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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16411 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
- 0 Replies
- 3060 Views
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28713 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Problem when hosting multiple servers simultaneously (using different ports)
Replies: 2
by
Kers » Sun Apr 17, 2016 1:14 am
First post
So I start a server, open another SFD, change the port in setting then open the second server. Two servers are both online and people can join both servers. But the problem is that the lobby will randomly show one of the server. I tried to have different names but that didn't work. I want to host...
Last post
Fixed/Improved after Pre-Alpha 1.10.2b.
We will see how it works.
This user has been issued a warning for breaking the following forum rule:
Rule #13 - Do not double post.
<3
- 2 Replies
- 2168 Views
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Last post by Gurt
Sun Sep 11, 2016 2:00 pm
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Quick Weapon Drawing
Replies: 1
by
Wozenbelt » Sun Aug 21, 2016 1:11 pm
First post
If you're blocking with a melee weapon and pick up a weapon of the same type (makeshift excluded), you will be blocking with that weapon. There's no draw animation, you're just immediately blocking with that weapon. It's strong.
Discovered in Pre-Alpha v1.10.2b
Last post
Fixed after Pre-Alpha 1.10.2b.
- 1 Replies
- 2068 Views
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Last post by Gurt
Sun Sep 11, 2016 1:55 pm
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- 1 Replies
- 1808 Views
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Last post by Gurt
Sun Sep 11, 2016 1:20 pm
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problem with removing items using /remove
Replies: 5
by
android7 » Sat Aug 27, 2016 12:09 pm
First post
I used
public void Hit(TriggerArgs args){
Game.RunCommand( /remove 0 1 );
}
in my map, but after Hit takes place it says that Command /remove 0 1´ is not valid game map command
But when I type it in chat, it works flawlessly.
Any help?
Last post
Added /REMOVE and /GIVE commands to Game.RunCommand(); and world startup commands after Pre-Alpha 1.10.2b.
This user has been issued a warning for breaking the following forum rule:
Rule #13 - Do not double post.
<3
- 5 Replies
- 3578 Views
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Last post by Gurt
Sun Sep 11, 2016 12:33 pm
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A BUG IN THROWING
Replies: 3
by
Shark » Sun Sep 11, 2016 4:42 am
First post
Bug found by Gunter
The bug is this
1º You take a weapon (ex : revolver)
2º Press G (or your throw mode key)
3º Press 2 (to secondary weapon)
4º Press A (or your fire key)
5º ready.
(obs : no fun in four slot)
Last post
Fixed after Pre-Alpha 1.10.2b.
- 3 Replies
- 2540 Views
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Last post by Gurt
Sun Sep 11, 2016 12:25 pm
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- 2 Replies
- 2502 Views
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Last post by Motto73
Mon Sep 05, 2016 9:07 am
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static win/loss/total games ratio
Replies: 1
by
Zyfex » Thu Sep 01, 2016 5:38 pm
First post
if the player leaves their cursor on the wins/losses box and doesn't move it by the time the next round starts, the box shows the wrong info
BONUS: on the 3rd round, there's a glimpse of the fighter refusing to shoot because why not
Last post
The text in the tooltip isn't updated live like the other texts but the text should probably still reset if the scoreboard is closed and then reopened.
- 1 Replies
- 1857 Views
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Last post by Gurt
Thu Sep 01, 2016 9:19 pm
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"None Wins"
Replies: 8
by
Noble » Thu Aug 25, 2016 8:11 am
First post
I really do not know why no one notified yet but it is a common bug, they may be thinking that is so frequent that surely must have been notified or will be repaired, but I will notify here anyway.
I do not know in which situations exactly happens, I think when a team member dies and even they win...
Last post
Thanks for a vital clue.
If you joined AFTER the victory text is shown in the current game but before the next game started you would still be counted as a spectator during the next game and couldn't get any points that game.
