guns.
Replies: 5
by
mgtr14 » Sun May 05, 2019 8:21 pm
First post
I don't know if it's supposed to be a secret or not, but you often find out too late when an enemy has incendiary/bouncy ammo. A colored outline guns to indicate ammo type would be nice.
Last post
After thinking about it, I actually agree that there should be an indicator for special ammo just like there is an indicator for laser sights. I thought that a glow around the weapon is not a bad idea, But unlike the 3x2 texture tiny texture of the laser sight, It's very easy to spot. But it's...
- 5 Replies
- 4582 Views
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Last post by hyper copter
Thu May 16, 2019 12:24 am
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Censoring inappropriate server names
Replies: 5
by
Nets p2 » Wed Apr 24, 2019 2:02 pm
First post
We need a system for blocked this names, and more respect in Super Fighters Deluxe :!: :idea:
Last post
Don't invoke 4chan free speech dragon troll please, i don't want to have +100 servers with the name (hitler did nothing wrong).
and yes----->
- 5 Replies
- 4684 Views
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Last post by Iliyan
Wed May 08, 2019 11:35 pm
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A small change to blocking thrown weapons.
Replies: 7
by
mgtr14 » Wed Apr 24, 2019 7:11 pm
First post
Right now, blocking a thrown weapon will equip it unless you have a weapon of that category already. For the times you do equip it, you're vulnerable to attacks. This makes both outcomes(Not blocking or Blocking) lead to getting hit anyways, and your block not paying off. My suggestion is to simply...
Last post
Isn't the problem here that when you block a weapon the unholster animation plays? even though you grabbed it out of the air.
So that's my suggestion, when you block and grab a weapon, the unholster animation wouldn't play, as it should, and then you can either swing it at your enemy (if it's a...
- 7 Replies
- 5333 Views
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Last post by StarNord
Tue May 07, 2019 1:12 am
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My suggestion for an Intelligence Boost
Replies: 22
by
Lone » Thu Apr 25, 2019 4:29 pm
First post
How useful?
The intelligence boost would be for players, after taking the medicine, could calculate where their rubber bullets would fall
Purely inlustrative image
Could he calculate his bullet grenade launcher would fall
Purely inlustrative image
they would know which weapon would be in...
Last post
I was told to elaborate on my opinion further on why this item will be insignificant, hence I will do so here.
-All it really adds are guide lines, and doesn’t really effects the players gameplay on a physical level asside from adding visuals.
-The skilled player will possibly already have this...
- 22 Replies
- 13124 Views
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Last post by RickAvory
Sat May 04, 2019 8:00 pm
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The editor needs a single-pixel object
Replies: 4
by
Del Poncho » Sun Apr 28, 2019 12:33 pm
First post
Whenever a map creator needs to create something that hasn't been already created by Hjarpe (this post is a good example) , he has to use a bunch of gimmicks to achieve a simple drawing. Using bg tiles, bg text, etc.
If we had an object that consists of a single pixel, that could be colored anyway...
Last post
Since there is a steam workshop for SFD now, my idea I presented at the very end of my A Pixel Tile suggestion can actually come to reality.
The devs could add an objects category, and a way for players to submit objects they have made in the map editor with pixel tiles to the workshop, so other...
- 4 Replies
- 3622 Views
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Last post by StarNord
Sat May 04, 2019 12:28 am
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Trigger to avoid excessive use of Text or BgText to make pixel designs
Replies: 2
by
Jovani » Sun Apr 28, 2019 8:30 am
First post
I have seen map creators that are using Text or BgText to make designs into pixel, but by doing this, it requires too many of these Texts to make the design.
Example:
That's why I came up with this trigger that serves to make these designs without having to use Text or BgText.
Example:
It...
Last post
Regardless of how much I would be glad to see something like that, I have to say that unfortunately I think will be a half-life 3 like feature, there is a likely untold refuse by the devs in providing something like that.
This other thread is a result of lots of merging in the time, different...
- 2 Replies
- 2711 Views
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Last post by JakSparro98
Sun Apr 28, 2019 10:09 am
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AlterCollisionTile able to change Fire and Explosion hit
Replies: 2
by
Jovani » Fri Apr 19, 2019 7:56 am
First post
When I use AlterCollisionTile with this configuration to convert objects such as barrels, tables, crates, etc., in background tiles form, it does not work with wheels, the wheel is in front of the player.
With other objects, this works, but there is a problem with objects that can be destroyed....
Last post
Fire and Explosions can only be disabled through the ScriptAPI if I recall correctly. You can also enable bitwise collisions from the ScriptAPI. AlterCollisionTile is only used to disable collision between objects directly through the map editor, not change Z-order or Fire. Will move this to the...
- 2 Replies
- 3371 Views
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Last post by Gurt
Mon Apr 22, 2019 10:08 pm
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Boost Boots Power-Up
Replies: 1
by
hyper copter » Thu Apr 18, 2019 2:16 pm
First post
OVERVIEW
When you press the activate power-up button, You'll get a jump boost that's a little bit higher than the normal jump. (double jump)
Boost Boots can only be activated in mid-air.
When activated, Some fire will come out of your fighter's leg. Inflicting some little damage to players...
Last post
My only gripe is that jet boots (or boost boots) seem too futuristic for superfighters, jetpacks at least seem believable unlike jet boots which will surely make me scoff in disbelief if I ever see one added to the game.
however on the other hand, I love the suggestions that make it a more...
- 1 Replies
- 2475 Views
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Last post by StarNord
Sat Apr 20, 2019 12:22 am
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Weight System
Replies: 2
by
hyper copter » Wed Feb 27, 2019 8:39 pm
First post
I know that this game doesn't really care that much about logic, But i really think that heavy crates are even heavier than modified superfighters. How come a heavy crate not immediately destroy a crate, a barrel, a scaffold or a weak platform while a falling modified superfighter can? (i know it...
Last post
What i meant was simply for heavy crates to smash through weaker objects like boxes, Weak platforms, Scaffolds & such. Making heavy crates more reliable when you try to kill someone with them.
- 2 Replies
- 3593 Views
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Last post by hyper copter
Thu Apr 18, 2019 3:36 pm
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New functions for OnPlayerDamageTrigger
by
Jovani » Tue Apr 16, 2019 5:33 am
I will talk about new functions for this trigger devised by me.
As new functions, the trigger can now be activated by specific damage, for example: If the player is attacked by bullets, it will not activate anything because it is set to be activated by weapons on launch.
Also another function...
- 0 Replies
- 1908 Views
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Last post by Jovani
Tue Apr 16, 2019 5:33 am
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New option for DialogueTrigger
Replies: 1
by
Jovani » Sun Apr 14, 2019 9:11 am
First post
The new option for this trigger is to hide dialogues in the chat that it generates when activated.
This new option have True and False, when it is in True, it will hide dialogues in the chat like this:
Personally, when I'm making a SFD scene, I do not like dialogues in the chat clogging the...
Last post
I totally agree. I have a brawl map where you have 22 equivalent heroes and when the game starts a dialog box appears for all characters telling their powers. It's a mess in the chat
- 1 Replies
- 2216 Views
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Last post by Lone
Tue Apr 16, 2019 12:30 am
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