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By design

All bugs that's actually by design. This is to separate "solved bugs" from "by design".
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  • Announcements
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    by admin » Sun Feb 28, 2016 2:08 pm » in General
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    Last post by admin
    Sun Feb 28, 2016 2:08 pm
  • Topics
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  • black appearing on female clothing
    by Zyfex » Wed Aug 03, 2016 5:07 am
    1 Replies
    497 Views
    Last post by Hjarpe
    Wed Aug 03, 2016 8:16 am
  • Grenades not explode
    by Alexbra25 » Fri Jul 29, 2016 9:36 pm
    5 Replies
    1072 Views
    Last post by Gurt
    Sat Jul 30, 2016 11:06 am
  • bots istances aren't processed properly at startup
    by JakSparro98 » Wed Jul 20, 2016 8:50 pm
    4 Replies
    898 Views
    Last post by JakSparro98
    Thu Jul 21, 2016 12:18 am
  • Diagonal platforms pushes player into a wall.
    by Creeper » Sat Jul 16, 2016 11:36 am
    4 Replies
    816 Views
    Last post by Creeper
    Wed Jul 20, 2016 8:40 am
  • Weapon stays on corpse instead of dropping to the ground
    by KliPeH » Fri Jul 15, 2016 5:06 pm
    4 Replies
    645 Views
    Last post by Gurt
    Fri Jul 15, 2016 5:54 pm
  • objects behave negatively if moved while objects are on top/underneath
    by Zyfex » Mon Jul 11, 2016 9:00 pm
    1 Replies
    442 Views
    Last post by Gurt
    Wed Jul 13, 2016 4:44 pm
  • bullets pierce last player killed in a match
    by Zyfex » Tue Jul 12, 2016 6:26 pm
    3 Replies
    613 Views
    Last post by Gurt
    Wed Jul 13, 2016 4:04 pm
  • Redundant ban message when not hosting a game
    by KliPeH » Sat Jul 09, 2016 2:19 pm
    1 Replies
    509 Views
    Last post by Gurt
    Mon Jul 11, 2016 12:44 pm
  • PlayerProfileInfo produces random gender and shoes
    by Wozenbelt » Sun Jul 10, 2016 5:11 am
    1 Replies
    452 Views
    Last post by Gurt
    Mon Jul 11, 2016 12:19 pm
  • Vigourosly shaking a tile while rapidly tapping CTRL
    by Quinterball » Mon Jul 04, 2016 8:56 pm
    2 Replies
    604 Views
    Last post by Gurt
    Mon Jul 04, 2016 11:03 pm
  • ping doesn't always match
    by Zyfex » Thu Jun 30, 2016 9:07 pm
    1 Replies
    423 Views
    Last post by Gurt
    Thu Jun 30, 2016 10:04 pm
  • InvisibleBlock and InvisibleBlockSmall are the same size
    by KliPeH » Tue Jun 21, 2016 2:20 pm
    2 Replies
    588 Views
    Last post by Hjarpe
    Tue Jun 21, 2016 6:06 pm
  • Unavoidable smash.
    by mgtr14 » Sun Jun 12, 2016 12:50 pm
    19 Replies
    1260 Views
    Last post by Billy
    Wed Jun 15, 2016 9:44 am
  • melee hitboxes don't always connect
    by Zyfex » Fri Jun 10, 2016 9:15 pm
    6 Replies
    717 Views
    Last post by Zyfex
    Sat Jun 11, 2016 1:39 am
  • melee knockback on corpses
    by Zyfex » Fri Jun 10, 2016 5:41 am
    1 Replies
    417 Views
    Last post by Gurt
    Fri Jun 10, 2016 10:47 pm
  • standing melee swings cannot hit grounded opponents
    by Zyfex » Sat Jun 04, 2016 10:02 pm
    1 Replies
    348 Views
    Last post by Gurt
    Sat Jun 04, 2016 11:15 pm
  • hit/block while rolling when client
    by Zyfex » Tue May 31, 2016 4:58 am
    2 Replies
    399 Views
    Last post by Gurt
    Tue May 31, 2016 1:55 pm
  • SFD BUG EYE DISAPEAR !
    by Yopa » Mon May 30, 2016 6:49 pm
    4 Replies
    639 Views
    Last post by Hjarpe
    Mon May 30, 2016 10:06 pm
  • instant getup when being attacked
    by Zyfex » Sat May 21, 2016 1:16 am
    2 Replies
    618 Views
    Last post by Lunatic
    Mon May 23, 2016 12:00 am
  • Bypassing slam/kick cooldown by using platforms/objects
    by KliPeH » Sat Apr 30, 2016 3:03 pm
    14 Replies
    1222 Views
    Last post by Ultimate
    Tue May 10, 2016 10:39 pm
  • In-Game menu movement
    by Del Poncho » Fri May 06, 2016 7:06 pm
    1 Replies
    397 Views
    Last post by Gurt
    Fri May 06, 2016 10:10 pm
  • auto attack if dropping through a platform while swinging
    by Zyfex » Sat Apr 30, 2016 6:06 pm
    2 Replies
    486 Views
    Last post by Gurt
    Mon May 02, 2016 9:47 pm
  • Destroyed Lights Become Static
    by Armadyl5 » Fri Apr 29, 2016 5:41 pm
    1 Replies
    387 Views
    Last post by Gurt
    Sat Apr 30, 2016 9:07 pm
  • flamethrower consumes 5 ammo regardless of how much you shoot
    by Zyfex » Mon Apr 25, 2016 11:05 pm
    1 Replies
    376 Views
    Last post by Hjarpe
    Tue Apr 26, 2016 12:36 am
  • remove fire without rolling or falling
    by Zyfex » Sun Apr 10, 2016 6:47 pm
    1 Replies
    387 Views
    Last post by Gurt
    Sun Apr 10, 2016 7:15 pm
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