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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16373 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
- 0 Replies
- 3050 Views
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28518 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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infinite death animation
Replies: 1
by
Zyfex » Mon May 16, 2016 12:42 am
First post
if the player dies while godmode is active, they are forever stuck in their death animation until someone hits them
Last post
About time we remove godmode - it's just... buggy overall.
Command GODMODE removed after Pre-Alpha 1.9.0b. For anyone that used it instead use the /ih /ie and /ia debugging features.
- 1 Replies
- 1715 Views
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Last post by Gurt
Mon May 16, 2016 5:56 pm
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Cannot host more than one server
Replies: 3
by
chelog » Sun May 15, 2016 9:21 pm
First post
1) Cannot host more than one server.
Actually you can. But SFD master server thinks it's one server and displays one of them. I think it's showing server with largest port number for 1 IP. For example: I host two servers - Server A on port 52233 and Server B on port 52234. In server browser only...
Last post
Not our top priority right now. Once we come to the part where we need to code on the web services for other things this will be resolved at the same time.
Update:
Fixed for the Alpha version of the game.
- 3 Replies
- 2810 Views
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Last post by Gurt
Mon May 16, 2016 5:54 pm
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all type'd text is double'd
Replies: 1
by
Zyfex » Mon May 16, 2016 4:48 am
First post
sometimes when the game is boot'd up, any text the player types is doubled until they restart the game
Last post
An old problem brought back :D I released a hotfix for this problem available through the launcher (Pre-Alpha 1.9.0b).
- 1 Replies
- 1567 Views
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Last post by Gurt
Mon May 16, 2016 5:47 pm
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Map editor crashes when you press + hold Z
Replies: 1
by
the guy thats not good » Sun May 15, 2016 4:19 am
First post
Whenever i press and hold Z or undo something but i hold the button, it blue screens the map editor and crashes.
The crash report reads:
Superfighters Deluxe Pre-Alpha v.1.9.0 - Unhandled Error
Status: Editor, False, Editor
GraphicsDeviceStatus: Normal
Error: ProcessMapEditorCommands failed....
Last post
Fixed in Pre-Alpha 1.9.0b
- 1 Replies
- 1808 Views
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Last post by Gurt
Sun May 15, 2016 11:07 pm
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Gender (Sound) Scream Problem
Replies: 1
by
Alexbra25 » Sat May 14, 2016 11:40 pm
First post
My friends and I noticed that the feminine characters scream like men, and male characters scream like woman :shock: . bug detected .
Last post
There seem to be a problem somewhere in the chain when syncing the Gender of players - causing it to be randomized by the looks of it.
Edit: Fixed in Pre-Alpha 1.9.0b.
- 1 Replies
- 1628 Views
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Last post by Gurt
Sun May 15, 2016 12:06 am
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[SOLVED] Walldiving + slamming is not counterable
Replies: 23
by
KliPeH » Sat Apr 30, 2016 3:17 pm
First post
Another famous trick the devs apparently aren't aware of.
Here's a GIF demonstrating it.
Note that I am NOT replicating the bug perfectly (walking for too long before diving again, for example), leaving room for a counterattack , but it IS possible to do this flawlessly and quite literally create...
Last post
Added to Pre-Alpha 1.9.0:
If you dive into a wall with a caught player the cooldown for your next available dive will be doubled to prevent you from spamming dives.
- 23 Replies
- 12072 Views
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Last post by Gurt
Thu May 12, 2016 11:02 pm
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invisible guns and players
Replies: 5
by
Zyfex » Wed Mar 30, 2016 9:14 pm
First post
sometimes, players are invisible and sometimes your gun is invisible (only if starting equip). only happens as client i think
Last post
I found one possible cause for this that's fixed after Pre-Alpha 1.8.8.
Basically if the packaged containing your equipment info came before you finished loading the game on the client the package was discarded. Now I queue it to process it after the loading is done. That also explains why it only...
- 5 Replies
- 3899 Views
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Last post by Gurt
Fri May 06, 2016 11:41 am
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First win/loss not being counted
Replies: 2
by
Del Poncho » Mon Apr 04, 2016 3:20 am
First post
The first time the first player wins or loses a round,his scoreboard doesnt get updated.
