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Search found 172 matches

by Odex64
Sun Jan 16, 2022 12:23 pm
Forum: Superfighters Deluxe
Topic: Took my time to check back here
Replies: 5
Views: 2740
Gender:

Re: Took my time to check back here

Yeah, you missed a lot of stuff indeed; new mechanics (throw & grab), official zombie maps, more scripting power, the steam release and melee nerf, campaigns, the dying community, hackers & DDoS attacks and more. A lot of things changed since then and SFD was better long time ago (especially the pla...
by Odex64
Wed Dec 08, 2021 4:01 pm
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam on Linux (Tutorial)
Replies: 3
Views: 4433
Gender:

Re: Superfighters Deluxe Steam on Linux (Tutorial)

Recently I bought a VPS running Ubuntu to host servers in SFD, so I decided to write a small "guide" to host dedicated servers without Steam . You can't play SFD without Steam. Run the following commands sudo apt update sudo apt install wine-stable sudo apt instal winetricks Now let's install .NET a...
by Odex64
Sun Nov 21, 2021 1:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 106122
Gender:

Re: Small visual suggestions

too good to be true
by Odex64
Sun Oct 24, 2021 6:15 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Amethyst
Replies: 10
Views: 4241
Gender:

Re: Amethyst

@Heapons is now part of the family :)
by Odex64
Sat Sep 04, 2021 3:19 pm
Forum: Superfighters Deluxe
Topic: Is there a decade update coming?(10 years anniversary)
Replies: 22
Views: 7858
Gender:

Re: Is there a decade update coming?(10 years anniversary)

Hjarpe wrote:
Sat Sep 04, 2021 1:46 pm
No.
;'(
by Odex64
Fri Sep 03, 2021 9:53 am
Forum: Superfighters Deluxe
Topic: Is there a decade update coming?(10 years anniversary)
Replies: 22
Views: 7858
Gender:

Re: Is there a decade update coming?

3/10 IGN - there's no hair expansion yet.

Jokes aside, an anniversary update would be really cool despite the current state of the game. Surprise us, Alexander 👀.
by Odex64
Wed Sep 01, 2021 1:30 pm
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 7978
Gender:

Re: Competetive Server

It depends what do you mean by "competitive". A simple gamemode where the player with most kills gets a reward (still luck based), or a skilled server? I think android7 focused on the former, but I agree with Mighty Spirit the 2 if you want to make a real competitive server. First of all you should ...
by Odex64
Tue Aug 24, 2021 5:50 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Amethyst
Replies: 10
Views: 4241
Gender:

Re: Amethyst

@Fleecade just joined us! ;)
by Odex64
Mon Aug 23, 2021 10:52 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Amethyst
Replies: 10
Views: 4241
Gender:

Amethyst

https://i.imgur.com/nNbks4K.png We're Amethyst About us: We ain't the thousandth identical clan.. there's no leader, co-leader or such thing. We're rather a family whose purpose is have fun and make new content for the game we like purple as well . There's no requirement to join us, just reach out ...
by Odex64
Sat Aug 21, 2021 10:27 am
Forum: Superfighters Deluxe Custom Maps
Topic: Shock's Projects(2020) - Coming soon.
Replies: 20
Views: 17045
Gender:

Re: Shock's Projects(2020) - Coming soon.

Off Topic
the time flies 🥲
by Odex64
Sat Jul 17, 2021 12:34 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |PtL| Path To Legion
Replies: 2
Views: 2609
Gender:

Re: |PtL| Path To Legion

such a radioactive clan... ;)
by Odex64
Tue Jun 01, 2021 8:44 am
Forum: Superfighters Deluxe Map Editor
Topic: Need a script to show/hide the name of an specific player
Replies: 3
Views: 2547
Gender:

Re: Need a script to show/hide the name of an specific player

call HideName within the trigger public void HideName(TriggerArgs args) { if (args.Sender is IPlayer) { IPlayer player = (IPlayer) args.Sender; // if (player.CustomId == "theBoss") further check player.SetNametagVisible(false); } } You'd better join the discord server if you want immediate responses.
by Odex64
Fri Apr 23, 2021 12:28 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: <SPL> Superfighters Pro League
Replies: 2
Views: 2609
Gender:

Re: <SPL> Superfighters Pro League

how to unlock wolf skin?
by Odex64
Sat Apr 17, 2021 4:46 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 106
Views: 68231
Gender:

Re: (LM) Lunar Mafia

haha, emails is the best platform
by Odex64
Wed Mar 24, 2021 11:29 am
Forum: Superfighters Deluxe Map Editor
Topic: How to use altercollision tiles
Replies: 9
Views: 7596
Gender:

Re: How to use altercollision tiles

The above script does not seem to work stand-alone. It causes error. Because you have to put it inside a method. public void Triggered(TriggerArgs args) { Game.GetSingleObjectByCustomId("CollisionBlock").SetCollisionFilter(new CollisionFilter { AbsorbProjectile = true, ProjectileHit = true, BlockEx...
by Odex64
Mon Mar 22, 2021 6:01 pm
Forum: Superfighters Deluxe Map Editor
Topic: How to use altercollision tiles
Replies: 9
Views: 7596
Gender:

Re: How to use altercollision tiles

2) Check the binaries go to C:\Program Files (x86)\Superfighters Deluxe\Content\Data\Tiles\collisionGroups open the .sfdx in your notepad I think there is no "Tiles" folder anymore. Can't find collisionGroups. Specificaly, for a No Collision Invincible Block, I want to enable bullet and explosion c...
by Odex64
Mon Mar 15, 2021 5:05 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: (Script Problem) Working with multiple players at once
Replies: 4
Views: 2953
Gender:

Re: (Script Problem) Working with multiple players at once

Ah, I forgot to add another parhentesis, it should be

Code: Select all

 
IPlayer hitPlayer = Game.GetPlayer(int.Parse(((IObject)args.Caller).CustomId));
by Odex64
Mon Mar 15, 2021 9:22 am
Forum: Superfighters Deluxe ScriptAPI
Topic: (Script Problem) Working with multiple players at once
Replies: 4
Views: 2953
Gender:

Re: (Script Problem) Working with multiple players at once

The script doesn't work because you have a global variable for the killed players. You can fix it by passing the player's uniqueId in the timer's customId, and get the current player in PlayAnimation() and KillPlayer() with Game.GetPlayer(int.Parse((IObject)args.Caller).CustomId); If you still encou...
by Odex64
Wed Mar 10, 2021 8:25 am
Forum: Custom Textures and Sounds
Topic: Legacy-Deluxe Weapon Pack (v1.3)
Replies: 1
Views: 3191
Gender:

Re: Legacy-Deluxe Weapon Pack

Nice, I miss those texture packs.. glad some people keep making them!