Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum?
Say hello in this topic! Also make sure to read
the rules.
Status updates from MythoLogic Interactive about the game progress.
-
-
The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16407 Views
-
Last post by tilt56
Mon Nov 23, 2020 11:42 pm
-
-
Superfighters Deluxe 1.3.7 is out!
Replies: 3
by
Hjarpe » Sun Sep 06, 2020 4:08 pm
First post
* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
*...
Last post
1.3.7d is out!
* Some server stability improvements and bug fixes.
* Fixed a bug where sounds for StrengthBoost and SpeedBoost wouldn't always play when activated by the player.
- 3 Replies
- 5212 Views
-
Last post by Hjarpe
Mon Oct 11, 2021 5:32 pm
-
-
Superfighters Deluxe is now released on Steam!
Replies: 23
by
Hjarpe » Fri Nov 30, 2018 8:05 pm
First post
The game is now available for purchase on Steam:
Again, thanks to all our beta testers, forum moderators, and everyone who played the game and helped us out along the way! Cheers!
Last post
Got 100% and that dreaded Sargent hat ;)
- 23 Replies
- 15996 Views
-
Last post by RickAvory
Sun Dec 02, 2018 2:46 am
-
-
Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28689 Views
-
Last post by admin
Sun Feb 28, 2016 2:08 pm
-
-
Superfighters Deluxe 1.2.0 is out!
Replies: 24
by
Hjarpe » Mon Apr 01, 2019 6:00 pm
First post
* New weapons: Bow, Shuriken, Whip.
* New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo.
* New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover.
* New items: Hood, Pith Helmet.
* Tweaks on path grids in Helipad and Pistons.
* Optimized map loading...
Last post
Yep
- 24 Replies
- 19486 Views
-
Last post by Gurt
Sat Jun 15, 2019 11:19 pm
-
-
Status update 2019-05-24
Replies: 1
by
Gurt » Fri May 24, 2019 6:32 pm
First post
I just noticed the last status update is almost 3 weeks ago so it's time for another one.
The contest script I have been working on from time to time (with some play testing recently) is operational.
You can find it here if you want to try it out. It did turn out as I imagined it and it's some fun...
Last post
thank you kanye, very cool!
- 1 Replies
- 2503 Views
-
Last post by Zyfex
Mon May 27, 2019 1:30 am
-
-
Status Update 2019-05-05
Replies: 4
by
Gurt » Sun May 05, 2019 1:09 pm
First post
We're still alive and working on the next update. Our goal is to have it done sometime at the end of the summer (or mid summer) depending on the amount of time we can find to work on the game.
The past weeks have been a lot of different in-real-life stuff competing with the time I can spend...
Last post
That's nice to hear. Always excited for a new update.
Personally i use Shotcut ( 100% open source and free, no trial time and locked functions. :D Beware, there is a steep learning curve though, but some simple googling: how to export video in shotcut , how to use timeline function ... if you are...
- 4 Replies
- 3855 Views
-
Last post by Mighty Spirit the 2
Sun May 05, 2019 10:47 pm
-
-
Status update 2019-04-22
Replies: 2
by
Gurt » Mon Apr 22, 2019 10:03 pm
First post
11 days since the last status update so here's another one.
A lot of time lately has been spent on administrative work writing the annual report for MythoLogic Interactive and calculating the taxes and stuff for 2018. Very fun stuff... It has been a slow process as it's the first time we're doing...
Last post
Good question.
We will be releasing smaller updates periodically focusing on bug fixes and maybe some ScriptAPI improvements. New content will be reserved to the bigger update.
- 2 Replies
- 2703 Views
-
Last post by Gurt
Tue Apr 23, 2019 7:54 pm
-
-
Status Update 2019-04-11
Replies: 6
by
Gurt » Thu Apr 11, 2019 8:50 pm
First post
It feels like there's less time to work with the game than ever before. Anyway, we're preparing the next update that we will release this weekend to fix some bugs.
We're also changing the incendiary ammo slightly so it takes a few shots with fast shooting weapons before reaching maximum fire level...
Last post
Obviously not, but it just adds a little bit more, again this is just personal preference.
