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Search found 117 matches
- Fri Aug 19, 2016 9:21 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Ability to grab enemies
- Replies: 128
- Views: 72340
Re: CANCELED: Ability to grab enemies
lmao don't worry Hjarpe they're just caught in their feelings and getting insulted over a game. like for example when i wanted grenades to NOT hit the player, everyone was against it, and i got over it. i listened to the explanation (which i didn't like) but i got over it. i didn't like the throwin...
- Thu Aug 18, 2016 2:33 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Ability to grab enemies
- Replies: 128
- Views: 72340
Re: CANCELED: Ability to grab enemies
I've read the reason why you decided to cancel throws but I can't agree, the current play style of this game is basically rock-paper-scissors say shoot with shoot being the the absolute best choice. I'll admit this update changed the game by adding a mixture of fun I honestly never thought I'd get b...
- Sun Aug 14, 2016 8:30 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: 1.10 analysis and recommended changes
- Replies: 13
- Views: 7251
Re: Suggestions about 1.10
There's nothing wrong with being able throw weapons from close range, you can usually catch it using the block button and even if it's true that it's sorta of a gamble most players tend to play on impulse rather then actual thinking until the very end of the match making them much more predictable. ...
- Thu Aug 11, 2016 1:55 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.10.1 is out!
- Replies: 8
- Views: 5649
Re: Pre-alpha 1.10.1 is out!
Great update but I honestly think debris shouldn't do any stun damage while not in the air. It's quite annoying having a well thought out plan fail miserably because some scrap of wood or metal hit me while I was moving, everything else is cool though.
- Mon Aug 01, 2016 3:32 am
- Forum: Answered Technical Topics
- Topic: Superfighters Deluxe Service Unavailable
- Replies: 2
- Views: 2588
Re: Superfighters Deluxe Service Unavailable
No, it's a connection problem that your computer is having.
I recommend checking if Sfd is under a fire wall, trouble shooting your connection, or restarting your computer.
I recommend checking if Sfd is under a fire wall, trouble shooting your connection, or restarting your computer.
- Sun Jul 31, 2016 12:48 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Whip
- Replies: 27
- Views: 19906
Re: Planned feature: Whip
If this was inspired by Indiana jones does this mean we could use our whips to swing from place to places? personally I'd be happy if we could use whips as a form of transportation like in broforce but it'd be great to see something different too.
- Thu Jul 21, 2016 5:36 am
- Forum: Solved Bugs
- Topic: Chains getting excited
- Replies: 5
- Views: 3619
Re: Chains getting excited
It's a dick joke about the chains standing straight when they're usually limp.Raptor wrote:Umm what do you mean chain getting excited???
- Mon Jul 11, 2016 4:33 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: removal of the ability to roll while flamethrower is active
- Replies: 25
- Views: 12160
Re: removal of the ability to roll while flamethrower is active
I still don't get how people actually get killed by flame throwers. Is it that hard to make sure there is some distance between you and a guy ? the thing about the flamethrower is that most people aren't smart enough to run the away when someone's coming towards them with it, they're way to occupie...
- Sun Jul 10, 2016 4:08 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: Bash's Maps: Sector 8 Remake Released!
- Replies: 12
- Views: 8716
Re: Bash's Maps
Yes bash is back, dude I love your maps me and my bro kill each other all the time in those maps, keep up the awesome work!
- Sun Jul 10, 2016 3:38 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: removal of the ability to roll while flamethrower is active
- Replies: 25
- Views: 12160
Re: removal of the ability to roll while flamethrower is active
I'm pretty sure you already know this but rapid fire guns are extremely effective against flamethrower. Flame thrower forces you to move in a set speed with IMHO little range, sure it shaves down health quickly but it can also be hazardous to yourself as well added with a competent player that reali...
- Mon Jul 04, 2016 11:00 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Bird whistle idea!
- Replies: 0
- Views: 1477
Bird whistle idea!
