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Search found 233 matches

by Sree
Mon Feb 18, 2019 7:08 am
Forum: General
Topic: What Motivates You?
Replies: 9
Views: 7120
Gender:

Re: What Motivates You?

wow lmao, what motivates me to play video games is because I am not good at any sports
by Sree
Thu Feb 07, 2019 6:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Wait for free slot
Replies: 2
Views: 2276
Gender:

Re: Wait for free slot

This could be a cool addition, I think it should work something like a queue. for example, if a server is full and I join the queue, it would display how many players are currently in the queue and my place in the queue, and when there is a free slot in the server, the first in the queue will be the...
by Sree
Tue Jan 29, 2019 3:26 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Superfighters Deluxe - LocalStorage and SharedStorage
Replies: 6
Views: 5049
Gender:

Re: Superfighters Deluxe - LocalStorage

I have used really, really much time making maps and scripts during these few years. It just doesn't feel worth anymore with no one playing them. I hope I could make some content that could bring more players to the game but I don't know if it's going to help at all. new community content may not b...
by Sree
Fri Jan 25, 2019 12:10 pm
Forum: Superfighters Deluxe Custom Maps
Topic: [Maps by Armolitskiy]
Replies: 8
Views: 7118
Gender:

Re: [Maps by Armolitskiy]

there is absolutely no reason to hate the workshop, forums is not the suitable place to share your maps [...] Forums is a suitable place to share your maps, there's even an entire category dedicated to map-sharing. I myself have shared maps/scripts in the forums, but the forums allowing it does not...
by Sree
Fri Jan 25, 2019 8:20 am
Forum: Superfighters Deluxe Custom Maps
Topic: [Maps by Armolitskiy]
Replies: 8
Views: 7118
Gender:

Re: [Maps by Armolitskiy]

there is absolutely no reason to hate the workshop, forums is not the suitable place to share your maps. moreover, you can update your items in workshop directly through the map editor itself and the map/script's consumers (subscribers) can also update it without having to redownload the map.
by Sree
Thu Jan 24, 2019 8:29 am
Forum: Answered ScriptAPI Topics
Topic: How do I properly use AimVector?
Replies: 1
Views: 1955
Gender:

Re: How do I properly use AimVector?

You forgot the parenthesis after GetWorldPosition, that is the reason for the error.
by Sree
Wed Jan 16, 2019 8:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 4606
Gender:

Re: What about client-sided debris?

Del Poncho wrote:
Wed Jan 16, 2019 8:13 pm
The point is that there is no need for information transfer about the debris, other than when it is created.
in that case, whenever the debris is moved or destroyed on 1 client's pc, it wouldn't be updated on the server or other clients.
by Sree
Wed Jan 16, 2019 7:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 4606
Gender:

Re: What about client-sided debris?

player movement or any mechanic being client sided doesn't mean there isn't streaming of data between the server and client. server side movement only makes it so the player's position is updated after the server confirms it, data is still being transferred there and the same goes for client sided d...
by Sree
Sun Jan 13, 2019 7:20 pm
Forum: General
Topic: Enters SF Discord bot
Replies: 2
Views: 6296
Gender:

Enters SF Discord bot

Hello, ehm hopefully I don't get warned for not giving a descriptive title to the thread, but yeah this thread is about a discord bot I am working on. so.. what is the bot for? the bot can kick, ban, mute members, prune messages and perform a whole lot of administrative commands! well uhm yeah any b...
by Sree
Wed Jan 09, 2019 2:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
Replies: 13
Views: 9056
Gender:

Re: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME

Yes please, spread the word! Server side movement is ridiculous and must be stopped.

turned off server movement in my server and the chances of me getting grab killed got reduced by 50% (REAL)
by Sree
Fri Jan 04, 2019 12:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 4184
Gender:

Re: Why Doesn't The Molotov Stun Players?

No! No! Grenades stunning players was an absolutely cancerous addition and adding this will add to that fucking cancer!
by Sree
Wed Jan 02, 2019 8:18 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 3721
Gender:

Re: Any way to check what weapon the player is holding?

Though it didn't work as I expected - instead the code runs if the player is holding anything else than the weapon I want. Fixed by using "else". If you had any knowledge of the language, You'd know that you could the achieve the same by just making the conditional statement check for false instead...
by Sree
Wed Jan 02, 2019 4:08 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 3721
Gender:

Re: Any way to check what weapon the player is holding?

Just go through the API Documentation please, If you feel like you didn't understand something in the documentation then learn C#
by Sree
Mon Dec 31, 2018 8:05 pm
Forum: Superfighters Deluxe
Topic: Piracy
Replies: 17
Views: 10022
Gender:

Re: Piracy

Is there still any way for them to make their own authentication process? Like maybe using some external software that checks if your steam account is legit? not sure about that myself but this is the steamwork's api documentation on user authentication if you are interested. https://partner.steamg...
by Sree
Mon Dec 31, 2018 7:47 pm
Forum: Superfighters Deluxe
Topic: Piracy
Replies: 17
Views: 10022
Gender:

Re: Piracy

How the hell can these guys join online servers anyway? I didn’t even think that was possible. because like you said, they aren't using any authentication service to stop a player from having online access to the game without a key. I understand why they don't want to integrate too much of steamwor...
by Sree
Fri Dec 28, 2018 7:32 pm
Forum: Answered ScriptAPI Topics
Topic: How to get a player's FacingDirection?
Replies: 5
Views: 4325
Gender:

Re: How to get a player's FacingDirection?

Ol1vver wrote:
Fri Dec 28, 2018 6:40 pm
How do I get the number and use it to get the player's FacingDirection?
I'm pretty sure I've already answered those..
by Sree
Thu Dec 27, 2018 9:13 pm
Forum: Answered ScriptAPI Topics
Topic: How to get a player's FacingDirection?
Replies: 5
Views: 4325
Gender:

Re: How to get a player's FacingDirection?

ply.FacingDirection property will either return 1 or -1, 1 for right and -1 for left.
by Sree
Thu Dec 27, 2018 11:08 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Recovery Roll System and Quick Roll Nerf should be abolished
Replies: 39
Views: 21537
Gender:

Re: Recovery Roll System and Quick Roll Nerf should be abolished

Everyone can pretty much access these combos if they know how to initiate them. You also stated that "combos aren't meta because every player gets to execute them", and that's where you're wrong. See, most of SFD playerbase right now are the veterans and they know how to do such combos. Saying that...
by Sree
Mon Dec 24, 2018 5:03 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 272584
Gender:

Re: Small Suggestions topic

that would look absolutely rediculous. like the way you spelt ridiculous ha.. kiddin however I doubt if it will be possible to remove gores, gibs in sfd are physical objects, if there is an option that hides all these gibs for a specific player then it should be done to everybody else, because thes...
by Sree
Sun Dec 23, 2018 4:01 pm
Forum: ScriptAPI suggestions
Topic: Providing a more precise target of where the script crashed
Replies: 4
Views: 3962
Gender:

Re: Providing a more precise target of where the script crashed

I can assume that it was a way too simple example where every compiler will tell you that the variable is not initialized, what I'm trying to say is that if the error occurs at runtime, because of some logic mistakes, where the map/script is shared on Steam, an user won't be able to report you an e...