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Search found 131 matches

by Wozenbelt
Wed Jun 15, 2016 1:39 am
Forum: Superfighters Deluxe
Topic: What motivates you to play?
Replies: 22
Views: 13590
Gender:

Re: What motivates you to play?

The glitches keep me going!
by Wozenbelt
Wed Jun 15, 2016 1:35 am
Forum: Superfighters Deluxe
Topic: Fan Art!!! UPDATED
Replies: 16
Views: 9387
Gender:

Re: Fan Art!!!

The devs' emails can be found on the About Us page on the Mytho website. If you click their colored names, you'll be sent to a link that lets you email them. Secondly, there is no Fan Art page. Not many people make fan art for this game yet. The Concept Art and Posters section Scarface was referring...
by Wozenbelt
Tue Jun 14, 2016 7:05 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 18428
Gender:

Re: Unavoidable smash.

@Zyfex I'm pretty sure you can do it faster, but you have to cancel the attack probably 1 frame after the melee weapon hitbox activates (which is possible), so it's really hard. Let's call it an advanced technique, I don't think it should be "fixed" or anything. Interesting idea, but I think you sh...
by Wozenbelt
Tue Jun 14, 2016 11:35 am
Forum: Superfighters Deluxe
Topic: Fan Art!!! UPDATED
Replies: 16
Views: 9387
Gender:

Re: Fan Art!!!

Whoa, this art is crazy good! Brown, you've got some real talent.
by Wozenbelt
Sun Jun 12, 2016 8:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 187
Views: 107778
Gender:

Re: Costume Ideas and Suggestions

Ultimate,
I thought it would make more sense to just post the picture here instead of making everyone who wants to know what Japanese geta are "look it up". It's more convenient this way, yeah?
Here they are:


Image
by Wozenbelt
Sat Jun 11, 2016 3:32 pm
Forum: Superfighters Deluxe
Topic: Client side vs. Server side
Replies: 8
Views: 4788
Gender:

Re: Client side vs. Server side

This is what boggles my mind in so many levels. I can't simply understand how players can adapt to this delay (1 second as you say? Even 200 ms is very problematic for some.). What is this fighting game if I may ask? As I said in another similar thread (this has already been discussed) once we adde...
by Wozenbelt
Mon May 16, 2016 5:18 am
Forum: Solved Bugs
Topic: Quick Swapping/Melee Locking with Makeshift Weapons
Replies: 3
Views: 2681
Gender:

Re: Quick Swapping/Melee Locking with Makeshift Weapons

As soon as the weapon breaks, start mashing F to pick up the nearest makeshift weapon.
by Wozenbelt
Mon May 16, 2016 4:35 am
Forum: Solved Bugs
Topic: Quick Swapping/Melee Locking with Makeshift Weapons
Replies: 3
Views: 2681
Gender:

Quick Swapping/Melee Locking with Makeshift Weapons

If you swing with a melee weapon and break it with that swing, you can pick up a makeshift weapon and have it out in that same swing. Your animation is also reset to its first frame, so you can lock yourself in the swing animation with enough makeshift weapons around. Here's some video evidence: htt...
by Wozenbelt
Sun May 15, 2016 1:41 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35435
Gender:

Re: Pre-alpha 1.9.0 is out!

I was gonna write a wall of text about my thoughts on the update, but I didn't think it would be worth the effort. Basically, the only things I don't like about this update are the aesthetic changes. They all look really bad and ridiculous, and I wish that they would change back. The female fighter ...
by Wozenbelt
Fri May 06, 2016 4:42 am
Forum: Solved Bugs
Topic: teleporting rocket riders
Replies: 2
Views: 2552
Gender:

Re: teleporting rocket riders

After witnessing this bug, I can testify to its strangeness. The rider isn't at all where their image says they are, and so you don't actually know how to avoid them.
by Wozenbelt
Sat Apr 30, 2016 6:32 pm
Forum: Solved Bugs
Topic: can jump with standing jab
Replies: 1
Views: 1882
Gender:

can jump with standing jab

If you press the punch button very quickly after you jump, you will do a standing punch and an aerial punch. Only one hitbox is produced. It also works with kick. If this is by design, it is very weird.
EDIT: The bug cannot be performed in the map editor.

https://www.youtube.com/watch?v=9MVdwctTru4
by Wozenbelt
Sat Apr 30, 2016 6:09 pm
Forum: By design
Topic: Bypassing slam/kick cooldown by using platforms/objects
Replies: 14
Views: 8440
Gender:

Re: Bypassing slam/kick cooldown by using platforms/objects

The reason for the "kneel-landing" was that jump kicks were being spammed. There was pretty much no reason to use any other attack. The threshold for how far you need to fall to kneel-land was put there deliberately so you wouldn't be slowed down if you just wanted to drop down from,say, a crate an...
by Wozenbelt
Sat Apr 30, 2016 5:53 pm
Forum: By design
Topic: Bypassing slam/kick cooldown by using platforms/objects
Replies: 14
Views: 8440
Gender:

Re: Bypassing slam/kick cooldown by using platforms/objects

Well, a is true, but b isn't. On the contrary, we want to encourage hit-n'-run tactics. We want people to move around and look for opportunities in the environment, not just stand there punching each other. I've been wondering about this decision, though. If you don't want players to stand still pu...
by Wozenbelt
Sat Apr 30, 2016 4:29 pm
Forum: Solved Bugs
Topic: [SOLVED] Walldiving + slamming is not counterable
Replies: 23
Views: 11958
Gender:

Re: Walldiving + slamming is not counterable

Player1 wrote:All you have to do is the roll.
When you tech the walldive, you're still in range of their next dive, and you get hit again.
by Wozenbelt
Sat Apr 23, 2016 4:36 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Special ammo
Replies: 35
Views: 22651
Gender:

Re: Planned feature: Special ammo

Poison is a little bit unrealistic because the bullet is to fast to... oh bullets do not penetrate fighters so ok, but how about full-metall-jacket ammo which deals extra damage and penetrates one target? I think concerns of realism should be left out of a discussion that includes bouncing bullets,...
by Wozenbelt
Sun Apr 17, 2016 10:09 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Interactions w/ Cover
Replies: 6
Views: 4081
Gender:

Re: New Interactions w/ Cover

In that case, I hope you guys revisit the idea at a later, more convenient time. It'd be really fun, I think.
by Wozenbelt
Sun Apr 17, 2016 12:37 am
Forum: Other Games
Topic: What other games you play?
Replies: 25
Views: 18100
Gender:

Re: What other games you play?

I play Superfighters classic, Barbarian Onslaught: Secret of Steel, Barbarian Onslaught, Multiplayer Test Demo, Roller Boaster, the occasional Landlord III, and iDOLM@STER.
by Wozenbelt
Thu Apr 14, 2016 3:54 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269461
Gender:

Re: Small Suggestions topic

heavy pistol suggestion I feel like this sort of weapon wouldn't add much in terms of diversity to the weapon pool. Like you said, there would be more sidearms, but we already have a good amount of semiautomatic pistols, like the pistol, the silenced pistol, revolver, and magnum. Also, the heavy pi...
by Wozenbelt
Mon Apr 11, 2016 2:37 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Melee Weapon Idea: Umbrella
Replies: 7
Views: 4663
Gender:

Re: Melee Weapon Idea: Umbrella

Surely a fun idea, but I think this weapon would fit best as something like a makeshift weapon. Umbrellas are very fragile, and smacking one against a wall with the might of a Superfighter a few times would likely break it. It wouldn't have the durability of any of the sheath-able melee weapons.
by Wozenbelt
Sat Apr 09, 2016 9:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fix the Sniper: A formal request
Replies: 24
Views: 12289
Gender:

Re: Fix the Sniper: A formal request

Just because we don't give the sniper bullets arbitrary gamey rules, it doesn't mean it's 'broken'. If we were to give the projectile different stats depending on how long it has traveled (which I don't think we need to), I would want a visual clue as to what's happening, because it's an abstract c...