To be more clear:
> Host start hosting
> Player joins the game
> Host gameover's the game (Nor the host nor the player get a win or a loss,because the match was empty)
> Host and Player fight, Player wins
>...
Last post
Fixed after Pre-Alpha 1.8.8.
The scoretracking has been rewritten to support the dedicated server software. Basically if you're alone neither win or loss is counted now.
Noted problems fixed:
1: You could get 1 in losses when joining a game while spectating.
2: Score wouldn't update correctly in...
- 2 Replies
- 2198 Views
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Last post by Gurt
Fri May 06, 2016 11:32 am
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some maps don't work when downloaded
Replies: 7
by
Armadyl5 » Wed May 04, 2016 5:26 pm
First post
recently i noticed that some maps that i download from the sfd mapsite are UnPlayable , when i try to host certain maps like Air Nation , the server shuts down , and the game crashes if i try to open it in the map editor .
bug discovered in per alpha 1.8.8
Last post
Right , i Just ReDownload Them and they worked , sorry for the false bug . :oops:
- 7 Replies
- 4419 Views
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Last post by Armadyl5
Thu May 05, 2016 2:04 pm
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Reloading in air slows down speed
Replies: 3
by
Wolf » Wed May 04, 2016 12:22 am
First post
When reloading in the air, you speed slows down since you can't reload and sprint at the same time. This is kind of an inconvenience, but not too important.
Last post
I noticed some bugs related to sprinting and reloading that's fixed after Pre-Alpha 1.8.8. So what you noticed is most likely fixed.
- 3 Replies
- 2479 Views
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Last post by Gurt
Wed May 04, 2016 4:43 pm
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sfd bug flames + grenades, molotovs, mines
Replies: 3
by
Yopa » Tue May 03, 2016 1:05 pm
First post
Well the flames can pass, so just watch the video
Drop the grenade and you have a pistol !
Last post
It would seem the flame through desk was also a visual bug and not a complete mechanic bug - otherwise, the boxes on the other side would have burned.
- 3 Replies
- 2739 Views
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Last post by Lunatic
Wed May 04, 2016 1:21 am
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avoiding jumpkick cooldown
Replies: 1
by
Zyfex » Sat Apr 30, 2016 4:29 pm
First post
the player can avoid jumpkick cooldowns seemingly at random and recreating this took forever
Last post
I THINK you mean avoiding crouching after a jumpkick (not avoiding jumpkick cooldowns?).
Possibly already solved after Pre-Alpha 1.8.8.
I noticed something very similar when solving this one
Notice how you sometimes enter manual aim instantly without crouching after dropping from the top...
- 1 Replies
- 1676 Views
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Last post by Gurt
Sat Apr 30, 2016 5:31 pm
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The Edge Freezing Glitch
Replies: 3
by
ill » Wed Apr 20, 2016 12:53 pm
First post
It has been one of the worst and most annoying glitches i have ever encountered ever in superfighters deluxe. This is worse than the portal glitch, this is worse than any other laggy Bs that is out there. This glitch is so bad and stupid that when it happens it just makes you stay in place and...
Last post
Seems like this is a duplicate of the which is fixed after Pre-Alpha 1.8.8. That is the next update.
- 3 Replies
- 2739 Views
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Last post by Gurt
Fri Apr 22, 2016 5:30 pm
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- 1 Replies
- 1787 Views
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Last post by Gurt
Tue Apr 12, 2016 6:59 pm
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[MAP EDITOR]Grouped Joints with attachments outside of the group, do not follow attached entity.
Replies: 1
by
TheOriginalCj » Mon Apr 11, 2016 6:51 am
First post
Grouped Joints with attachments outside of the group, do not follow attached entity.
It's just a small inconsistency with joints. If I need to, I can just take the whole assembly of objects and group them, but if this can be fixed easily I'd rather it be patched (only if possible). Keeping groups...
Last post
Fixed after Pre-Alpha 1.8.8.
Interaction for joints inside a group to outside a group is not fully supported (you can't link joints inside group A to objects inside group B for example). But I noticed the loading of a map make joints inside a group forget about targets outside the group. This will...
