Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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admin » Sun Feb 28, 2016 2:08 pm
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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New marker suggestions
Replies: 12
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Motto73 » Wed Jan 11, 2017 12:53 pm
First post
Hi all!
I am gonna suggest here two new markers that would awesomely enchant the gameplay and map-making:
1. OnClickTrigger
Suggestions on how the OnClickTrigger could look like in editor
Basically this trigger could work like the ActivateTrigger, but instead of tracking the player it...
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I don't know much how Box2D works but I found something that explains two ways of welding objects together, one is with weld joints but the page itself also says that this first method will have a problem, the one we have already experimented (weld joints are not perfectly rigid), the other seems...
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Last post by JakSparro98
Sun Apr 01, 2018 5:21 pm
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Is there a marker that activates when a player does an action?
Replies: 3
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iq2300 » Sun Mar 11, 2018 7:10 pm
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For instance, if a player kicks then it activates a trigger. I like to make maps, but a lot of the markers' functions elude me. If there isn't, then there should be.
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You will have to use the ScriptAPI and for each update listen on player status change to see if they're kicking, jumping, rolling, diving etc...
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Last post by Gurt
Sat Mar 31, 2018 7:14 pm
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Need help
Replies: 3
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Hyrin » Fri Dec 08, 2017 3:16 pm
First post
Hello, I'm from Russia, so sorry for my English, if something goes wrong. I would like to create a map with controllable robots, for this I need to make a zone and when a player enters this zone and presses certain buttons on the keyboard, then certain triggers are activated. And can I still make...
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The script in the tutorial checks the player's movement and action ingame. It doesn't read keyboard input.
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Last post by Hoang Marcel
Wed Dec 13, 2017 5:44 am
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Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)
Replies: 3
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Banisher » Tue Dec 05, 2017 2:35 pm
First post
I need some help, regarding the A.I zombies. Is there any plausible way to put them in custom maps? Because I'm sure, that I many others, are pretty bored of the current survival map (although, it's still pretty damn great!). And with more survival maps, there will be more strategies, tactics, and...
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Not sure what you're asking here.
In order for the zombie bots (or any future bots) to work you will need to setup a path grid. The path grid is nothing you can design in the editor or setup using the ScriptAPI today because it's not finished. There's still a lot of work to do with the path grid...
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Last post by Gurt
Tue Dec 05, 2017 6:26 pm
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how to end the game when one a chosen spawner die
Replies: 2
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xdhoomy12x » Thu Aug 10, 2017 6:28 am
First post
how to end the game when one a chosen spawner die?
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if you meant about Spawn triggers;
If you want a normal map, you need to set your map type as 'Versus' just like here
But if you want a practice map you need to set the OnPlayerDeathTrigger's 'Command source Player' to Spawn player and 'Activate Triggers' to 'Gameover Trigger' then when the...
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Last post by Blitz
Tue Dec 05, 2017 1:00 pm
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Is there a way to compile 2 scripts in one map?
Replies: 4
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Venom » Thu Sep 14, 2017 4:07 pm
First post
Hello.
I'm a noob mapmaker i don't know very much i just put a script in my map editor but i couldn't any option that could compile any more scripts.
Is there a way to put 2 or more scripts or i have to combine two scripts?
Apologies for my bad englush.
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The scripts cannot conflict with each so you would have to change some of their parameters/names to make unique values. This requires some research into how these scripts work.
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Last post by Kawabanga
Sat Oct 21, 2017 8:35 pm
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The camera dynamic/static is very slow
Replies: 6
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Aukaiakoi » Wed Aug 23, 2017 12:20 am
First post
I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by...
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Duplicate of
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Last post by Gurt
Thu Aug 24, 2017 8:07 pm
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4 reds and 4 whites
Replies: 3
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Escapamento » Sat Aug 12, 2017 4:09 am
First post
How do I make 4 people become the red team and the other 4 people without teams? I put 4 spawns for the red team and 4 for the white team
I would send a map to anyone who would help me
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If you want to force the teams to be a specific setup in your map you must write a script to update the teams. Do this in the public void AfterStatup() function.
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Last post by Gurt
Sun Aug 13, 2017 10:17 am
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Few questions
Replies: 1
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RamboCreativity » Tue Aug 08, 2017 3:20 am
First post
How do I make an area trigger that when yo enter you teleport somewhere else.