- 6 Replies
- 5168 Views
-
Last post by Minion222
Sat Apr 13, 2019 7:28 pm
-
-
Status Update 2019-03-29
Replies: 3
by
Gurt » Fri Mar 29, 2019 8:40 pm
First post
A short status update:
The next update (v.1.2.0) is almost ready but we need to work on it a little bit more. Therefor we plan to release the next update beginning next week on Monday, 1st of April. This gives us time over the weekend to finish the last things on the update.
Last post
go easy on april fools pls
- 3 Replies
- 3427 Views
-
Last post by GreenyShark
Sat Mar 30, 2019 11:57 am
-
-
Status Update 2019-03-15
Replies: 13
by
Gurt » Fri Mar 15, 2019 8:15 pm
First post
A short status update:
We're working on the next update to get it ready to the end of March as that marks a period of 4 months since we released the game on Steam. This update will primarily include some new items and challenges. Exactly which items will be a surprise :)
After the update I will...
Last post
Rocket Rider 3 Confirm?
- 13 Replies
- 9495 Views
-
Last post by GreenyShark
Sat Mar 16, 2019 4:28 pm
-
-
Superfighters Deluxe 1.1.2 is out!
Replies: 8
by
Hjarpe » Sat Mar 02, 2019 9:51 pm
First post
* Two new VS maps: Castle Courtyard, Helipad.
* Assault rifle changes:
- It now fires in bursts of 3 with a cooldown inbetween.
- As with semi-automatic weapons, tapping the button instead of holding it down results in a shorter cooldown.
- Ammo capacity changed to 24.
* Unlocking a new...
Last post
thank you, Hjarpre!
- 8 Replies
- 6481 Views
-
Last post by Desmit
Fri Mar 08, 2019 11:20 pm
-
-
Status update 2019-02-22
Replies: 2
by
Gurt » Fri Feb 22, 2019 1:26 pm
First post
Hjarpe has been working a a few new versus maps since the last status update and I have been laying sick in bed for days. We haven't had any time the past week to work on any new weapons yet (we will get there) but I have been spending time writing an extension script to try out a new game mode...
Last post
So is it like Splatoon except you just have to stand in a certain area for the longest time?
- 2 Replies
- 2855 Views
-
Last post by GreenyShark
Sat Feb 23, 2019 6:07 am
-
-
Status Update 2019-02-13
Replies: 10
by
Gurt » Wed Feb 13, 2019 7:21 pm
First post
We just released the v.1.1.1 update to fix some bugs and tweak some weapon stats.
Up next we will work on some new weapons, items and some new versus maps. We don't know exactly which weapons/items we will work on but we want to do some new fresh stuff when it comes to weapons and items. Some of...
Last post
Here's a short status update follow-up.
I have the past week from time to time been compiling a list over frequently asked questions over technical stuff which can be found here I will be updating it as time goes on as new strange technical problems are detected. It took more hours than I would...
- 10 Replies
- 7666 Views
-
Last post by Gurt
Mon Feb 18, 2019 11:37 am
-
-
Superfighters Deluxe 1.1.1 is out!
Replies: 3
by
Hjarpe » Wed Feb 13, 2019 6:11 pm
First post
* Decreased the .45 pistol's projectile damage (is now only slightly more powerful than the Pistol).
* Slightly increased the Carbine's projectile damage.
* The dark gray Pump-action shotgun has a new name: Riot shotgun , and tweaked stats:
- It fires 2 extra projectiles and has wider spread. Each...
Last post
#freecarbine
- 3 Replies
- 3566 Views
-
Last post by Zyfex
Thu Feb 14, 2019 5:36 pm
-
-
Status Update 2019-02-11
by
Gurt » Mon Feb 11, 2019 8:35 pm
Status Update 2019-02-11
We will within a month or so try to share some more in-depth information about our near-future plans for the game.
Meanwhile, we're tinkering with a short follow up update to the v.1.1.0 update to fix bugs and tweak some weapon stats. I think we will have this update...
- 0 Replies
- 2067 Views
-
Last post by Gurt
Mon Feb 11, 2019 8:35 pm
-
-
Superfighters Deluxe 1.1.0 is out!