- 1 Replies
- 1680 Views
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Last post by Gurt
Mon Apr 11, 2016 6:45 pm
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[MAP EDITOR]No information displays on hover for Death Sequence and Startup Sequence
Replies: 4
by
TheOriginalCj » Fri Apr 08, 2016 2:57 am
First post
No information displays on mouse hover for Death Sequence and Startup Sequence in the map properties submenu. Each entity on the start menu has documentation on what it does, however Death Sequence and Startup Sequence do not.
Last post
It worked. If the .xml becomes out of date/corrupted due to a failed update wouldn't that then be a launcher bug? I'm just wondering so that future updates won't require you to force update in order to get spesific pieces of the update.
- 4 Replies
- 2978 Views
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Last post by TheOriginalCj
Mon Apr 11, 2016 6:49 am
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forced aiming on weapon cooldown
Replies: 1
by
Zyfex » Mon Apr 04, 2016 2:02 am
First post
if the player fires a weapon with enough cooldown and then immediately takes cover (best done with magnum or sniper), their character automatically aims their weapon whilst taking cover. if done with the sniper, the fighter aims through their cover with hipfire
Last post
Fixed after Pre-Alpha 1.8.8.
- 1 Replies
- 1594 Views
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Last post by Gurt
Mon Apr 04, 2016 9:03 pm
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- 1 Replies
- 1528 Views
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Last post by Gurt
Mon Apr 04, 2016 8:11 pm
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- 4 Replies
- 3284 Views
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Last post by Gurt
Sun Apr 03, 2016 9:39 pm
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trash bag cant be crushed
Replies: 1
by
Zyfex » Sun Apr 03, 2016 2:10 am
First post
the trash bag cannot be crushed by elevators
Last post
Thanks, 'twill be fixed in the next update.
- 1 Replies
- 1753 Views
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Last post by Hjarpe
Sun Apr 03, 2016 9:21 pm
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first shells appear on hanging crate
Replies: 1
by
Zyfex » Sat Apr 02, 2016 6:43 pm
First post
the first couple of shells from any gun always appear on the hanging crate at police station
Last post
Fixed after Pre-Alpha 1.8.8.
- 1 Replies
- 1784 Views
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Last post by Gurt
Sat Apr 02, 2016 10:26 pm
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aiming while in mid-air
Replies: 1
by
Zyfex » Sat Apr 02, 2016 6:34 pm
First post
if the player holds aim before they climb a ladder and continues to hold aim when they jump off, they can aim upwards and shoot
Last post
Fixed after Pre-Alpha 1.8.8.
- 1 Replies
- 1641 Views
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Last post by Gurt
Sat Apr 02, 2016 9:50 pm
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stuck on ladder after roll
Replies: 1
by
Zyfex » Sat Apr 02, 2016 7:01 pm
First post
if the player rolls onto a ledge while also trying to grab a ladder, they will get stuck in the climbing animation. their player will continue to try to climb the ladder on their own, but without success : (((
also, this makes the player's head and shoulders immune to gunfire
Last post
Fixed after Pre-Alpha 1.8.8.
Caused by the player ledge grabbing + climbing at the same time (invalid combination). Happens if you ledge grab during a roll while overlapping a ladder while pressing up.
- 1 Replies
- 1559 Views
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Last post by Gurt
Sat Apr 02, 2016 9:49 pm
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highlight melee slot despite no weapon
Replies: 1
by
Zyfex » Sat Apr 02, 2016 7:07 pm
First post
the melee weapon slot can be highlighted despite no weapon being there. this can only occur when the player is grabbing a ledge
note: this bug didn't exist until the HUD change
Last post
Fixed after Pre-Alpha 1.8.8.
- 1 Replies
- 1654 Views
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Last post by Gurt
Sat Apr 02, 2016 8:51 pm
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Kick + pickup = instants pickup.
Replies: 1
by
Zyfex » Wed Mar 16, 2016 7:22 pm
First post
(the kickup): if the fighter performs a standing kick and presses the pickup button while standing over a weapon that belongs in the same slot as the weapon they're holding, they'll instantly equip the weapon that's on the ground.
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
Fixed after Pre-Alpha 1.8.8
- 1 Replies
- 1714 Views
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Last post by Gurt
Wed Mar 30, 2016 11:26 pm
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