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Search found 273 matches

by Splinter
Sun Apr 24, 2016 11:37 pm
Forum: Superfighters Deluxe
Topic: Rank your player stats
Replies: 43
Views: 22715
Gender:

Rank your player stats

I thought it would be fun to see how you guys describe your play style or your player abilities. I made 4 different categories, and 3 different play styles: Guns - Your aim accuracy, and ability to predict dodges and bullet deflection to successfully hit your target. Melee - Your ability in melee, a...
by Splinter
Sun Apr 17, 2016 4:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 272137
Gender:

Re: Small Suggestions topic

It would be nice to have a server command to reset the score counter. For example, I was playing 1v1v1 with friends and whoever got 5 victories first, won, but one of them disconnected them at some point, so I had to re-host.
by Splinter
Thu Apr 14, 2016 11:58 pm
Forum: Superfighters Deluxe
Topic: Screenshot of Devs Game in Lobby
Replies: 6
Views: 4289
Gender:

Re: Screenshot of Devs Game in Lobby

Ghost activity detected...
Aw... I thought it would be released maybe this weekend.
by Splinter
Tue Apr 12, 2016 4:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Introducing the female character
Replies: 25
Views: 13686
Gender:

Re: Introducing the female character

Ugh, am I the only one who can't access that link?? Can someone post the image in-line please? Like, embedded in the post.
by Splinter
Mon Apr 11, 2016 6:04 pm
Forum: Answered Technical Topics
Topic: Running SFD without needing an administrator privileges
Replies: 3
Views: 2674
Gender:

Re: Running SFD without needing an administrator privileges

Wait, you mean admin rights are not needed because the game saves configs (such as character profile and game default settings) in an user documents folder, which doesn't require admin rights? Because unless I run the game as admin, the game displays a red error message when I try to change my chara...
by Splinter
Mon Apr 11, 2016 5:55 pm
Forum: Superfighters Deluxe
Topic: The Subtle Comedy of SFD
Replies: 5
Views: 3920
Gender:

Re: The Subtle Comedy of SFD

Do you mean the *BG*dirt02f, with the skull? I think Mortimer might be a reference to For a Few Dollars More, he's a bounty hunter, that's why he "sells coffins" (kills people) in the game. :D One thing that I love is the name of the city where the game takes place. "Sunny City", it's a little ironi...
by Splinter
Sun Apr 10, 2016 6:33 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Mobility abuse (ladders and portals)
Replies: 8
Views: 5175
Gender:

Re: Mobility abuse (ladders and portals)

I also haven't encountered any ladder "abuse" which seemed unreasonable or unfair, could someone give a specific example? Well, you can kinda "double jump" if there's a ladder close, making unpredictable movements sometimes. Also you can abuse jump attacks if you grab ladders (to avoid crouching wh...
by Splinter
Sun Apr 10, 2016 6:19 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fix the Sniper: A formal request
Replies: 24
Views: 12419
Gender:

Re: Fix the Sniper: A formal request

I agree that sniper is not very powerful as it should be, but I don't think it's better in close range. It's easier to hit, but in a greater distance, you're much safer from melee weapons, shotguns and other dangers. One thing that could make it A LOT better, is making sniper and magnum shots take m...
by Splinter
Fri Apr 08, 2016 9:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blocks, grabs, gunning - An overhaul
Replies: 12
Views: 7269
Gender:

Re: Blocks, grabs, gunning - An overhaul

Blocking the way it is today already has a "counter", which is standing still for a brief moment and punching right when the block ends. It's tricky sometimes but standing still is one of the 3 elements of the "rock paper scissors". That's why I think grabs and throws are not very necessary, althoug...
by Splinter
Fri Apr 08, 2016 4:31 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Mobility abuse (ladders and portals)
Replies: 8
Views: 5175
Gender:

Mobility abuse (ladders and portals)

I think ladders and portals are extremely abusable. You can jump attack, grab a ladder, climb down and attack again, roll, jump attack, grab ladder, go to upper floor, etc. It's insane how fast someone can go to another floor without any consequences. You can kinda "camp" in a lower floor while hold...
by Splinter
Fri Apr 08, 2016 4:23 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blocks, grabs, gunning - An overhaul
Replies: 12
Views: 7269
Gender:

