Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
-
-
About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
- 0 Replies
- 572 Views
-
Last post by Gurt
Thu Mar 17, 2016 8:34 pm
-
-
Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 4812 Views
-
Last post by admin
Sun Feb 28, 2016 2:08 pm
-
-
spectating players still seen as spectators even when assigned to a player
Replies: 1
by
JakSparro98 » Tue Jan 16, 2018 7:09 pm
First post
When a spectating player is assigned to a player through script the Spectating value in the IUser instance still returns true, futhermore the spectating message does not disappear and no death message/ sound is thrown when the player dies.
Map example (needs to be tested outside map editor with...
Last post
Fixed after Beta 1.0.2c
- 1 Replies
- 171 Views
-
Last post by Gurt
Sun Mar 11, 2018 1:11 pm
-
-
Keys are kept registered as "pressed" when opening the meny, scoreboard and chat.
Replies: 11
by
btelchi » Sun May 21, 2017 6:43 pm
First post
Merged topic
So, this is the common minor glitch for me as i always start the sentenses from a capital letter. Sometime when i type in chat (i use SHIFT to type the first letter big instead of CAPS) i drop my weapoon as i hold the drop key (mine is SHIFT), and that's 40% why i lose all the time....
Last post
After internal discussions we will change the logic to the following:
When opening the menu, scoreboard or chat all your player input will be stopped. You won't be moving off ledges or automatically drop your weapons - it also means you will stop movement in jumps and everything that comes with...
- 11 Replies
- 731 Views
-
Last post by Gurt
Thu Mar 08, 2018 7:01 pm
-
-
Restricted Movement on Ladders
Replies: 1
by
Wozenbelt » Fri Aug 05, 2016 1:46 pm
First post
It would seem as if, when you grab too high above a ladder, you aren't able to move left or right on it. You can still move up or down, which will unlock your movement.
I don't understand the specifics of this glitch very well, but I'll share what I think. I'm not sure what causes it, but under...
Last post
Fixed after Beta 1.0.2c.
- 1 Replies
- 411 Views
-
Last post by Gurt
Wed Mar 07, 2018 7:35 pm
-
-
No collision with a Grenade
Replies: 2
by
Creeper » Wed May 25, 2016 9:20 pm
First post
When I was training my accuracy I found out a bug.
You couldnt touch the grenade becose there is no collision with the player.
Heres the clip:
-Creeper
Last post
Fixed in later versions of the game.
- 2 Replies
- 409 Views
-
Last post by Gurt
Tue Mar 06, 2018 8:12 pm
-
-
players randomly trip
Replies: 2
by
Zyfex » Sat Jun 11, 2016 4:39 am
First post
players trip at random and there's not much else i know about it. sometimes they are sent flying and other times they just fall over.
and before you say client-side made you think his dive was over when it really wasn't or something, this can happen even when there are no hazards or anything...
Last post
Most likely fixed in later versions of the game as we have refactored the code since this bug was registered.
- 2 Replies
- 397 Views
-
Last post by Gurt
Tue Mar 06, 2018 8:10 pm
-
-
Quick Swapping/Melee Locking with Makeshift Weapons
Replies: 3
by
Wozenbelt » Mon May 16, 2016 4:35 am
First post
If you swing with a melee weapon and break it with that swing, you can pick up a makeshift weapon and have it out in that same swing. Your animation is also reset to its first frame, so you can lock yourself in the swing animation with enough makeshift weapons around.
Here's some video evidence:
Last post
Looks like it's fixed in later versions of the game. Closing this.
- 3 Replies
- 428 Views
-
Last post by Gurt
Tue Mar 06, 2018 7:58 pm
-
-
Server Memory Usage showing n/a
Replies: 1
by
Kers » Thu Mar 01, 2018 1:32 am
First post
Beta v.1.0.2.c
Server Status - Memory usage:
n/a: instance superfighter deluxe#7 does not exist in the specified category
or
n/a: instance superfighter deluxe#8 does not exist in the specified category
It works sometimes but then after a while all server shows up this message regardless official...
Last post
Memory usage fixed after Beta 1.0.2c.
The memory tracker is using windows monitors and I though you only had to access the correct one once but I guess windows is recreating them from time to time. It turns out the monitors use some sort of global reusable identifiers. Closing any one server can...
- 1 Replies
- 125 Views
-
Last post by Gurt
Sun Mar 04, 2018 9:19 pm
-
-
- 1 Replies
- 197 Views
-
Last post by Gurt
Sun Mar 04, 2018 9:13 pm
-
-
Menu auto-closes when round starts
Replies: 1
by
Noble » Fri Mar 02, 2018 5:45 am
First post
Self-explaining title. That's a problem that have been disturbing me for a long time. When you're setting something in the menu, like your keybinds, or the server stuff: When a new round starts the menu window will close automatically and you will lose everything that you did. It may be by design,...