Also can I make a spawnweapontrigger spawn weapons that are dynamic, it only spawns static weapons and I'm trying to have a knife fall from a vent.
Any help would be great.
Last post
Paste this script into your map :
public void Teleport(TriggerArgs arg){
IPlayer ply = (IPlayer)arg.Sender;
IObject obj = Game.GetSingleObjectByCustomID( obj );
Vector2 pos = obj.GetWorldPosition();
ply.SetWorldPosition(pos);
}
And then create an AreaTriggger with script method Teleport and...
- 1 Replies
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Last post by Hoang Marcel
Tue Aug 08, 2017 4:20 am
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Shift key misfunction
Replies: 1
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UnluckyNinja » Sun Jul 02, 2017 1:28 pm
First post
As I can remeber, the left Shift key is for free-move (not magnetic to grids) of objects when dragging them. But now it also do the same thing as the middle mouse button do, at the same time. While the right Shift works fine. So I think there is a bug with left Shift key?
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I added that as an alternative movement control for the camera as not all computers (laptops) have a middle mouse button. Forgot about the invert snap function. Need to think about something else :)
Moving the alternative camera movement controls to Hold Left Mouse + Hold Space instead.
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Last post by Gurt
Sun Jul 02, 2017 6:47 pm
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Projectile names?
Replies: 4
by
Scraper » Mon Jun 19, 2017 1:44 pm
First post
I am working on a map that is FULL of scripting, and ofc, it contains a shooting script. Now,the problem starts.
I know the name of most projectiles, but is there a list of projectile names?
I am having trouble finding projectile names for GRENADE LAUNCHER, FLAREGUN, and SAWEDOFFSHOTGUN.
Does...
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Oh my bad. I mistook projectile with throwings, only throwings are IObjects and can be recognized.
- 4 Replies
- 475 Views
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Last post by UnluckyNinja
Sun Jul 02, 2017 3:03 pm
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- 4 Replies
- 492 Views
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Last post by Evilsack
Tue Jun 13, 2017 6:15 pm
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How to do a woden bridge?
Replies: 9
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Meowtist » Sun Jun 04, 2017 2:24 am
First post
this bridge is when you step on it gets deeper, uses a joint, but what and how?
Last post
If you have done what KliPeH said then go to your maps list and select the template. Now, select the entire bridge and press CTRL+C (CTRL+C copies things) and go to your map and press CTRL+V (CTRL+V pastes things). If you still have anymore questions then please ask us. :ugeek:
- 9 Replies
- 783 Views
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Last post by Presentionus
Tue Jun 06, 2017 11:09 pm
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Is there a gameover script?
Replies: 2
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Scraper » Tue May 30, 2017 10:21 pm
First post
Hi, I just made a deathrun-like map where you respawn instantly.
However, for some reason the /gameover script doesn't work.
This is the script for the gameover public void gameover(TriggerArgs args)
{
Game.SetGameOver( Congratulations! );
}
So, I made a Button00 and made it's Object Id...
Last post
Oh, thanks.
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Last post by Scraper
Wed May 31, 2017 12:16 pm
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Players die and explosive
Replies: 1
by
Chees » Wed May 24, 2017 10:43 am
First post
I wonder if the player die and explosive.How can i do that
pls help me.Thx :D
Last post
You need an OnPlayerDeathTrigger, then in the script:
If you just want visual effects: player.Gib();
If you want damage to other players: Game.CreateExplosive(var).
(Didn't check the spell, better look them up in the doc.)
- 1 Replies
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Last post by UnluckyNinja
Wed May 24, 2017 8:22 pm
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How to revival players after death and time remaining
Replies: 3
by
Chees » Sun May 21, 2017 2:57 am
First post
I'am making a map (like battle of teams) but after done I remember I couldn't revival but I dont know how to do it and Time remaining pls help me
Thx
Last post
Some tricky script should do this job.
0. You need to change the game to custom game mode, in case that all players died at the same time by accident.
1. With an OnPlayerDeathTrigger calling the script, extract the IUser from that died player and note him down.
2. Procedurally create a TimerTrigger...
- 3 Replies
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Last post by UnluckyNinja
Mon May 22, 2017 4:15 pm
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PlayerCommandTrigger
Replies: 1
by
aBraM » Tue May 02, 2017 9:02 pm
First post
I tried to use the playercommandtrigger it just does not seem to work as the source player and the combat target object i put my playerspawn and as an action I put kneel down after seeing it does not work I put attack once doesn't work aswell tried to power it with buttons area triggers but still...
