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Status updates from MythoLogic Interactive about the game progress.
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Superfighters Deluxe 1.1.1 is out!
Replies: 3
by
Hjarpe » Wed Feb 13, 2019 6:11 pm
First post
* Decreased the .45 pistol's projectile damage (is now only slightly more powerful than the Pistol).
* Slightly increased the Carbine's projectile damage.
* The dark gray Pump-action shotgun has a new name: Riot shotgun , and tweaked stats:
- It fires 2 extra projectiles and has wider spread. Each...
Last post
#freecarbine
- 3 Replies
- 172 Views
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Last post by Zyfex
Thu Feb 14, 2019 5:36 pm
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Superfighters Deluxe is now released on Steam!
Replies: 23
by
Hjarpe » Fri Nov 30, 2018 8:05 pm
First post
The game is now available for purchase on Steam:
Again, thanks to all our beta testers, forum moderators, and everyone who played the game and helped us out along the way! Cheers!
Last post
Got 100% and that dreaded Sargent hat ;)
- 23 Replies
- 787 Views
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Last post by RickAvory
Sun Dec 02, 2018 2:46 am
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 6926 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Status Update 2019-02-13
Replies: 11
by
Gurt » Wed Feb 13, 2019 7:21 pm
First post
We just released the v.1.1.1 update to fix some bugs and tweak some weapon stats.
Up next we will work on some new weapons, items and some new versus maps. We don't know exactly which weapons/items we will work on but we want to do some new fresh stuff when it comes to weapons and items. Some of...
Last post
Here's a short status update follow-up.
I have the past week from time to time been compiling a list over frequently asked questions over technical stuff which can be found here I will be updating it as time goes on as new strange technical problems are detected. It took more hours than I would...
- 11 Replies
- 312 Views
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Last post by Gurt
Mon Feb 18, 2019 11:37 am
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Status Update 2019-02-11
by
Gurt » Mon Feb 11, 2019 8:35 pm
Status Update 2019-02-11
We will within a month or so try to share some more in-depth information about our near-future plans for the game.
Meanwhile, we're tinkering with a short follow up update to the v.1.1.0 update to fix bugs and tweak some weapon stats. I think we will have this update...
- 0 Replies
- 74 Views
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Last post by Gurt
Mon Feb 11, 2019 8:35 pm
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Superfighters Deluxe 1.1.0 is out!
Replies: 21
by
Hjarpe » Sun Feb 03, 2019 11:38 pm
First post
Features:
- New campaign: Operation Sunrise.
- New sprite for the Pistol and Silenced pistol, new sound effect for the Pistol. Note: this is a cosmetic change only!
- New weapon: .45 pistol. Has the old (gray) pistol sprite and sound effect. Has slightly higher damage but slightly smaller magazine...
Last post
I wouldn't be against variations if they didn't pollute the entire weapon pool, there are 2 pistols, 2 uzis. Tommy gun, SMG, MP5, etc. They all blend into their own categories, Pistols and Rifles . I would be fine with some variations instead of new weapons .
The problem is that we keep adding...
- 21 Replies
- 860 Views
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Last post by mgtr14
Sun Feb 10, 2019 7:43 pm
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Status Update 2019-01-18
Replies: 12
by
Gurt » Fri Jan 18, 2019 6:29 pm
First post
We're working on the next update, as always.
For the first time in a long time I have been coding on a new item to the game which is refreshing from the usual technical stuff and bot logic which has been the majority of work for me the past months. It's the first usable powerup item after the...
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Simple update 2019-02-02: We're tinkering with the last things on the next update. We should have it ready soon enough.
- 12 Replies
- 620 Views
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Last post by Gurt
Sat Feb 02, 2019 11:21 am
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Superfighters Deluxe 1.0.4 is out!
Replies: 7
by
Hjarpe » Sat Jan 05, 2019 7:44 pm
First post
We've implemented NAT punchthrough, meaning that port forwarding will no longer be required to host and join games .
This will make it easier to host and join public games but is not the solution for everyone's unique network situation. It's still required to port forward in certain cases...
Last post
What error do you get when you try to host?
Also: Make sure you allow Superfighters Deluxe through your firewall.
NAT Punchthrough is not the solution for everyone's unique network situation either. It might just not work for your specific case. This technique won't work for everyone.
- 7 Replies
- 524 Views
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Last post by Gurt
Fri Jan 11, 2019 7:49 pm
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Status update 2019-01-07
Replies: 2
by
Gurt » Mon Jan 07, 2019 9:54 am
First post
The year 2018 is over and 2019 begins. We just released the NAT Punchthrough update to help setting up servers and joining games without the need to set up port forwarding. This will help those that can't set it up for various reasons. Maybe you don't know how it's done, maybe the router is locked...
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seems cool i cant wait for the next status update i also put a idea or two on the ideas section!
- 2 Replies
- 254 Views
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Last post by jlo
Wed Jan 09, 2019 6:29 pm
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Superfighters Deluxe 1.0.4 - TEST - NAT Punchthrough
Replies: 6
by
Gurt » Thu Jan 03, 2019 6:30 pm
First post
Help us test the next update introducing NAT punchthrough to Superfighters Deluxe.
If you know a friend having a hard time joining your game or vice-versa you could help us test this update before it hits the public. Tell us if it worked for you.
Update log:
- NAT Punchthrough .
Hosting a game...
Last post
always wait for this
- 6 Replies
- 571 Views
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Last post by Andres
Sat Jan 05, 2019 5:42 pm
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Superfighters Deluxe 1.0.3 is out!
Replies: 1
by
Hjarpe » Sat Dec 22, 2018 3:38 pm
First post
* Ready votes only requires a majority of the votes now in order to pass (not all of them like before).
* Account ID is now displayed in the server software in the chat view and game user view.
* Changed how scripts are found when using the /startscript and /stopscript commands.
It's now possible...
Last post
Good, i going to update
- 1 Replies
- 223 Views
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Last post by Andres
Sat Dec 22, 2018 4:29 pm
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Status Update 2018-12-13
Replies: 4
by
Gurt » Thu Dec 13, 2018 6:23 pm
First post
The last status update from 2018-12-05 on Steam is still the latest. We have begun work on the next campaign.
The past two or three months have been extra work-heavy. First the daily job and then the Superfighters Deluxe preparations for the Steam release. Long nights and little sleep. Releasing...
Last post
i love this game
- 4 Replies
- 423 Views
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Last post by Andres
Tue Dec 18, 2018 9:11 pm
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Superfighters Deluxe 1.0.1 is out!
Replies: 4
by
Hjarpe » Thu Dec 06, 2018 9:28 pm
First post
* Improved controller support:
- Any controller can now be used to navigate the menus (and not only XBox 360 Controllers). The default layout might be a bit strange on non-XBox 360 controllers, but rebinding the keys should work for all. By default, the menu controls are Up/Down/Left/Right to...
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so when or if i get the game well first of all my charger broke so i cant plug it in ofc but uh yeah
- 4 Replies
- 316 Views
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Last post by jlo
Fri Dec 07, 2018 5:12 am
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Status update 2018-12-05
Replies: 11
by
Hjarpe » Wed Dec 05, 2018 6:40 pm
First post
Attention superfighters!
It's been a crazy time for us, releasing Superfighters Deluxe on Steam. The overall response has been heartwarming and encouraging - our sincere thanks to everyone who has championed the game and tried to help us bring it to a wider audience!
While the amount of copies...
Last post
even back then It wasn't much playable, we could feel the delay in everything, melee was just impossible, rolls wouldn't even work for us 60% of the time and aiming was also hard because of the delay but it was at least adaptable, and now things just escalated with servers side movement.
anyway I...
- 11 Replies
- 443 Views
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Last post by Sree
Thu Dec 06, 2018 6:46 am
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Status Update 2018-12-03
Replies: 8
by
Gurt » Mon Dec 03, 2018 9:52 pm
First post
A few days now after the release.
It has been some nervous days for various reasons. We have gotten more work to do with even less time to work on the game as we get requests to send review keys to different streamers and video content creators. We're doing some background checks to see if it's...
Last post
The input will only consume the first action found (in no specific order).
Buuuuut crouch and down might be a common combination so better avoid that. Good input.
We're also tracking down the input locking down problem. An unhandled error is thrown deep down causing Nuclex Input to completely stop.
- 8 Replies
- 334 Views
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Last post by Gurt
Tue Dec 04, 2018 9:52 pm
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Patch notes for the Steam release version (1.0.0.0e)
Replies: 21
by
Hjarpe » Sat Dec 01, 2018 10:29 am
First post
This is a (pretty much) full change log from Beta 1.0.2c to the full version that was released on Steam (1.0.0.0e).
It is not 100% complete, but lists the major changes from several closed beta updates.
* Local multiplayer added.
-- 2 local players supported for online play.
-- 4 local players...
Last post
i just wanna say that this is on my top 3 list for best games ive ever played and THANKYOU!
- 21 Replies
- 1813 Views
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Last post by MOOADAM
Mon Dec 03, 2018 8:08 pm
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Status Update 2018-11-28
Replies: 20
by
Gurt » Wed Nov 28, 2018 8:26 pm
First post
Only two days remaining until the game's release on Friday the 30th of November!
It has been a long journey since the first playable Pre-Alpha version back in early 2012 (over 6 years ago!). It's not over yet and we will keep working on the game after the release. We still have a new campaign to...
Last post
One era ends, another begins! Superfighters Deluxe is released on Steam! Finally after all these years. We already have things to do in our backlog you know but we will take a few moments to enjoy this weekend, playing the game.
- 20 Replies
- 870 Views
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Last post by Gurt
Fri Nov 30, 2018 8:02 pm
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Superfighters Deluxe release date!
Replies: 29
by
Hjarpe » Sun Nov 18, 2018 12:38 pm
First post
Attention superfighters!
We've been hard at work getting Superfighters Deluxe ready for its Steam release, and we can finally announce that it will be available on Steam on Friday the 30th of November !
It's a pretty big deal for us. A big thanks to all our beta testers, our forum moderators,...
Last post
Take my money!
- 29 Replies
- 1396 Views
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Last post by Xstream
Mon Nov 26, 2018 6:57 pm
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Status Update 2018-11-06
Replies: 7
by
Gurt » Tue Nov 06, 2018 8:54 pm
First post
We're now preparing the game for the release version on Steam. We just released another closed beta update for our beta testers to try out. For the next few weeks we will keep improving the bots and tweaking what we have this far.
The release version will almost cover one whole year of development...
Last post
GOG, G2A and itch.io are ones we'll probably look at... and others I can't think of right now.
- 7 Replies
- 707 Views
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Last post by Hjarpe
Sun Nov 11, 2018 9:54 pm
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Status Update 2018-10-25
Replies: 9
by
Gurt » Thu Oct 25, 2018 8:09 pm
First post
10 days ago I said we needed about two more weeks to work on the game. Since then we have decided to add yet another few things into the game before the release which means we're going to need yet another two weeks of work. We concluded that it was a must to add these last minute things into the...
Last post
I would not neglect the scripting potential to this kind of things, if something is not in the developer's vision, also called to-do list, that's fine, focusing on a single particular aspect for a considerable amount of time it's not something a duo group can do with a game of this caliber, they...
- 9 Replies
- 666 Views
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Last post by JakSparro98
Sat Oct 27, 2018 5:57 pm
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Status Update 2018-10-15
Replies: 3
by
Gurt » Mon Oct 15, 2018 8:50 pm
The game has been in the closed Steam beta phase for some time now and we have released some updates during this time and the next Steam beta update is soon to be available for our Steam beta testers.
We're currently focusing on content that we want to include in the release version of the game....