Replies: 21
by
Hjarpe » Sun Feb 03, 2019 11:38 pm
First post
Features:
- New campaign: Operation Sunrise.
- New sprite for the Pistol and Silenced pistol, new sound effect for the Pistol. Note: this is a cosmetic change only!
- New weapon: .45 pistol. Has the old (gray) pistol sprite and sound effect. Has slightly higher damage but slightly smaller magazine...
Last post
I wouldn't be against variations if they didn't pollute the entire weapon pool, there are 2 pistols, 2 uzis. Tommy gun, SMG, MP5, etc. They all blend into their own categories, Pistols and Rifles . I would be fine with some variations instead of new weapons .
The problem is that we keep adding...
- 21 Replies
- 13785 Views
-
Last post by mgtr14
Sun Feb 10, 2019 7:43 pm
-
-
Status Update 2019-01-18
Replies: 12
by
Gurt » Fri Jan 18, 2019 6:29 pm
First post
We're working on the next update, as always.
For the first time in a long time I have been coding on a new item to the game which is refreshing from the usual technical stuff and bot logic which has been the majority of work for me the past months. It's the first usable powerup item after the...
Last post
Simple update 2019-02-02: We're tinkering with the last things on the next update. We should have it ready soon enough.
- 12 Replies
- 8353 Views
-
Last post by Gurt
Sat Feb 02, 2019 11:21 am
-
-
Superfighters Deluxe 1.0.4 is out!
Replies: 7
by
Hjarpe » Sat Jan 05, 2019 7:44 pm
First post
We've implemented NAT punchthrough, meaning that port forwarding will no longer be required to host and join games .
This will make it easier to host and join public games but is not the solution for everyone's unique network situation. It's still required to port forward in certain cases...
Last post
What error do you get when you try to host?
Also: Make sure you allow Superfighters Deluxe through your firewall.
NAT Punchthrough is not the solution for everyone's unique network situation either. It might just not work for your specific case. This technique won't work for everyone.
- 7 Replies
- 5831 Views
-
Last post by Gurt
Fri Jan 11, 2019 7:49 pm
-
-
Status update 2019-01-07
Replies: 2
by
Gurt » Mon Jan 07, 2019 9:54 am
First post
The year 2018 is over and 2019 begins. We just released the NAT Punchthrough update to help setting up servers and joining games without the need to set up port forwarding. This will help those that can't set it up for various reasons. Maybe you don't know how it's done, maybe the router is locked...
Last post
seems cool i cant wait for the next status update i also put a idea or two on the ideas section!
- 2 Replies
- 3253 Views
-
Last post by jlo
Wed Jan 09, 2019 6:29 pm
-
-
Superfighters Deluxe 1.0.4 - TEST - NAT Punchthrough
Replies: 6
by
Gurt » Thu Jan 03, 2019 6:30 pm
First post
Help us test the next update introducing NAT punchthrough to Superfighters Deluxe.
If you know a friend having a hard time joining your game or vice-versa you could help us test this update before it hits the public. Tell us if it worked for you.
Update log:
- NAT Punchthrough .
Hosting a game...
Last post
always wait for this
- 6 Replies
- 5132 Views
-
Last post by Andres
Sat Jan 05, 2019 5:42 pm
-
-
Superfighters Deluxe 1.0.3 is out!
Replies: 1
by
Hjarpe » Sat Dec 22, 2018 3:38 pm
First post
* Ready votes only requires a majority of the votes now in order to pass (not all of them like before).
* Account ID is now displayed in the server software in the chat view and game user view.
* Changed how scripts are found when using the /startscript and /stopscript commands.
It's now possible...
Last post
Good, i going to update
- 1 Replies
- 2136 Views
-
Last post by Andres
Sat Dec 22, 2018 4:29 pm
-
-
Status Update 2018-12-13
Replies: 4
by
Gurt » Thu Dec 13, 2018 6:23 pm
First post
The last status update from 2018-12-05 on Steam is still the latest. We have begun work on the next campaign.
The past two or three months have been extra work-heavy. First the daily job and then the Superfighters Deluxe preparations for the Steam release. Long nights and little sleep. Releasing...
Last post
i love this game
- 4 Replies
- 3889 Views
-
Last post by Andres
Tue Dec 18, 2018 9:11 pm
-
-
Superfighters Deluxe 1.0.1 is out!
Replies: 4
by
Hjarpe » Thu Dec 06, 2018 9:28 pm
First post
* Improved controller support:
- Any controller can now be used to navigate the menus (and not only XBox 360 Controllers). The default layout might be a bit strange on non-XBox 360 controllers, but rebinding the keys should work for all. By default, the menu controls are Up/Down/Left/Right to...
Last post
so when or if i get the game well first of all my charger broke so i cant plug it in ofc but uh yeah
- 4 Replies
- 3621 Views
-
Last post by jlo
Fri Dec 07, 2018 5:12 am
-
-
Status update 2018-12-05
Replies: 11
by
Hjarpe » Wed Dec 05, 2018 6:40 pm
First post
Attention superfighters!
It's been a crazy time for us, releasing Superfighters Deluxe on Steam. The overall response has been heartwarming and encouraging - our sincere thanks to everyone who has championed the game and tried to help us bring it to a wider audience!
While the amount of copies...
Last post
even back then It wasn't much playable, we could feel the delay in everything, melee was just impossible, rolls wouldn't even work for us 60% of the time and aiming was also hard because of the delay but it was at least adaptable, and now things just escalated with servers side movement.
anyway I...
- 11 Replies
- 7247 Views
-
Last post by Sree
Thu Dec 06, 2018 6:46 am
-
-
Status Update 2018-12-03
Replies: 7
by
Gurt » Mon Dec 03, 2018 9:52 pm
First post
A few days now after the release.
It has been some nervous days for various reasons. We have gotten more work to do with even less time to work on the game as we get requests to send review keys to different streamers and video content creators. We're doing some background checks to see if it's...
Last post
The input will only consume the first action found (in no specific order).
Buuuuut crouch and down might be a common combination so better avoid that. Good input.
We're also tracking down the input locking down problem. An unhandled error is thrown deep down causing Nuclex Input to completely stop.
- 7 Replies
- 5384 Views
-
Last post by Gurt
Tue Dec 04, 2018 9:52 pm
-
-
Patch notes for the Steam release version (1.0.0.0e)
Replies: 21
by
Hjarpe » Sat Dec 01, 2018 10:29 am
First post
This is a (pretty much) full change log from Beta 1.0.2c to the full version that was released on Steam (1.0.0.0e).
It is not 100% complete, but lists the major changes from several closed beta updates.
* Local multiplayer added.
-- 2 local players supported for online play.
-- 4 local players...
Last post
i just wanna say that this is on my top 3 list for best games ive ever played and THANKYOU!
- 21 Replies
- 14704 Views
-
Last post by MOOADAM
Mon Dec 03, 2018 8:08 pm
-
-
Status Update 2018-11-28
Replies: 20
by
Gurt » Wed Nov 28, 2018 8:26 pm
First post
Only two days remaining until the game's release on Friday the 30th of November!
It has been a long journey since the first playable Pre-Alpha version back in early 2012 (over 6 years ago!). It's not over yet and we will keep working on the game after the release. We still have a new campaign to...
Last post
One era ends, another begins! Superfighters Deluxe is released on Steam! Finally after all these years. We already have things to do in our backlog you know but we will take a few moments to enjoy this weekend, playing the game.
- 20 Replies
- 12185 Views
-
Last post by Gurt
Fri Nov 30, 2018 8:02 pm
-
-
Superfighters Deluxe release date!
Replies: 29
by
Hjarpe » Sun Nov 18, 2018 12:38 pm
First post
Attention superfighters!
We've been hard at work getting Superfighters Deluxe ready for its Steam release, and we can finally announce that it will be available on Steam on Friday the 30th of November !
It's a pretty big deal for us. A big thanks to all our beta testers, our forum moderators,...
Last post
Take my money!
- 29 Replies
- 17515 Views
-
Last post by Odex64
Mon Nov 26, 2018 6:57 pm
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum