Here you can see some of our planned features for Superfighters Deluxe.
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Superfighters Deluxe Planned Features
Replies: 15
by
Gurt » Tue Mar 01, 2016 10:14 pm
First post
This is a list of planned features for Superfighters Deluxe that's not yet finished.
Please note that some of these features will be added during the Alpha or Beta of the game. Not everything will be available during the Pre-Alpha.
Gameplay:
• A return of local multiplayer (i.e. a second player on...
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:D I wanna use that shock baton and tazer badly also,will the electrical weapons have some sort of stun ability?
- 15 Replies
- 4800 Views
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Last post by ItzQwerkipie
Sun Apr 08, 2018 12:36 am
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[IN-PROGRESS] Major feature: Campaigns
Replies: 64
by
Hjarpe » Sat Mar 12, 2016 5:52 pm
First post
Campaigns will be the story mode of SFD - standalone adventures that you can play through alone or with friends.
The official campaigns
-Will support singleplayer and up to 4 player co-op. Combat difficulty will scale with the number of players.
-Will be designed to be finished in under an hour....
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I would love the addition small talk amongst players.
They could be triggered at the start or end of a level or in a pause in action ie: using an elevator, waiting for an explosive to detonate, etc...
Here's a few examples:
Player 1: After this, we gather for some whiskey 'nd' cigars...
- 64 Replies
- 7845 Views
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Last post by StarNord
Mon Feb 05, 2018 9:24 pm
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[DONE] Planned feature: C4
Replies: 28
by
Hjarpe » Sat Mar 12, 2016 4:34 pm
First post
The C4 will be a remote-detonated bomb.
-You will only be able to carry one at a time.
-After throwing the C4 you will have the detonator in your hand / thrown slot. With the detonator drawn, pressing the attack button detonates the C4.
-If you are disarmed of the C4, the detonator will go with...
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Good point. Fixed!
- 28 Replies
- 3676 Views
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Last post by Hjarpe
Thu Feb 01, 2018 3:09 pm
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Planned feature: Grappling hook
Replies: 17
by
Gurt » Wed Mar 09, 2016 8:28 pm
First post
Planned feature: Grappling hook
This is a stretch goal and might not appear in the finished game at all. But it's still a planned feature.
A grappling hook to allow you to freely swing around.
- A limited range weapon. The reach might be somewhat further than a flamethrower.
- Will probably...
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when we grapple to a wall we should be able to sit on it as if it were a ledge. PLS ADD THIS PLSSSSSSSS! I WANNA BE BATMAN IN SUPERFIGHTERS!
- 17 Replies
- 2873 Views
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Last post by MOOADAM
Wed Jan 17, 2018 12:23 am
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Planned feature: Jetpack
Replies: 25
by
Gurt » Wed Mar 09, 2016 7:49 pm
First post
Planned feature: Jetpack
Fly with style and reach those far away places with ease and speed as long as you have fuel.
- A powerup that's equipped automatically.
- Uses fuel like the flamethrower.
- The jetpack is activated automatically by holding the jump button or pressing up while in air.
-...
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:lol: :lol: :lol: YES! YES! YES! Give it a rarity of the 50+ health pack! THIS HAS GOT TO BE ONE OF THE BEST FEATURE IDEAS! We should be able to SUPER TACKLE people with the jet pack and send them flying! :lol: :lol: :lol:
- 25 Replies
- 3041 Views
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Last post by MOOADAM
Wed Jan 17, 2018 12:20 am
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Planned feature: Special ammo
Replies: 33
by
Hjarpe » Tue Mar 29, 2016 9:29 pm
First post
-Special ammo will modify your current firearm, much like the laser sight.
-When you pick it up, it refills your gun with special ammo. If your gun is fully loaded you get an extra reload.
-You will use the special ammo until your next reload.
Explosive ammo :
-Bullets do extra damage in a small...
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I think it would be cool if when firing the special ammo, it had a small, say 1%-5% chance per shot, to go off in the gun. This could help keep automatic weapons from being too powerful. Explosive rounds could knock the user down and incendiary rounds could set the user on fire. It would just add a...
- 33 Replies
- 3574 Views
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Last post by BudTomazi
Fri Dec 01, 2017 6:33 pm
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Planned feature: Shock baton
Replies: 21
by
Gurt » Wed Mar 09, 2016 9:27 pm
First post
Planned feature: Shock baton
An electric shock baton with limited charges that electrocutes players on hit.
