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Search found 455 matches
- Fri Aug 18, 2017 1:31 pm
- Forum: Answered ScriptAPI Topics
- Topic: Disable Friendly Fire
- Replies: 1
- Views: 1889
- Gender:
Re: Disable Friendly Fire
On D-Day map, they keep shooting teammates, lots of players dying by same team. I'm not sure if it is possible with scripts, but It would be great if it is possible Since bullet handling isn't available on the current SFD version we cannot know who fired that bullet and so preventing friendly fire....
- Fri Aug 18, 2017 1:04 pm
- Forum: Answered ScriptAPI Topics
- Topic: delete corpses & gibs after few seconds
- Replies: 10
- Views: 5887
- Gender:
- Thu Aug 17, 2017 8:44 pm
- Forum: ScriptAPI suggestions
- Topic: Neverending rocketride
- Replies: 6
- Views: 3682
- Gender:
Re: Neverending rocketride
At least, not today...
Can I ask brutal question rather than create a new topic talking of the same script feature? The question was: is weapon/bullet handling planned for the next update? or some way to record them through triggers?
- Thu Aug 17, 2017 3:19 pm
- Forum: Answered ScriptAPI Topics
- Topic: delete corpses & gibs after few seconds
- Replies: 10
- Views: 5887
- Gender:
Re: delete corpses & gibs after few seconds
no, It does remove player's corpses, but I want to delete Bot's Corpses and Gibs after few seconds I'm making D-Day map and u know, there are toooo many corpses. give me without respawn script unless they conflict together. You only need to add this piece of code at bottom of the script page: publi...
- Thu Aug 17, 2017 1:48 pm
- Forum: Answered ScriptAPI Topics
- Topic: delete corpses & gibs after few seconds
- Replies: 10
- Views: 5887
- Gender:
Re: delete corpses & gibs after few seconds
Let me guess, the previous script you requested to me doesn't remove corpses? I knew that gibbed parts aren't removed, I can include some script to your current respawn system to fix this.
- Thu Aug 17, 2017 1:41 pm
- Forum: Answered ScriptAPI Topics
- Topic: New "Thread"
- Replies: 10
- Views: 5513
- Gender:
Re: New "Thread"
O yea, it would be good if the AI could be executed in its own thread. Maybe it could be used with some attribute in a method that uses AI? Maybe like, Ai class should be its own thread, acting like an user and inputting stuff? Like in Unity 3d the APIs are not thread-safe, but this doesn't mean yo...
- Wed Aug 16, 2017 2:12 pm
- Forum: Answered ScriptAPI Topics
- Topic: New "Thread"
- Replies: 10
- Views: 5513
- Gender:
Re: New "Thread"
Oh, wow, something that lets us create "threads". I tried doing them via System.Threading.Thread, but it obviously gave permission error, as did System.Io things. I hope that we some day get a real way using i/o and some standardized ways of tasking, whatever is the plan now. Maybe we can use point...
- Tue Aug 15, 2017 3:13 pm
- Forum: Answered ScriptAPI Topics
- Topic: need a script to respawn
- Replies: 4
- Views: 3512
- Gender:
- Mon Aug 14, 2017 10:23 pm
- Forum: Answered ScriptAPI Topics
- Topic: need a script to respawn
- Replies: 4
- Views: 3512
- Gender:
Re: need a script to respawn
I need a script to respawn in 15 second. * I Only need script that respawn! don't give me death counter or any other gamemodes!* I'm trying to make objective map that end a game with script. so its not death match. and I need to move respawn point later so make it able to spawn on player spawn poin...
- Sat Aug 12, 2017 11:55 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Server list isn't manually scroll-able with LMB
- Replies: 2
- Views: 1871
- Gender:
Re: Server list isn't manually scroll-able with LMB
I can see this kind of things on pretty all the scrollable panels in the game menù, like for customize key bindings, server hosting options, etc... I didn't remember if the mouse click to scroll did ever worked in prevous versions, but certanly it will needs to be possible to drag if it's not implem...
- Sat Aug 12, 2017 12:57 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Enhancements in player visualization
- Replies: 5
- Views: 3756
- Gender:
Enhancements in player visualization
My suggestions are simpler than the title I used for this thread (it does not make justice to the ideas but I'm too tired to try find some better), one consists of removing the arrows we see when a player is outside the camera borders when the SetNametagVisible command is set to false. Also I was th...
- Fri Aug 11, 2017 8:03 pm
- Forum: Answered Technical Topics
- Topic: Automatic port-forwarding not working on the separate server application
- Replies: 3
- Views: 2453
- Gender:
Re: Automatic port-forwarding not working on the separate server application
Yes, but he's having problem only with the dedicated server, the normal client hosting seems to be ok, that's strange. You could just check if on the server side there's the automatic portforwarding enabled, but I think there's since the hosting options are shared between client and dedicated server...
- Thu Aug 10, 2017 8:41 pm
- Forum: Answered ScriptAPI Topics
- Topic: Wizards Mod
- Replies: 3
- Views: 2839
- Gender:
Re: Wizards Mod
I tried to used the wizards mod only for it to tell me there was an error and the script was going to be disabled. I was wondering if anyone could help me? Is there an updated version or did i do something wrong? It wont work since the mod was for an older version of the game so unless they update ...
- Thu Aug 10, 2017 8:03 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Slots?!?!?!
- Replies: 36
- Views: 16466
- Gender:
- Wed Aug 09, 2017 11:50 pm
- Forum: Solved Bugs
- Topic: Problem in Map Editor
- Replies: 2
- Views: 1899
- Gender:
Re: Problem in Map Editor
I have a trouble with map editor. No icons in object explorer menu. It is impossible to use. :cry: Windows Vista 32bit Alpha 1.3.4c build This issue happens to me very often, but after a couple of seconds the icons are loaded, this behavior was introduced with the editor's cache system. Anyway if t...
- Wed Aug 09, 2017 8:20 pm
- Forum: Answered Technical Topics
- Topic: My port forwarding isn't working
- Replies: 3
- Views: 2486
- Gender:
Re: My port forwarding isn't working
If you followed the KliPeH's guide and nothing changed, make sure you do not have firewall enabled or if it is active and you do not want to disable it just check if SFD is in the firewall list to allow traffic in both directions (Incoming and outgoing).
- Wed Aug 09, 2017 8:04 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Slots?!?!?!
- Replies: 36
- Views: 16466
- Gender:
Re: More Slots?!?!?!
If something like that will ever be implemented, I would suggest adding some kind of "max players per map" option to partly save the gameplay of that map in particular, I said partly because you could always change it in the editor as you want, since we are not allowed to lock our maps...
- Sat Jul 29, 2017 2:16 pm
- Forum: Answered Technical Topics
- Topic: Deactivation of the accent keys.
- Replies: 3
- Views: 2298
- Gender:
Re: Deactivation of the accent keys.
Never know about this shortcut for swapping keyboards, thanks, now I am aware.
- Sat Jul 29, 2017 12:09 am
- Forum: Answered Technical Topics
- Topic: Deactivation of the accent keys.
- Replies: 3
- Views: 2298
- Gender:
Re: Deactivation of the accent keys.
Me too I'm experiencing the same problem from a bit of time.
- Tue Jul 25, 2017 10:13 pm
- Forum: Answered ScriptAPI Topics
- Topic: Jittery Movement using SetLinearVelocity
- Replies: 4
- Views: 3031
- Gender:
Re: Jittery Movement using SetLinearVelocity
Can you please post your code so I can investigate the issue?