Reasons Currently I feel that the birds are underused, The birds escape as soon as they're freed from there cages usually flying away from the battle and threw a in window or to the top of the screen, occasionally fly back down in an arc. They will not come back down if they can escape threw a wind...
- Mon Jun 27, 2016 5:12 pm
- Forum: Superfighters Deluxe
- Topic: We need a way to fix the Melee system.
- Replies: 17
- Views: 8965
Re: We need a way to fix the Melee system.
okay I don't do this often but I'll give you two tips.
First don't attack just wait a little and you can change the favor.
Second try using kicks and roll more.
First don't attack just wait a little and you can change the favor.
Second try using kicks and roll more.
- Mon Jun 27, 2016 3:38 pm
- Forum: Superfighters Deluxe
- Topic: We need a way to fix the Melee system.
- Replies: 17
- Views: 8965
Re: We need a way to fix the Melee system.
I don't see the problem, isn't this what happens when your "get gud" in the game? Well timed punches which leads your enemy into their demise being wrong? No way! This is not something that needs to be fixed and it's definitely something anyone can do. My advice would be to watch carefully how these...
- Mon Jun 27, 2016 1:36 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Tweaks in melee weapons
- Replies: 14
- Views: 7508
Re: Tweaks in melee weapons
What do you want me to do when he's chasing me! Um that's why I'm against buffing the blocking range because there's nothing wrong with the current blocking range, although I don't agree entirely with the low reward part because melee can be a real bitch sometimes I don't see how expanding the block...
- Mon Jun 27, 2016 8:33 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Tweaks in melee weapons
- Replies: 14
- Views: 7508
Re: Tweaks in melee weapons
Easier said then done, don't forget some weapons have reflective properties which imo is what would make weapons op as all hell if they a wider range. It's true that you can probably break whatever weapon with only a few shoots but that's also provided you don't get hit with your own bullets and tha...
- Mon Jun 27, 2016 2:01 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Tweaks in melee weapons
- Replies: 14
- Views: 7508
Re: Tweaks in melee weapons
If anything, I'd like to see a blocking buff. You can get shot in the head and feet while blocking and it's pretty frustrating. If you're having problems hitting someone that's blocking and dodging all your shots, use an automatic and spray into him. He has vulnerability frames between his blocks a...
- Sat Jun 25, 2016 8:57 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: C4
- Replies: 28
- Views: 18387
Re: Planned feature: C4
Chuck, you're saying that no one would jump near a C4 unless it looked like a mine. Why would someone jump near something that looked like a mine? To get to the other side, mines have a set activation range which can be avoided using well timed jumps, barrels, or tables. C4 are completely player co...
- Sat Jun 25, 2016 5:38 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: C4
- Replies: 28
- Views: 18387
Re: Planned feature: C4
Suggestion: Make the C4 look like mines. I was thinking that absolutely no sane person would ever get near a C4 since they're not like mines where they can be avoided with well timed jumps, so how about making mines look like C4 to make it more useable? Other then that you could make the be able to ...
- Fri Jun 24, 2016 2:23 pm
- Forum: Superfighters Deluxe
- Topic: Rank your player stats
- Replies: 43
- Views: 22529
Re: Rank your player stats
Guns- 4/5 I know the minor details most people probably won't bother remember such as the dps value of each weapon and which weapon has better accuracy(thx luny) so I have a slight edge. Melee- 3/5 melee honestly isn't my thing, I still try to aviod melee but I've played this game long enough to kno...
- Fri Jun 24, 2016 2:00 pm
- Forum: General
- Topic: Anime and Manga Discussion Thread
- Replies: 48
- Views: 28357
Re: Anime and Manga Discussion Thread
Hurra one of my favorite novels "Kumo Desu ga, Nani ka?" Has its own manga adaption. I learned this today and I'm fangasming so hard that I actually had to use the word fangasming. The novel is better read blind in my opinion but there's a shit load of reviews in the site I linked, if you want my op...