- Like the ordinary baton but also electrocutes players when hit.
- Hit players will be stunned for longer and take damage over time.
- The shock baton only have enough energy for 3 hits...
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ah, yes a shocker could be an attachment like raptor suggested but instead it being on your melee weapon it could be on your fists allowing you to deliver brief stuns that don't last long enough to allow you to switch to your melee weapon and get a free hit, this could make great use of the sheathe...
- 21 Replies
- 2262 Views
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Last post by StarNord
Wed Nov 29, 2017 1:00 am
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Planned feature: Chainsaw
Replies: 16
by
Gurt » Tue Mar 08, 2016 8:39 pm
First post
Planned feature: Chainsaw
A chainsaw that can be used while running in melee.
- Chainsaw will take up the melee slot.
- The chainsaw will use fuel similar to the flamethrower.
- You use the chainsaw by holding the attack button.
- You can move while using the chainsaw (We have not decided if it...
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oh ._.
- 16 Replies
- 2694 Views
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Last post by btelchi
Mon May 22, 2017 4:52 pm
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Planned feature: Strength powerup
Replies: 37
by
Hjarpe » Tue Mar 29, 2016 9:51 pm
First post
-Occupies the fifth weapon slot and can be used at any time, just like slo-mo.
-Lasts something like 30 seconds.
-Increases the damage and force of all your melee attacks. Knockdowns hurl enemies much further.
-Increases your resistance to all damage.
-Increases your size by 25% or so.
-Should you...
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By piece, i meant a block of concrete or so.
Not very large. He would hold it and push it aside, crushing any player beneath it.
Basically, any piece that normally crushes a player(by any i mean medium sized pieces)
- 37 Replies
- 3774 Views
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Last post by Rhodes
Thu Feb 09, 2017 10:57 am
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Planned feature: Boomerang
Replies: 13
by
Gurt » Wed Mar 09, 2016 6:55 pm
First post
Planned feature: Boomerang
This is based on a suggestion from Bash Kraken which we liked. Thanks Bash Kraken!
A boomerang that can pass through objects and return to the caster while dealing damage when passing through objects and players.
- The boomerang is a throwable weapon.
- A boomerang...
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How about a player can catch someone's boomerang and it becomes their weapoon?
- 13 Replies
- 1968 Views
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Last post by btelchi
Sun Feb 05, 2017 8:55 pm
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Planned feature: Whip
Replies: 18
by
Gurt » Wed Mar 09, 2016 8:59 pm
First post
Planned feature: Whip
A short ranged melee weapon that can go through objects and disarm opponents.
- The whip is a melee weapon with a reach similar to the flamethrower.
- The whip goes through all dynamic objects and damages them.
- All items hit will fly back a bit towards the player using...
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How about another type of weapoon, a whip with a rock/metal ball on it's end, so if you hit someone it's damage will be higher and if you throw it, it will tie your oponent for some time which let's you grab them or just run away! BATMAN STYLE!!!
- 18 Replies
- 2822 Views
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Last post by btelchi
Sun Feb 05, 2017 8:53 pm
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Planned feature: Parachute
Replies: 13
by
Hjarpe » Tue Apr 05, 2016 11:34 pm
First post
This came from an idea discussed in this thread -- thanks to The Adventurer and the other contributors!
-Found in supply crates.
-Fills the powerup slot just like slo-mo.
-You can only have one parachute at a time.
-One-time use.
-Activated by pressing 5 when in mid-air (jumping, knocked down or...
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What about if you fall with a parachute you will still be able to shoot Just Cause style from it but the weapoons you will be able to use will be from second slot (UZI, pistol, magnum etc.), but you will still be able to shoot your own parachute too. And if someone shoots it you won't insta fall...
- 13 Replies
- 2187 Views
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Last post by btelchi
Sun Feb 05, 2017 8:38 pm
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[DONE] Ability to grab enemies
Replies: 128
by
Hjarpe » Tue Jun 07, 2016 10:34 pm
First post
This idea has been un-canceled. Here's why!
- Grabbing an enemy is done by pressing block and a direction key (left or right) at roughly the same time.
-Your fighter will first throw back his arms (weapon auto-sheathed) and then rush forward with his arms outstretched, charging . If you run into...
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It should take more stamina to throw. Think about it, first you raise the fighter over your head then lunge him/her forward. That's 100-200 pound in real life.
- 128 Replies
- 12114 Views
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Last post by Gmax
Sun Jan 01, 2017 5:30 am
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Planned feature: Body armor
Replies: 16
by
Gurt » Tue Mar 08, 2016 8:53 pm
First post
Planned feature: Body armor
Body armor can limit and absorb certain damage.
- Body armor can absorb certain types of damage to a certain degree.
- Max 100 armor can be collected (you start with 0).
- Different armor boosts can be dropped and collected (+25, +50).
- Armor will absorb 50 % of...
Last post
Hmm..maybe body armour could be slightly distinguished by maybe a small detail like a helmet or something?(Helmet has text, shows amount of body armour e.g 50, 75, etc.)
- 16 Replies
- 2151 Views
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Last post by Rhodes
Tue Dec 20, 2016 4:25 pm
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Planned feature: Tazer
Replies: 8
by
Gurt » Wed Mar 09, 2016 9:22 pm
First post
Planned feature: Tazer
Shots out electrical wires and electrocutes the opponent.
- Limited range weapon (simiar to the flamethrower) occupying the handgun slot.
- Anyone hit will be stunned and damaged over a smaller period of time.
- Ignites wooden objects if hit.
- 3 charges with a required...
Last post
Electric shock, huh? Sounds...well zappy.
Maybe the taser should be able to light up broken electric objects, or the player who is hit is lifted into the air and electric shock is seen around him?
Also this could be conductive(ppl within certain range of ppl originally electrocuted or conductively...
- 8 Replies
- 1730 Views
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Last post by Rhodes
Tue Dec 20, 2016 3:32 pm
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[DONE] Major feature: Player accounts
Replies: 55
by
Hjarpe » Sun Mar 13, 2016 11:21 am
First post
-You will sign up on our main website, mythologicinteractive.com.
-When logged in, you will be able to buy and download the full version of SFD and hopefully future games we make.
-The SFD launcher will have a login window. You'll need to login to use any online features, but there will also be an...
Last post
Can you change your SFD account name, or in the worst case, delete your account? This is because I don't want my real name to appear as my account name.
Thank you in advance :)
- 55 Replies
- 6544 Views
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Last post by Soikk
Tue Dec 06, 2016 1:47 pm
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[DONE] Major feature: Dedicated server software
Replies: 19
by
Gurt » Wed Mar 09, 2016 7:09 pm
First post
Major feature: Dedicated server software
Completed for Pre-Alpha 1.9.0:
- A standalone .exe file that will start a server for SFD.
- Will start a smaller window where you can set all rules you can see in-game.
- A list over current players.
- A chat section where you can monitor the chat or type...
Last post
Shit, I think thats too ambitious. Not everybody can have that. (5 servers w/ really good pings)
- 19 Replies
- 2661 Views
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Last post by Guille_dlC
Tue Nov 22, 2016 3:03 pm
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[DONE] Major feature: Ability to throw items
Replies: 18
by
Gurt » Tue Mar 08, 2016 9:28 pm
First post
Major feature: The ability to throw items.
Any thrown item would hit players and potentially damage them. Being hit in the air will knock you down. This is preparation for throwable weapons (throwing knives/shurikens, etc...).
- To throw an item you need to enter a throwing mode by tapping G (by...
Last post
I came along to ask this, what happens if my enemy throws an active grenade at me and i block it? what do i get? a coocking grenade on my hand waiting to explode? or a instant catch-and-throw-back-at-the-enemy's-face reaction?
- 18 Replies
- 2740 Views
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Last post by AnimalWithin
Tue Nov 15, 2016 8:49 pm
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[DONE] Major feature: New camera
Replies: 16
by
Gurt » Thu Mar 10, 2016 5:56 pm
First post
Major feature: New camera
A more refined camera with a few modes to toggle between.
- The ability to switch between a few default camera modes.
- Default static: Like today. Shows the whole map.
- Default dynamic: A new dynamic camera that won't clip outside of the map borders like it does...
Last post
Hi guys!
I got this great camera-idea, which contains following:
-For each player there is an individual camera, so every player has their own wiews. This would help in really big maps
but also is a lot of job to fix it.
-Rectangle also shows the arrows in the corners and sides where the...
- 16 Replies
- 2349 Views
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Last post by Motto73
Fri Aug 19, 2016 10:50 am
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