Fixed after Pre-Alpha 1.10.2b
- 8 Replies
- 5190 Views
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Last post by Gurt
Fri Aug 26, 2016 8:50 pm
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portal + stumble = exit wrong
Replies: 6
by
Zyfex » Sat Aug 20, 2016 12:09 am
First post
if the player enters their stumble state (blocking the 3rd hit of a melee combo for example) and they also enter a portal, they exit out the same end that they entered
Last post
Fixed after Pre-Alpha 1.10.2b.
- 6 Replies
- 4126 Views
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Last post by Gurt
Thu Aug 25, 2016 10:26 pm
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Picking up a duplicate weapon erases it.
Replies: 11
by
mgtr14 » Sat Aug 20, 2016 2:43 pm
First post
As the title says, if you pick up a baton and you already have a baton, it will not drop but instead erase it. This happens to all weapons and items.
If you're going to make it drop after some fix, it would be nice if we kept the one with the most durability.
Last post
Thanks for confirming this, waiting for a fix.
and a nerf for the flamethrower ; )
- 11 Replies
- 6824 Views
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Last post by mgtr14
Mon Aug 22, 2016 1:20 pm
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SFD - Makeshift Melee Glitch
Replies: 2
by
Powerbombs » Wed Aug 17, 2016 5:04 am
First post
I was playing on some server and came across this a few times. I don't think it's by design cause it wasn't in the update logs (I think).
Last post
Fixed after Pre-Alpha 1.10.2
- 2 Replies
- 2418 Views
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Last post by Gurt
Wed Aug 17, 2016 8:47 pm
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- 1 Replies
- 2039 Views
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Last post by Gurt
Wed Aug 17, 2016 8:44 pm
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throwing shotgun problems
Replies: 1
by
Noble » Mon Aug 15, 2016 3:49 pm
First post
Nothing to explain, its all in the gif.
Last post
Same as and was fixed in Alpha 1.3.1.
- 1 Replies
- 1859 Views
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Last post by Gurt
Tue Aug 16, 2016 7:43 pm
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FileNotFoundException when using the Update Event
Replies: 1
by
JakSparro98 » Fri Aug 12, 2016 2:25 am
First post
As I have understood this issue replace the NullPointerException when you use the events, I can resolve with a try catch but better that this would change in a standard null reference.
Map example
Last post
Fixed after Pre-Alpha 1.10.1.
Oops. It's actually a nullReferenceException error in your script that's causing an exception that I haven't taken care of in SFD. So you can see all kind of weird errors if this happens. I need to handle exceptions from user code in these events too. Thanks for...
- 1 Replies
- 1770 Views
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Last post by Gurt
Fri Aug 12, 2016 12:02 pm
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Mines get shifted until they can't be hit
Replies: 2
by
Lunatic » Thu Aug 11, 2016 3:32 pm
First post
Throwing a mine down and waiting for it to stop flashing is fine. Do this on any solid tile or platform, equip a chain/katana/bat, crouch, and swing at it. You should strike it and it should bounce a little away. You can do this maybe a few more times before suddenly you can't hit it any more no...
Last post
response when
- 2 Replies
- 2461 Views
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Last post by Zyfex
Thu Aug 11, 2016 6:09 pm
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- 1 Replies
- 1976 Views
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Last post by Hjarpe
Thu Aug 11, 2016 10:06 am
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Can't kick teammate bodies
Replies: 3
by
Noble » Wed Aug 10, 2016 5:36 am
First post
Well, I've seen a lot of situations where kicking the body of a dead ally would be useful, but the ability to touch the body of an ally is disabled and remains disabled even after his death. In my country we usually play Slum map competitively, I saw a player on the third floor of the building full...
Last post
Fixed after Pre-Alpha 1.10.0b.
If you can punch your teammate bodies you should of course be able to kick them too! I have never noticed that this as it was not intentionally when we changed some other things a year ago.
