Here you can find ScriptAPI suggestions implemented in the game.
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admin » Sun Feb 28, 2016 2:08 pm
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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We should be able to get the team from the IUser
Replies: 5
by
MrAnyone » Mon Jan 15, 2018 1:01 am
First post
I'm making an map script and I noticed that I can't get this information from the game script interface :
Is there any way to get the user team? I need this to persist the teams in an map that I'm making.
This can be added to the IUser interface, since the player already have an (in game...
Last post
Added IUser.GetTeam() (If this user isn't controlling any player the current team assigned in the lobby will be returned.)
Added IUser.GameSlotIndex property (Gets the game slot index (lobby slot index) this user occupies.)
Available after Beta 1.0.2c
- 5 Replies
- 186 Views
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Last post by Gurt
Sun Mar 11, 2018 1:14 pm
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IsLandedOnGround for the IPlayer class
Replies: 2
by
JakSparro98 » Fri Apr 21, 2017 7:09 pm
First post
After a jump kick or a medium fall distance the player lands and enters in a state that seems to be crouched, but since the IsChrouched doesn't recognize it could be helpfull to add another boolean to check this particulare condition.
Last post
Adding IPlayer.IsRecoveryKneeling and IPlayer.IsRecoveryRolling. IPlayer.IsRecoveryKneeling is used to track that high drop forced kneel/crouch state.
Added after Beta 1.0.2c.
- 2 Replies
- 425 Views
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Last post by Gurt
Thu Mar 08, 2018 8:15 pm
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Get type of SupplyCrate through script API
Replies: 2
by
JakSparro98 » Wed Sep 06, 2017 7:41 pm
First post
Currently the script API has no way to handle each type of supply crate (rifles, pistols, melee, miscs) differently, A way to distinguish a crate to another should be recorded as attribute (or different tilename) in addition the icon on the box we already have.
Last post
I'm Just saying that as we can understand that inside a crate there is any kind of rifle/pistol/powerup/ecc thanks to a small picture on it, could be userfull if with an attribute we can know the type (and not the content) of the crate (rifle crate/handgun crate) but this could imply the creation...
- 2 Replies
- 240 Views
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Last post by JakSparro98
Wed Sep 06, 2017 10:03 pm
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Suggestion: GetSize() method for IObject
Replies: 1
by
JakSparro98 » Sun Apr 16, 2017 5:46 pm
First post
In addition to the GetSizeFactor method I would suggest a GetSize Method to get the actual size we already see when we hover the mouse on a tile in map editor.
A possible implementation could return a Point type when the first number is the width and the second is the height.
With only...
Last post
Nice suggestion. Adding it to the next update (Alpha v.1.3.0). There will be IObject.GetBaseSize() and IObject.GetSize().
GetBaseSize() will return the tile's base size without the size factor. GetSize() will return the current size of the object (BaseSIze * SizeFactor).
- 1 Replies
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Last post by Gurt
Fri Apr 28, 2017 6:34 pm
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Client-Side
Replies: 1
by
Ortimh » Mon May 09, 2016 11:40 am
First post
Can you at least add methods for clients? This is what I've been thinking so far.
I'd like to see these methods in IGame class.
abstract IPlayer GetPlayer(int PlayerID) // Gets a player with provided ID
abstract IUser GetUser(int UserID) // Gets a use with provided ID
Or at least methods that...
Last post
The ScriptAPI will get some minor new stuff in the next update including:
IObject Game.GetObject(int uniqueID) // Unique id form IObject.UniqueID
IPlayer Game.GetPlayer(int uniqueID) // Unique id form IPlayer's base IObject.UniqueID
IUser Game.GetActiveUser(int userIdentifier) // id from...
- 1 Replies
- 550 Views
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Last post by Gurt
Mon May 09, 2016 9:36 pm
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