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Search found 455 matches

by JakSparro98
Fri Aug 18, 2017 1:31 pm
Forum: Answered ScriptAPI Topics
Topic: Disable Friendly Fire
Replies: 1
Views: 1889
Gender:

Re: Disable Friendly Fire

On D-Day map, they keep shooting teammates, lots of players dying by same team. I'm not sure if it is possible with scripts, but It would be great if it is possible Since bullet handling isn't available on the current SFD version we cannot know who fired that bullet and so preventing friendly fire....
by JakSparro98
Fri Aug 18, 2017 1:04 pm
Forum: Answered ScriptAPI Topics
Topic: delete corpses & gibs after few seconds
Replies: 10
Views: 5887
Gender:

Re: delete corpses & gibs after few seconds

The_JOKER wrote:
Fri Aug 18, 2017 2:20 am
It's Not exactly what I expected, but the problem is solved. thanks a lot
Maybe you expected that corpses and gibs are destroyed in x second from the moment they are created? If you like this other way of disposing objects I can change that, you decide.
by JakSparro98
Thu Aug 17, 2017 8:44 pm
Forum: ScriptAPI suggestions
Topic: Neverending rocketride
Replies: 6
Views: 3682
Gender:

Re: Neverending rocketride

Gurt wrote:
Thu Aug 17, 2017 7:58 pm
You can't reset the timer for the rocket.
At least, not today...
Can I ask brutal question rather than create a new topic talking of the same script feature? The question was: is weapon/bullet handling planned for the next update? or some way to record them through triggers?
by JakSparro98
Thu Aug 17, 2017 3:19 pm
Forum: Answered ScriptAPI Topics
Topic: delete corpses & gibs after few seconds
Replies: 10
Views: 5887
Gender:

Re: delete corpses & gibs after few seconds

no, It does remove player's corpses, but I want to delete Bot's Corpses and Gibs after few seconds I'm making D-Day map and u know, there are toooo many corpses. give me without respawn script unless they conflict together. You only need to add this piece of code at bottom of the script page: publi...
by JakSparro98
Thu Aug 17, 2017 1:48 pm
Forum: Answered ScriptAPI Topics
Topic: delete corpses & gibs after few seconds
Replies: 10
Views: 5887
Gender:

Re: delete corpses & gibs after few seconds

The_JOKER wrote:
Thu Aug 17, 2017 11:26 am
since corpses and gibs are making the map buggy,
is it able to delete after few seconds with script?
Let me guess, the previous script you requested to me doesn't remove corpses? I knew that gibbed parts aren't removed, I can include some script to your current respawn system to fix this.
by JakSparro98
Thu Aug 17, 2017 1:41 pm
Forum: Answered ScriptAPI Topics
Topic: New "Thread"
Replies: 10
Views: 5513
Gender:

Re: New "Thread"

O yea, it would be good if the AI could be executed in its own thread. Maybe it could be used with some attribute in a method that uses AI? Maybe like, Ai class should be its own thread, acting like an user and inputting stuff? Like in Unity 3d the APIs are not thread-safe, but this doesn't mean yo...
by JakSparro98
Wed Aug 16, 2017 2:12 pm
Forum: Answered ScriptAPI Topics
Topic: New "Thread"
Replies: 10
Views: 5513
Gender:

Re: New "Thread"

Oh, wow, something that lets us create "threads". I tried doing them via System.Threading.Thread, but it obviously gave permission error, as did System.Io things. I hope that we some day get a real way using i/o and some standardized ways of tasking, whatever is the plan now. Maybe we can use point...
by JakSparro98
Tue Aug 15, 2017 3:13 pm
Forum: Answered ScriptAPI Topics
Topic: need a script to respawn
Replies: 4
Views: 3512
Gender:

Re: need a script to respawn

The_JOKER wrote:
Tue Aug 15, 2017 11:23 am
can u separate team1 and team2 spawn point?
Updated the download above with team 1 and team 2 different spaw npoint, now you have to also add an ID to the ScriptTrigger (Team1SpawnPoint or Team2SpawnPoint) to set spawn point for team 1 or team 2.
by JakSparro98
Mon Aug 14, 2017 10:23 pm
Forum: Answered ScriptAPI Topics
Topic: need a script to respawn
Replies: 4
Views: 3512
Gender:

Re: need a script to respawn

I need a script to respawn in 15 second. * I Only need script that respawn! don't give me death counter or any other gamemodes!* I'm trying to make objective map that end a game with script. so its not death match. and I need to move respawn point later so make it able to spawn on player spawn poin...
by JakSparro98
Sat Aug 12, 2017 11:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Server list isn't manually scroll-able with LMB
Replies: 2
Views: 1871
Gender:

