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Search found 172 matches
- Sun Jan 16, 2022 12:23 pm
- Forum: Superfighters Deluxe
- Topic: Took my time to check back here
- Replies: 5
- Views: 2740
- Gender:
Re: Took my time to check back here
Yeah, you missed a lot of stuff indeed; new mechanics (throw & grab), official zombie maps, more scripting power, the steam release and melee nerf, campaigns, the dying community, hackers & DDoS attacks and more. A lot of things changed since then and SFD was better long time ago (especially the pla...
- Wed Dec 08, 2021 4:01 pm
- Forum: Superfighters Deluxe
- Topic: Superfighters Deluxe Steam on Linux (Tutorial)
- Replies: 3
- Views: 4433
- Gender:
Re: Superfighters Deluxe Steam on Linux (Tutorial)
Recently I bought a VPS running Ubuntu to host servers in SFD, so I decided to write a small "guide" to host dedicated servers without Steam . You can't play SFD without Steam. Run the following commands sudo apt update sudo apt install wine-stable sudo apt instal winetricks Now let's install .NET a...
- Sun Nov 21, 2021 1:50 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 106122
- Gender:
Re: Small visual suggestions
too good to be true
- Sun Oct 24, 2021 6:15 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: Amethyst
- Replies: 10
- Views: 4241
- Gender:
Re: Amethyst
@Heapons is now part of the family
- Sun Sep 05, 2021 8:52 am
- Forum: Superfighters Deluxe
- Topic: Is there a decade update coming?(10 years anniversary)
- Replies: 22
- Views: 7858
- Gender:
Re: Is there a decade update coming?(10 years anniversary)
another decade later..
- Sat Sep 04, 2021 3:19 pm
- Forum: Superfighters Deluxe
- Topic: Is there a decade update coming?(10 years anniversary)
- Replies: 22
- Views: 7858
- Gender:
- Fri Sep 03, 2021 9:53 am
- Forum: Superfighters Deluxe
- Topic: Is there a decade update coming?(10 years anniversary)
- Replies: 22
- Views: 7858
- Gender:
Re: Is there a decade update coming?
3/10 IGN - there's no hair expansion yet.
Jokes aside, an anniversary update would be really cool despite the current state of the game. Surprise us, Alexander .
Jokes aside, an anniversary update would be really cool despite the current state of the game. Surprise us, Alexander .
- Wed Sep 01, 2021 1:30 pm
- Forum: Superfighters Deluxe
- Topic: Competetive Server
- Replies: 14
- Views: 7978
- Gender:
Re: Competetive Server
It depends what do you mean by "competitive". A simple gamemode where the player with most kills gets a reward (still luck based), or a skilled server? I think android7 focused on the former, but I agree with Mighty Spirit the 2 if you want to make a real competitive server. First of all you should ...
- Tue Aug 24, 2021 5:50 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: Amethyst
- Replies: 10
- Views: 4241
- Gender:
Re: Amethyst
@Fleecade just joined us!
- Mon Aug 23, 2021 10:52 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: Amethyst
- Replies: 10
- Views: 4241
- Gender:
Amethyst
https://i.imgur.com/nNbks4K.png We're Amethyst About us: We ain't the thousandth identical clan.. there's no leader, co-leader or such thing. We're rather a family whose purpose is have fun and make new content for the game we like purple as well . There's no requirement to join us, just reach out ...
- Sat Aug 21, 2021 10:27 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: Shock's Projects(2020) - Coming soon.
- Replies: 20
- Views: 17045
- Gender:
Re: Shock's Projects(2020) - Coming soon.
Off Topic
the time flies 🥲
- Sat Jul 17, 2021 12:34 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: |PtL| Path To Legion
- Replies: 2
- Views: 2609
- Gender:
Re: |PtL| Path To Legion
such a radioactive clan...
- Tue Jun 01, 2021 8:44 am
- Forum: Superfighters Deluxe Map Editor
- Topic: Need a script to show/hide the name of an specific player
- Replies: 3
- Views: 2547
- Gender:
Re: Need a script to show/hide the name of an specific player
call HideName within the trigger public void HideName(TriggerArgs args) { if (args.Sender is IPlayer) { IPlayer player = (IPlayer) args.Sender; // if (player.CustomId == "theBoss") further check player.SetNametagVisible(false); } } You'd better join the discord server if you want immediate responses.
- Fri Apr 23, 2021 12:28 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: <SPL> Superfighters Pro League
- Replies: 2
- Views: 2609
- Gender:
Re: <SPL> Superfighters Pro League
how to unlock wolf skin?
- Sat Apr 17, 2021 4:46 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 68231
- Gender:
Re: (LM) Lunar Mafia
haha, emails is the best platform
- Wed Mar 24, 2021 11:29 am
- Forum: Superfighters Deluxe Map Editor
- Topic: How to use altercollision tiles
- Replies: 9
- Views: 7596
- Gender:
Re: How to use altercollision tiles
The above script does not seem to work stand-alone. It causes error. Because you have to put it inside a method. public void Triggered(TriggerArgs args) { Game.GetSingleObjectByCustomId("CollisionBlock").SetCollisionFilter(new CollisionFilter { AbsorbProjectile = true, ProjectileHit = true, BlockEx...
- Mon Mar 22, 2021 6:01 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: How to use altercollision tiles
- Replies: 9
- Views: 7596
- Gender:
Re: How to use altercollision tiles
2) Check the binaries go to C:\Program Files (x86)\Superfighters Deluxe\Content\Data\Tiles\collisionGroups open the .sfdx in your notepad I think there is no "Tiles" folder anymore. Can't find collisionGroups. Specificaly, for a No Collision Invincible Block, I want to enable bullet and explosion c...
- Mon Mar 15, 2021 5:05 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: (Script Problem) Working with multiple players at once
- Replies: 4
- Views: 2953
- Gender:
Re: (Script Problem) Working with multiple players at once
Ah, I forgot to add another parhentesis, it should be
Code: Select all
IPlayer hitPlayer = Game.GetPlayer(int.Parse(((IObject)args.Caller).CustomId));
- Mon Mar 15, 2021 9:22 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: (Script Problem) Working with multiple players at once
- Replies: 4
- Views: 2953
- Gender:
Re: (Script Problem) Working with multiple players at once
The script doesn't work because you have a global variable for the killed players. You can fix it by passing the player's uniqueId in the timer's customId, and get the current player in PlayAnimation() and KillPlayer() with Game.GetPlayer(int.Parse((IObject)args.Caller).CustomId); If you still encou...
- Wed Mar 10, 2021 8:25 am
- Forum: Custom Textures and Sounds
- Topic: Legacy-Deluxe Weapon Pack (v1.3)
- Replies: 1
- Views: 3191
- Gender:
Re: Legacy-Deluxe Weapon Pack
Nice, I miss those texture packs.. glad some people keep making them!