- 3 Replies
- 2980 Views
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Last post by Gurt
Wed Aug 10, 2016 9:25 am
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using the 'draw gun' button switches from throw mode faster
Replies: 1
by
Zyfex » Mon Aug 08, 2016 3:07 pm
First post
pressing the 'draw gun' button is seemingly 2 times as fast while trying to switch between throw mode and bangbang mode
BONUS: picking up a weapon while in throw mode results in instant draw
Last post
Fixed after Pre-Alpha 1.10.0b
- 1 Replies
- 1821 Views
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Last post by Gurt
Tue Aug 09, 2016 8:37 am
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Hands do not show when using Chain Melee
Replies: 2
by
TheOriginalCj » Wed Jul 20, 2016 4:20 am
First post
Same as title. They kind of cut off in the jacket. It might be just this asset that causes this, but regardless.
Last post
This wasn't really the case, CJ is wearing black safety gloves in the image. The hand looks vertically flipped while attacking though - no longer the case in 1.10.0
- 2 Replies
- 2348 Views
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Last post by Hjarpe
Sun Aug 07, 2016 1:30 pm
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Collapsing scaffoldings.
Replies: 2
by
Kawabanga » Sat Jul 30, 2016 12:04 am
First post
It seems that changes to items values have been done at some point of development. Found problem with scaffoldings which collapse under a load of crates/barrels. Planks are very weak now, even in the SFD's template map the scaffoldings break on startup. Some custom maps got messed up.
Last post
This was fixed in 1.10.0 by making the planks more resistant to crushing (forgot to put it in the patch notes!)
- 2 Replies
- 2273 Views
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Last post by Hjarpe
Sun Aug 07, 2016 1:29 pm
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Map Editor Bricks and Beams
Replies: 1
by
Player1 » Sat Aug 06, 2016 10:15 pm
First post
I was just editing the maps I was making, and I noticed they look horrid now.
The tile bgbricks00G is now stretched out into 1 huge tile, and the some of the tiles I used in my map are now stretched out or just a different tile from earlier in the mourning.
Ex.) Beams
Sorry about the 2nd...
Last post
Glad it solved itself :) We haven't fiddled with those tiles
- 1 Replies
- 1847 Views
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Last post by Hjarpe
Sun Aug 07, 2016 1:26 pm
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aviator jacket is missing pixels
Replies: 2
by
Zere » Sat Aug 06, 2016 10:53 pm
First post
It seems that the females aviator jacket is missing 2 pixels and it looks quite big for female fighters. heh
breaking the unofficial rule kinda,but whatever. :roll:
Last post
I think it's caused by this:
Fixed after 1.10.0
- 2 Replies
- 2387 Views
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Last post by Hjarpe
Sun Aug 07, 2016 1:25 pm
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bug browse game
Replies: 1
by
Yopa » Sun Aug 07, 2016 11:12 am
First post
i open the game, and i put browse game
so by design ?
Last post
Newlines should not be possible to enter at all. Fixed on the server side to prevent this.
- 1 Replies
- 1820 Views
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Last post by Gurt
Sun Aug 07, 2016 11:37 am
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Map editor saves aren't recognized [1.10.0]
Replies: 4
by
JakSparro98 » Sun Aug 07, 2016 1:53 am
First post
If you save a map in this new version and close and reopen the game It won't be recognized, sems that the old maps not updated still works.
I also want to ask, I messed up my main project by saving it, can I get back it by editing the file header? or there will be a cure for this in another update?
Last post
Fixed after Pre-Alpha 1.10.0.
Your maps will be recognized and show up in the list again.
- 4 Replies
- 3203 Views
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Last post by Gurt
Sun Aug 07, 2016 10:24 am
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player resets to new player upon opening sfd
Replies: 3
by
Zyfex » Sat Aug 06, 2016 7:34 pm
First post
there's no way for me to force my fighter to retain their outfit and name every time i close and re-open sfd as of 1.10.0. running the game as an administrator doesn't solve the problem either
Last post
Fixed after Pre-Alpha 1.10.0.
It was a stupid bug causing all profiles saved in Pre-Alpha 1.10.0 to not be read properly due to some faulty version string comparison checks. Worked just great before we introduced the 10 in the version number :).
You can bypass this by opening the profile.sfdp file...
- 3 Replies
- 2651 Views
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Last post by Gurt
Sat Aug 06, 2016 8:59 pm
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