Last post
Certainly not by design. Just something we have missed. Fixed after Beta v1.0.2c.
- 1 Replies
- 98 Views
-
Last post by Gurt
Fri Mar 02, 2018 6:08 pm
-
-
AreaTriggers created from extension scripts cannot call functions from extension scripts
Replies: 1
by
JakSparro98 » Sun Feb 25, 2018 1:20 am
First post
When an Areatrigger that is created by an extension script uses OnEnterMethod or OnLeaveMethod, it will search the method from the map script instead of the script file.
Map and Script examples.
Last post
That goes for all triggers with methods that triggers on certain events for the trigger. This is by-design right now. Moving this to the suggestion topic.
Fixed after Beta 1.0.2c
Turns out that this works already for the generic IObjectTrigger.SetScriptMethod, which all triggers call when...
- 1 Replies
- 96 Views
-
Last post by Gurt
Sun Feb 25, 2018 12:19 pm
-
-
Zombie Nightmare scripts
Replies: 4
by
kirenox123 » Fri Feb 23, 2018 9:33 am
First post
Whenever i start a game on this map i cant use any scripts, why? Is this intended? Can i fix it?
Last post
You simply have to put this on top of the script:
/*
mapmodes: survival
*/
- 4 Replies
- 156 Views
-
Last post by JakSparro98
Fri Feb 23, 2018 11:08 pm
-
-
- 2 Replies
- 242 Views
-
Last post by Gurt
Tue Jan 30, 2018 9:49 pm
-
-
Weapon drawing animation reset when applying RunSpeedModifier
Replies: 2
by
JakSparro98 » Mon Jan 15, 2018 1:09 pm
First post
If RunSpeedModifier is above 1,4 and the player is running while he's drawing a weapon, the animation will be restarted.
Map example
Last post
Fixed after Beta 1.0.2c.
The idea was that the sprint should be a visual-only animation but turned out to block certain actions like drawing your weapon, entering throwing mode, hip fire, reloading and more. So the sprint animation will only show as long as you're not doing anything else but...
- 2 Replies
- 116 Views
-
Last post by Gurt
Tue Jan 30, 2018 9:40 pm
-
-
Weld joint with a revolute joint causes a losing of all targets of the weld joint
Replies: 1
by
JakSparro98 » Mon Jan 29, 2018 4:52 pm
First post
If a revolute joint is targeting to a tile that is welded with others by a weld joint the latter will disable all connections between tiles, this only happens if the revolute joint has the motor enabled with a speed value greater than zero, the more the value is hight the less the time the...
Last post
Fixed after Beta v1.0.2c.
Thanks for the report and demo map.
The only way to work around it right now is to re-create the weldJoint in the ScriptAPI once you remove something. Remove the old weldJoint and create a completely new weldJoint. It should work.
You can also limit yourself to not having...
- 1 Replies
- 109 Views
-
Last post by Gurt
Mon Jan 29, 2018 8:47 pm
-
-
Unintentional grab after reloading and sheathing weapon
Replies: 2
by
Splinter » Sat Jan 20, 2018 2:59 am
First post
If you quickly sheathe your weapon after realoding, you do an unintentional grab. I use the same key for reloading and grabbing, by the way. However, I guarantee that I had already released the R key (grab and reload) before I pressed Q (sheathe)
Last post
This is pretty much by design. See it as you're aborting the reload to perform the grab.
You can keybind every action to the same key in SFD - nothing prevents you - but you will get unexpected results from doing that. Like climbing down + jump from ladders to the same key. I don't know the actual...
- 2 Replies
- 140 Views
-
Last post by Gurt
Sun Jan 21, 2018 1:19 pm
-
-
Camera Bug in big areas
Replies: 2
by
CrazyDuck » Tue Jan 09, 2018 5:45 am
First post
When your map is big enough, when the camera moves from left to right, it will be very fast, and when the camera moves from right to left, it will be very slow.
Last post
We have updated the camera to the release version of SFD improving and tweaking certain aspect of the camera while it moves in big areas.
If the bug is related to custom map-making then include a download link to the map illustrating the problem.
The map should be bare-bone - only include what's...
- 2 Replies
- 222 Views
-
Last post by Gurt
Tue Jan 09, 2018 5:35 pm
-
-
Copy and Paste = Chat bug
Replies: 7
by
Killua » Mon Dec 11, 2017 12:47 pm
First post
When I log in to some servers, people are using notepad to make a bug in the chat, and this is much worse when the host is not connected
Last post
We will keep it simple and replace new lines with space.
I think many developers struggle with this. Just because a bug is well known among players doesn't mean the developers even have heard about it. The developers often have one official communication channel (This forum for example) that...
- 7 Replies
- 282 Views
-
Last post by Gurt
Sat Dec 16, 2017 11:17 am
-
-
Game Crashing after luanching *Invisible menu*
Replies: 8
by
Amine » Thu Dec 07, 2017 1:53 pm
First post
Note : My english is Bery bad.
Everytime i try to luanch up sfd at this new update which is (beta 1.0.2) ethier from the luancher or the other one, when it loads up everything , it crashes , but before i think i can see some kind of text says Mythologic interactive ..... i don't know it's just...
Last post
The crash will be fixed in the next version of the game (After Beta v.1.0.2). (Music will still be disabled though as the crash is just an indication that music can't be played!).
- 8 Replies
- 312 Views
-
Last post by Gurt
Sat Dec 09, 2017 9:57 am
-
-
Beta scoreboard bug
Replies: 1
by
hkts » Sun Nov 19, 2017 5:37 pm
First post
Basically, whenever I host, the scoreboard resets to zero for every player. I've noticed it happen when I change maps sometimes, but not every time.
I haven't found the exact cause yet.
This is annoying, since I can't keep track of the MVP and stuff.
I think this bug came with the Beta.
Help...
Last post
The entire score system broke after beta 1.0.0 sometimes it seems you get score when you shouldn't get and vice versa.
Part of this problem it's already been reported here and here .
- 1 Replies
- 213 Views
-
Last post by JakSparro98
Sun Nov 19, 2017 6:43 pm
-
-
Um where did the size modifier option go?
Replies: 5
by
willofcapes lk » Thu Nov 09, 2017 12:34 pm
First post
I've been looking through all the customization settings in the map editor, modifiers, player spawns etc. And uh, I can't find the size modifier option. Has it been locked or something?
Last post
The size modifier will be available in the editor the next update. Was supposed to be hidden until the Beta update but got it mixed up somehow.
- 5 Replies
- 313 Views
-
Last post by Gurt
Fri Nov 10, 2017 6:29 pm
-
-
Score doesn't increase if you suicide.
Replies: 3
by
Tom Th3 Assasin » Wed Nov 08, 2017 10:37 pm
First post
We are having a minor problem. If we suicide after winning the match we get a lose point.Instead of a winning point.
Example:Team 1 wins and they does a victory suicide.they get a losing point.
Last post
yeah, it happened to me today.i beat someone then accidentally fell and my win wasn't counted.
- 3 Replies
- 310 Views
-
Last post by Sweg Mercenary
Fri Nov 10, 2017 6:58 am
-
-
I am unable to utilize my down key
Replies: 4
by
Jenkins5000 » Mon Nov 06, 2017 4:40 am
First post
During normal gameplay, I found myself unable to drop though thin platforms. At first I believed the issue was due to key binding, but I discovered I am able to go up and down ladders as if my down key was working normally. Any action associated with the down key, (which I have currently set to s )...
Last post
I can confirm that the tutorial shows the wrong keybinding on several places where crouching should be prompted. By default they are the same key. Changing it for the next update.
- 4 Replies
- 248 Views
-
Last post by Gurt
Mon Nov 06, 2017 6:07 pm
-
-
Bug when rocket rider hits molotov
Replies: 3
by
Alexbra25 » Wed Nov 01, 2017 9:23 pm
First post
When you throw a molotov on someone rocket riding, this happens:
As you can see, what the person riding the rocket sees is different than what the others see. I don't know if the person is supposed to explode when they hit the molotov, but the teleporting is obviously a bug.
Last post
Adjustments made to the rockets to break molotovs after Beta 1.0.0.
- 3 Replies
- 391 Views
-
Last post by Gurt
Sun Nov 05, 2017 4:45 pm
-
-
Dedicated Server Display Issue in 250% Scaling
Replies: 1
by
Kers » Sat Sep 23, 2017 6:08 am
First post
I need 250% scaling as my screen is 4k. The dedicated server are missing a few options when running in scaling mode. It works for like 2 days then it just stop working afterwards. Running the program in compatibility low resolution mode doesn't help as it's the scaling mode causing the issue....
Last post
We did some layout changes for the Beta update. Hope it helps.
- 1 Replies
- 248 Views
-
Last post by Gurt
Sun Nov 05, 2017 11:29 am
-
-
Zombie Nightmare crash
Replies: 5
by
Del Poncho » Sun Oct 29, 2017 3:35 pm
First post
I'm having problems when hosting Zombie Nightmare.
All my last 3 matches crashed at some point,at different levels (levels 9,7 and 27 if I recall).
-It always happened during the loading screen between 2 levels,so my guess is that it has to do with the randomization of the map,but I know next to...
Last post
A fresh install of NET framework seems to have worked,thanks.
I'm not really sure about it,since the crash has always occurred at random levels,I'll post again if something happens.
- 5 Replies
- 409 Views
-
Last post by Del Poncho
Wed Nov 01, 2017 9:34 am
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum