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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16246 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting any found bug or problem
by
Gurt » Mon Mar 07, 2016 7:03 pm
Some additional rules before you post a bug or problem topic.
Do a search before and see if anyone has already reported the bug or problem you're about to post.
If a topic about the bug already exist then you can contribute with new or additional information if suitable.
When reporting a bug...
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- 3993 Views
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Last post by Gurt
Mon Mar 07, 2016 7:03 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28207 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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- 3 Replies
- 2364 Views
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Last post by Ol1vver
Wed Jul 15, 2020 5:11 pm
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Sometimes, rolling and instantly jumping won't put out fire.
Replies: 3
by
mgtr14 » Tue Jul 07, 2020 12:23 pm
First post
Since you can cancel a roll at any time, you can put out fire quickest by rolling as little as possible.
However, if you're very precise, you can apparently roll too little.
Last post
In my experience it is programmed that way and whether it is a bug or not I think it should be in the game. But that's just my opinion.
- 3 Replies
- 2209 Views
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Last post by Nebraska4
Mon Jul 13, 2020 5:23 pm
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Getting knocked down and standing back up will instantly equip a weapon.
Replies: 4
by
mgtr14 » Thu Jul 09, 2020 2:34 pm
First post
If you start pulling out any weapon and get knocked down at the same time, the weapon will be instantly equipped and ready to use once you get back up.
This means, for example; If I start equipping a chainsaw right before you knocked me down, I can seemingly skip the equipping animation and...
Last post
It is, you're most likely fighting for your own equipment and that's where your focus will be, unless you got crates for yourself (Which is uncommon).
Since equipping makes you unable to attack (You can still roll and jump to dodge, or just do it behind cover), the opponent can try getting in...
- 4 Replies
- 2537 Views
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Last post by mgtr14
Sun Jul 12, 2020 10:52 pm
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GetObjectsByArea doesn't detect small objects
Replies: 1
by
Ol1vver » Wed Jul 08, 2020 9:51 am
First post
When trying to use GetObjectsByArea, I noticed that it doesn't detect small objects (height/width smaller than 2 usually or 2x2), like Crate00 and similar which is really problematic.
And yes, I did try making the area bigger. It still does not detect smaller objects even though they're completely...
Last post
I think Crate00 is the most common type of crate that's like 14x14 or 16x16 or something. Which objects are you trying to get that you can't get?
Also make sure to check with the documentation as getting objects from the background layer requires other input parameters.
Certain special objects...
- 1 Replies
- 1521 Views
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Last post by Gurt
Wed Jul 08, 2020 5:40 pm
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Map editor loading
Replies: 4
by
Shock » Sun Jun 28, 2020 9:59 am
First post
This happens when you use some tiles/objects etc in map editor, so the main trouble is that when you click on some of the objects, it is loading for some time and then you can edit that object you have chosen, it is really annoying to wait while making a map, maybe there's an solve of the problem?
Last post
I think i haven't used CAPS CLOCK before, thank you, now i know :)
Well i hope once i'll show what actual trouble is.
- 4 Replies
- 2719 Views
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Last post by Shock
Sun Jun 28, 2020 10:38 pm
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People can't join my game.
Replies: 1
by
DaxOttsel » Sat Jun 20, 2020 6:30 pm
First post
I now have the original version of the game, I just bought it like 3 weeks ago but still, no matter what I try people can't join my game. I'm not the only one with this problem, I know a lot of people that have this problem too. It weird because I used to live in another house with a different...
Last post
See and sections about connection and port forwarding.
- 1 Replies
- 1526 Views
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Last post by Gurt
Sat Jun 20, 2020 7:38 pm
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Tutorial script error
Replies: 1
by
Shock » Thu Jun 18, 2020 9:35 pm
First post
Some player mentioned me with that error, he says that nothing was changed in SFD folders...
Also he reinstalled game about 5 times and it still doesn't work.
First i thought that this is simple map error, but reinstallation changed nothing, he uses steam version as well.
Last post
I would recommend to repair/reinstall the .NET 4.5 framework that SFD uses.
- 1 Replies
- 1552 Views
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Last post by Gurt
Fri Jun 19, 2020 8:52 pm
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- 0 Replies
- 1340 Views
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Last post by mgtr14
Sun Jun 07, 2020 11:26 pm
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Game crashing after wave 3 on Zombie Nightmare
Replies: 4
by
Splinter » Mon May 04, 2020 5:38 am
First post
After I complete wave 3 on Zombie Nightmare, I vote to continue, the game freezes for about 3 seconds on the loading screen and it just closes. For more details: I was in offline mode.
Last post
I dunno. Maybe the .NET runtime wasn't yet optimized, which windows might be doing in the background shortly after an update. Dunno.
- 4 Replies
- 3178 Views
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Last post by Gurt
Thu May 07, 2020 8:17 pm
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Far background tiles can absorb projectiles?
Replies: 2
by
NearHuscarl » Sun Apr 12, 2020 7:31 pm
First post
Far background tiles are not supposed to absorb projectiles, but the value from the collision filter contradicts the reality.
public void OnStartup()
{
var fb = Game.CreateObject( FarBgShadow00A );
var cf = fb.GetCollisionFilter();
Game.WriteToConsole(cf.AbsorbProjectile, cf.ProjectileHit);...
Last post
Yeah I know. The value is wrong still. For your context, I was creating a const value for CollisionFilter which disables collision to all objects, just want to reference the value from the farbg to make sure I was right.
- 2 Replies
- 2239 Views
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Last post by NearHuscarl
Tue Apr 14, 2020 7:45 pm
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- 0 Replies
- 1614 Views
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Last post by NearHuscarl
Thu Mar 26, 2020 10:41 am
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Blurry graphics and artificial colors in v1.3.3
Replies: 5
by
N3TIS » Fri Mar 20, 2020 1:46 pm
First post
I've noticed a thread in the past which talked about the same issue I have, but this one is different from what I have read.
The game's graphics work FINE when it first opens, there is nothing artificial and all edges are pixelated instead of smooth.
Here's what I have noticed that causes this...
Last post
I'll try reinstalling Windows 10 again by just refreshing it (but keeping everything)
EDIT: Well, it seems as if I can't reinstall the system cause of an error that causes updates to be stuck at 0%. I guess I'll have to live with it even if it really bothers me and ruins the experience. Thank you...
- 5 Replies
- 3101 Views
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Last post by N3TIS
Sun Mar 22, 2020 2:02 pm
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Cannot set "MZLED" effect direction
Replies: 7
by
NearHuscarl » Tue Mar 03, 2020 12:57 pm
First post
Right now the MZLED effect's position and angle is the same as IObject's position and angle. that IObject's UniqueID is arg . Looking at the script in Operation Sunrise campaign, Chapter 'The Courtyard', it looks like the second argument position is the direction Vector of the effect which doesn't...
Last post
This is the correct way of flipping vertically. That's exactly what the map editor does internally too. If we were to add a flip vertically we would just get bug reports that the angle changes and you can still achieve the vertical flip with a rotation+horizontal flip.
- 7 Replies
- 4355 Views
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Last post by Gurt
Wed Mar 18, 2020 6:10 pm
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Game.MapRound does not return value "1"
Replies: 5
by
Mr Argon » Fri Feb 21, 2020 4:01 am
First post
As you can read in the title, there is it. I'm testing a script and I need some functions to be executed in round one, but the script only returns the value once you change the map, so the value resets and it actually executes the code, but if you open the game, create a game, and click Fight! , it...
Last post
Your code works fine, you can log to console and use SFD Map Debug window (Hit F7 in Map Editor) to confirm it.
public void AfterStartup()
{
GameController.Init();
}
public static class GameController
{
public static void Init()
{
if (Game.MapRound == 1)
{
Game.WriteToConsole(...
- 5 Replies
- 3690 Views
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Last post by NearHuscarl
Mon Feb 24, 2020 3:35 pm
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- 0 Replies
- 1582 Views
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Last post by NearHuscarl
Sun Feb 23, 2020 4:42 am
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Copy-pasting from the script editor to ingame chat hangs the process for some seconds
Replies: 1
by
JakSparro98 » Fri Feb 21, 2020 9:59 pm
First post
Trying to copy even a single character from the script editor into the game chat when testing the map will make the app hang for some seconds, after that the chat text field will show a couple of v letters in it.
Last post
Sorry, won't fix this. It's because it's an RTF textbox and you pretty much copying the underlaying formatting too. It's similar to how you can paste in pictures into the script editor window (don't try unless you have a backup of your map).
- 1 Replies
- 1716 Views
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Last post by Gurt
Sat Feb 22, 2020 2:58 pm
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Players changing steam ID
Replies: 3
by
ebomb09 » Mon Jan 20, 2020 2:41 am
First post
Hi, today a cracked player joined one of my servers and gave himself moderator status by faking his steamID as mine. I am unsure if this an issue with the game or if cracked players have total control over their faked steamIDs.
Last post
Just want to add, it just happened to me as well on Blurry's server. Some guy claiming to be mod with 300 ping, wtf. At least i didn't get banned.
- 3 Replies
- 2886 Views
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Last post by Mighty Spirit the 2
Sat Feb 01, 2020 10:02 pm
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Textures Not Showing in game
Replies: 3
by
Rockefeller » Tue Dec 31, 2019 6:26 pm
First post
For some reason when I download texture packs and go into steam and go directly to the local files then paste the new weapon textures and get the prompt to replace the current ones I hit Replace All I then look at the weapon image files and it shows the new textured weapon. But when I launch the...
Last post
Aye man im tryna see,just put that thing away there are children here, Also I dont see the weapons only 1 file that says Weapons.sfdx
- 3 Replies
- 2983 Views
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Last post by Rockefeller
Sun Jan 26, 2020 9:20 pm
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[IMPORTANT] Constant wierd crashes
Replies: 2
by
Mr Argon » Sun Jan 19, 2020 9:16 pm
First post
Hi! Today I was playing SFD and my game crashed twice. It suddenly freezes and then it closes up. I don't know what is it, it doesn't gave me a crash report or something like that, this is very annoying. Also the editor crashed when trying to test a map. Then I reopened the game and the editor, and...
Last post
Yes, I will update my graphics driver first, and yes, I have a custom texture and sound for the Carbine I made to make it look like a laser weapon for a Campaign I'm making.
Also I just had another error. It said me that an error has ocurred when opening the script editor in this same map and it...
- 2 Replies
- 2018 Views
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Last post by Mr Argon
Sun Jan 19, 2020 11:36 pm
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Game crashes when playing challenge "Rising Storm" and Path Grids missing from Campaign maps.
Replies: 2
by
GreenyShark » Sun Sep 29, 2019 10:23 pm
First post
So when I play the latest challenge Rising Storm , I start off dead ass you can see below
Then after a few seconds, the game crashes. (as you can see from the magenta background.)
So then I check the other challenges out. None of them have path grids. (As you can see from the chat.)...
Last post
Something similar happened to me around last year except for whatever reason, the only difference being that this would happen on literally every map, including campaigns, challenges, versus maps, etc etc. There was an issue with running scripts. If the classic uninstall and reinstall isn't...
- 2 Replies
- 2910 Views
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Last post by RickAvory
Tue Oct 01, 2019 6:40 pm
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A limit of active servers
Replies: 2
by
Hamurlik » Sun Sep 08, 2019 12:20 pm
First post
Is that okay? I think you should make a limit for active servers on one computer, so this can't happen.
also, that was just a joke about making it great again, ok?
Last post
Plus, what benefit is there to limiting the amount of servers one person can host? Players already complain there aren't enough hosted servers to play on; as far as I'm concerned people will simply have more options to select from when looking to play with their circle of friends.
- 2 Replies
- 2575 Views
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Last post by KliPeH
Sun Sep 08, 2019 8:45 pm
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Ping not showing
Replies: 2
by
Toni » Mon Sep 02, 2019 11:35 pm
First post
Hello guys, I have a problem when im hosting. When I host a server and go to browse games (servers) my server ping is not showing next to my server, does anybody know how to fix that?
Last post
You need to allow incoming pings / echo requests in both your router and Windows running the server.
In your router it's usually a checkbox to allow pinging requests or echo requests.
For Windows you need to make sure you have echo requests enabled. See for a few links.
- 2 Replies
- 2486 Views
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Last post by Gurt
Tue Sep 03, 2019 6:34 pm
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Crash while opening SFD.
Replies: 1
by
Shock » Thu Aug 22, 2019 7:30 am
First post
This happens when i open SFD
Last post
Did this happen before for you?
Opt out from any BETA branches in Steam if you have selected any.
Verify game integrity of files.
Try to restart your computer if you haven't.
Could be that simple.
For advanced troubleshooting you basically need a tool to view and monitor the Superfighters Deluxe...
- 1 Replies
- 1983 Views
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Last post by Gurt
Thu Aug 22, 2019 6:44 pm
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Cut-scene not properly Playing during fight against Balista
Replies: 2
by
RickAvory » Fri Aug 16, 2019 12:05 pm
First post
There really isn't a major spoiler here, but I will mark it as such anyways...
Is there any idea of what could have caused this event? The camera trigger got activated, but Balista was incapable of grabbing Johnny, and as a Result, Johnny was capable of bringing her to the ground before the first...
Last post
That was v.1.3.1b.
- 2 Replies
- 2535 Views
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Last post by RickAvory
Fri Aug 16, 2019 7:05 pm
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Pickup text for picking up duplicate special weapons doesn't say "Ammo"
by
KliPeH » Sat Aug 10, 2019 7:56 pm
The pickup text for picking up two of the same weapon always says Ammo . This is demonstrated with the Magnum in the .GIF below.
Picking up two of the same weapon that cannot hold spare ammo (displayed as - in the HUD) will not say ammo has been picked up, instead the pickup text will only display...
- 0 Replies
- 1884 Views
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Last post by KliPeH
Sat Aug 10, 2019 7:56 pm
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