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the Command source player property is used only to point to the player that have to execute the action, instead the Command Target Object is used to point to the target in case the choosed action needs to have a target for something (shooting running, etc).
if I understood right all you want to...
- 1 Replies
- 372 Views
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Last post by JakSparro98
Wed May 03, 2017 3:31 pm
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I need help
Replies: 1
by
Chees » Sat Mar 18, 2017 10:14 am
First post
1.I need a script :if a played go to that area,the gun will auto shoot him
2 And a script:CPU can move and attack player
Please help me!
Thank you!
This user has been issued a warning for breaking the following forum rule:
Rule #10 - Post descriptive topic titles.
Last post
Take a gander:
There a some scripts on this website, I don't know if you'll find exactly what you're looking for, but it's worth a shot.
- 1 Replies
- 392 Views
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Last post by Jojopeterjohn
Mon Mar 20, 2017 10:48 pm
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Removing the critical hit impact
Replies: 4
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Armadyl5 » Fri Mar 17, 2017 11:47 am
First post
I want to know if there is a way to prevent the impact of the critical hit , like setting the chance to 0% or something .
What i mainly want is a player to be shot continuosly , without being knocked down by a critical shot .
Last post
Oh , i actually meant the crits from being hit alot in a short amount of time , but never mind . :roll:
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- 520 Views
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Last post by Armadyl5
Sat Mar 18, 2017 12:01 am
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- 5 Replies
- 643 Views
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Last post by renttis
Wed Mar 15, 2017 4:54 pm
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How to make a elevator?
Replies: 1
by
Xstrein » Sat Mar 04, 2017 11:44 am
First post
Hi guys, I want know how to make a elevator in the map editor, please ask as soon possible!
Last post
Aw.
This is so EASY.
You need an elevator (whatever it is), elevatormarkers, setting some stuff and that's all.
If you want a good example search the official TEMPLATE map. It has good examples with elevators and scripting.
- 1 Replies
- 336 Views
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Last post by Dumby Eggy
Sat Mar 04, 2017 7:15 pm
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Al Shooting at the Player
Replies: 1
by
Fnz » Fri Feb 24, 2017 6:07 pm
First post
i need a script that makes Bots aim and shoot at player it is like The New Tutorial map , i tried to make it work on other maps but i didn't work can anyone help me
Last post
You don't need any script , you need the knowledge of triggers... I can help you at p.m
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- 384 Views
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Last post by Shock
Fri Feb 24, 2017 9:15 pm
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Script for Profile
Replies: 6
by
DoranIsHere » Sat Jul 16, 2016 11:27 pm
First post
Hello, can someone give me a script that can change player profile(looking) when they spawn?
and can i do every player individual profile?
Thanks
-doran
Last post
The Game.GetPlayers() will return all players in game, PLAYERS, including bots... Bots don't have an IUser controlling them, so IPlayer.GetUser() can be null, that's why you need a failsafe for that
- 6 Replies
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Last post by ShutDownMan
Sun Feb 19, 2017 10:18 pm
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Shut's Scripts For Maps
Replies: 4
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ShutDownMan » Wed Aug 03, 2016 7:36 pm
First post
Hello people o/
I'm ShutDownMan and I am a script creator...
Some time ago A long time ago I decided to make a post with some scripts to help map makers with the script part, and this way make easier to create a good yet simple scripted map.
I know this post is a bit outdated (I decided to repost...
Last post
Thanks a lot for this scripts shut, you help a lot of map makers with it, it would be awesome if you continue your work !
- 4 Replies
- 1810 Views
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Last post by Tom78_78
Sun Jan 22, 2017 7:07 pm
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A team with powers
Replies: 1
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Heroes084 » Thu Jan 19, 2017 4:21 pm
First post
I need help to make a team that can regen and have other powers, for example: team 2 Regen, can do super jump etc. can somebody help me?
Last post
Exactly what things do you want the team 2 to do ? We can't help you if you're not more specific.
And also what's the map is about ?
- 1 Replies
- 400 Views
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Last post by Dumby Eggy
Thu Jan 19, 2017 9:17 pm
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