Re: Server list isn't manually scroll-able with LMB

I can see this kind of things on pretty all the scrollable panels in the game menù, like for customize key bindings, server hosting options, etc... I didn't remember if the mouse click to scroll did ever worked in prevous versions, but certanly it will needs to be possible to drag if it's not implem...
by JakSparro98
Sat Aug 12, 2017 12:57 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Enhancements in player visualization
Replies: 5
Views: 3756
Gender:

Enhancements in player visualization

My suggestions are simpler than the title I used for this thread (it does not make justice to the ideas but I'm too tired to try find some better), one consists of removing the arrows we see when a player is outside the camera borders when the SetNametagVisible command is set to false. Also I was th...
by JakSparro98
Fri Aug 11, 2017 8:03 pm
Forum: Answered Technical Topics
Topic: Automatic port-forwarding not working on the separate server application
Replies: 3
Views: 2453
Gender:

Re: Automatic port-forwarding not working on the separate server application

Yes, but he's having problem only with the dedicated server, the normal client hosting seems to be ok, that's strange. You could just check if on the server side there's the automatic portforwarding enabled, but I think there's since the hosting options are shared between client and dedicated server...
by JakSparro98
Thu Aug 10, 2017 8:41 pm
Forum: Answered ScriptAPI Topics
Topic: Wizards Mod
Replies: 3
Views: 2839
Gender:

Re: Wizards Mod

I tried to used the wizards mod only for it to tell me there was an error and the script was going to be disabled. I was wondering if anyone could help me? Is there an updated version or did i do something wrong? It wont work since the mod was for an older version of the game so unless they update ...
by JakSparro98
Thu Aug 10, 2017 8:03 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Slots?!?!?!
Replies: 36
Views: 16466
Gender:

Re: More Slots?!?!?!

Morpheus wrote:
Thu Aug 10, 2017 1:12 pm
What about the other
players in the server? Will they be kicked when the maps that have the "max players per map" turn up?
Not exactly, I was thinking like this will make the map not selectable if the players requirement is not satisfied.
by JakSparro98
Wed Aug 09, 2017 11:50 pm
Forum: Solved Bugs
Topic: Problem in Map Editor
Replies: 2
Views: 1899
Gender:

Re: Problem in Map Editor

I have a trouble with map editor. No icons in object explorer menu. It is impossible to use. :cry: Windows Vista 32bit Alpha 1.3.4c build This issue happens to me very often, but after a couple of seconds the icons are loaded, this behavior was introduced with the editor's cache system. Anyway if t...
by JakSparro98
Wed Aug 09, 2017 8:20 pm
Forum: Answered Technical Topics
Topic: My port forwarding isn't working
Replies: 3
Views: 2486
Gender:

Re: My port forwarding isn't working

If you followed the KliPeH's guide and nothing changed, make sure you do not have firewall enabled or if it is active and you do not want to disable it just check if SFD is in the firewall list to allow traffic in both directions (Incoming and outgoing).
by JakSparro98
Wed Aug 09, 2017 8:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Slots?!?!?!
Replies: 36
Views: 16466
Gender:

Re: More Slots?!?!?!

If something like that will ever be implemented, I would suggest adding some kind of "max players per map" option to partly save the gameplay of that map in particular, I said partly because you could always change it in the editor as you want, since we are not allowed to lock our maps...
by JakSparro98
Sat Jul 29, 2017 2:16 pm
Forum: Answered Technical Topics
Topic: Deactivation of the accent keys.
Replies: 3
Views: 2298
Gender:

Re: Deactivation of the accent keys.

Gurt wrote:
Sat Jul 29, 2017 11:26 am
Alt+Shift swap keyboard layout if you have multiple installed. You can notice this behaviour in other programs too. Restarting the program to get the correct layout is sometimes required.
Never know about this shortcut for swapping keyboards, thanks, now I am aware.
by JakSparro98
Sat Jul 29, 2017 12:09 am
Forum: Answered Technical Topics
Topic: Deactivation of the accent keys.
Replies: 3
Views: 2298
Gender:

Re: Deactivation of the accent keys.

Me too I'm experiencing the same problem from a bit of time.
by JakSparro98
Tue Jul 25, 2017 10:13 pm
Forum: Answered ScriptAPI Topics
Topic: Jittery Movement using SetLinearVelocity
Replies: 4
Views: 3031
Gender:

Re: Jittery Movement using SetLinearVelocity

Can you please post your code so I can investigate the issue?