- 3 Replies
- 502 Views
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Last post by Nets p2
Wed Oct 17, 2018 2:09 pm
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Status Update 2018-10-06
Replies: 1
by
Gurt » Sat Oct 06, 2018 2:23 pm
We're still working on the game.
We're currently testing the Steam Workshop integration in the closed Beta where you can share your maps through the Steam Workshop for Superfighters Deluxe. The workshop is not visible to the public yet.
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The game is planned to be released during Q4 2018.
We...
- 1 Replies
- 334 Views
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Last post by GreenyShark
Sun Oct 07, 2018 12:18 am
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Status Update 2018-09-26
Replies: 3
by
Gurt » Wed Sep 26, 2018 6:58 pm
First post
We're still working on the game.
We have released a Superfighters Deluxe Trailer which can be found here if you missed it.
The game will be released during Q4 2018.
We will continue to work on the game after the release to bring more content and features to the game as time goes on. As we're...
Last post
Other PC-distribution platforms, yes. Edited the text to clarify.
- 3 Replies
- 483 Views
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Last post by Gurt
Wed Sep 26, 2018 11:23 pm
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Status Update 2018-09-11
by
Gurt » Tue Sep 11, 2018 7:22 pm
The private Steam Beta launched about 10 days ago and we're doing good progress improving some things thanks to our testers.
We're also implementing some last Beta features for the upcoming release before continuing developing the bots.
Update notes for the release will be made available once the...
- 0 Replies
- 338 Views
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Last post by Gurt
Tue Sep 11, 2018 7:22 pm
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Status Update 2018-08-06
Replies: 7
by
Gurt » Mon Aug 06, 2018 4:46 pm
First post
We're making good progress preparing the game for the beta testing.
I haven't worked on the bots the past three weeks now but there have been plenty of other things to do anyway. Everything from default settings for new players to new tiles and triggers.
We will lack some features during the beta...
Last post
I have seen the face of God.
Also I don't know shit about programming, but tapping the right buttons on google helped. Thanks misterious, wise stranger.
- 7 Replies
- 661 Views
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Last post by Del Poncho
Fri Sep 07, 2018 1:16 pm
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Status update 2018-09-01 (Beta start)
Replies: 4
by
Gurt » Sat Sep 01, 2018 1:39 pm
First post
Today begins the final beta testing for SFD for our invited beta tester.
It's scheduled to run for a month but we will extend the time it if we feel it's necessary.
We will take some of this time to update the Superfighters Deluxe Steam page with some more up-to-date data and media.
We plan to...
Last post
Beta keys were given to players on September 1st kennoley
- 4 Replies
- 586 Views
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Last post by kazy
Mon Sep 03, 2018 3:24 am
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Status Update 2018-07-02 (Beta)
Replies: 48
by
Gurt » Mon Jul 02, 2018 5:47 pm
First post
So here's some information how we will do the Beta testing.
Our primary goal is to begin the Beta testing on Steam in August. The Beta testing is currently for invited users only.
We're selecting members based on a some criterias which of some are listed here (but not all):
Active or has been...
Last post
Update: We're no longer looking for more beta testers! Thanks to everyone showing interest in participating.
- 48 Replies
- 2968 Views
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Last post by Gurt
Sat Sep 01, 2018 4:55 pm
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Status update 2018-08-27
Replies: 2
by
Gurt » Mon Aug 27, 2018 8:04 pm
First post
The beta version for SFD will be called Beta v.1.3.0. Reflecting upon it now when I'm writing this we skipped over Beta v.1.1.0 and Beta v.1.2.0 but that's OK, it's not important.
The Steam beta will be a closed beta for a planned period of one month. We will start the Beta this weekend if...
Last post
YES at this rate the game will be hopefully done by the end of the year KEEP IT UP MYTHOLOGICAL INTERACTIVE!
- 2 Replies
- 306 Views
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Last post by MOOADAM
Tue Aug 28, 2018 4:58 pm
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