Re: Blocks, grabs, gunning - An overhaul

Good post, Lunatic... I have a few opinions about your ideas: -The weapon health part is my favourite in this topic. But I don't think katana should have less durability. In my opinion, katana should remain as the best melee weapon, always, in every aspect. The only bad thing about it, is being rare...
by Splinter
Fri Apr 08, 2016 12:39 am
Forum: Superfighters Deluxe
Topic: A step towards a better community: Introducing the Scrub
Replies: 41
Views: 27227
Gender:

Re: A step towards a better community: Introducing the Scrub

This is a cool idea, but if you implement it, I think you could compensate it just a little bit in some cases. For example, when you shoot with a magnum, it feels like an eternity to me before I'm able to sprint again, I think it's almost 2 seconds. If you miss (which is not that hard against a play...
by Splinter
Fri Apr 08, 2016 12:31 am
Forum: Superfighters Deluxe
Topic: Will there be a way to defend yourself against multiple opponents?
Replies: 21
Views: 11740
Gender:

Re: Will there be a way to defend yourself against multiple opponents?

What if a player become immune to stuns for a short time like you said, and mashes attack button? He would be in a sort of berserk mode, seems a little unfair. Maybe you get knocked down after 4-5 really quick punches (in a period of time only possible with 2 players hitting you), then you can roll ...
by Splinter
Thu Apr 07, 2016 12:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea for controls on Xbox 360 controller
Replies: 3
Views: 3482
Gender:

Idea for controls on Xbox 360 controller

Gurt said there was going to be controller support, so I'd like to share this idea which I had the other day. There are a loooot of key inputs in SFD, so hopefully this idea could be useful: http://compass.xbox.com/assets/27/40/2740971b-1f03-4cad-9a3b-5ff0e287a87e.jpg?n=xbox-360-wired-controller_hub...
by Splinter
Thu Apr 07, 2016 12:23 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Campaigns
Replies: 67
Views: 43587
Gender:

Re: Major feature: Campaigns

TheOriginalCj wrote:I want this game to have a campaign that insults players who pick the easiest difficulty. I think it would be a hilarious way to troll players.
Some old games do that, like Streets of Rage, Twisted Metal and Doom. Cool idea!
by Splinter
Thu Apr 07, 2016 12:18 am
Forum: Superfighters Deluxe
Topic: A step towards a better community: Introducing the Scrub
Replies: 41
Views: 27227
Gender:

Re: A step towards a better community: Introducing the Scrub

Stamina being on forces players to manage their energy so that they can't be caught. I used to get caught in melee that I didn't want to deal with because I sprinted everywhere. Now I just jog everywhere and sprint when I find it necessary. People can't catch me, I'm never up shit creak without a p...
by Splinter
Wed Apr 06, 2016 6:46 pm
Forum: Superfighters Deluxe
Topic: A step towards a better community: Introducing the Scrub
Replies: 41
Views: 27227
Gender:

Re: A step towards a better community: Introducing the Scrub

I guess I could share something I read, I think it was on a League of Legends article. It was about "OP" or "Overpowered". What is OP? Some people think that "OP" is everything that's too strong. If that was the case, bazooka, grenade launcher and flamethrower would all be OP, but I don't think any ...
by Splinter
Wed Apr 06, 2016 6:11 pm
Forum: Superfighters Deluxe
Topic: SFD in consoles?
Replies: 7
Views: 5349
Gender:

Re: SFD in consoles?

But I think they were considering to make a control system for the game to be compatible with controllers, weren't they? If yes, I had some ideas on how to fit so many keys in a controller.
by Splinter
Wed Apr 06, 2016 12:46 am
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Parachute
Replies: 13
Views: 10103
Gender:

Re: Planned feature: Parachute

Melee while using the chute sure sounds fun, makes sense to me if you're free falling.
by Splinter
Tue Apr 05, 2016 11:39 pm
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Parachute
Replies: 13
Views: 10103
Gender:

Re: Planned feature: Parachute

Melee?? Wow. Here's a little inspiration for a campaign mini boss (edit: starts at 2:25):

https://youtu.be/hnFCv6uAGb8?t=147

edit 2: not saying it should be a machine, but it would be cool to fight someone or something during a parachute fall.