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Search found 287 matches

by mgtr14
Fri Jan 11, 2019 11:46 pm
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20424
Gender:

Re: What's the point of power weapons?

If you ask me there are several points 1. to help you WIN in the event you got rekt or just want to demolish 9 other players and feel like a warlord It's at the expense of alot of people, and I don't really feel like I "beat" someone when I used an OP weapon. Looks somewhat cool to do that though. ...
by mgtr14
Fri Jan 11, 2019 8:14 pm
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20424
Gender:

Re: What's the point of power weapons?

[...] [...] No, it doesnt mean it's balanced, The fact that it has a relatively rare spawn chance does. Yeah, a bazooka will almost definetly kill your opponent, But so what, why is that a bad thing? I would understand if the player would have something to lose, other than a couple of minutes. As o...
by mgtr14
Fri Jan 11, 2019 4:43 pm
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20424
Gender:

Re: What's the point of power weapons?

I've never understood why they're even in the game, they aren't fun to fight against since you don't stand a chance against them. It's especially destructive in teammode, since the favour dips for whoever loses teammates first. If you get 1-2 kills, you could most likely kill the rest with the help...
by mgtr14
Thu Jan 10, 2019 4:36 pm
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20424
Gender:

Re: What's the point of power weapons?

It's great that there is atleast a good reason, being that it (for the most part) be pretty fun and change the dynamic of the match quickly which is usually interesting. My problem is that it's a very cheap way to do it, I think the game is more interesting when there is an exchange between opponent...
by mgtr14
Wed Jan 09, 2019 8:07 pm
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20424
Gender:

What's the point of power weapons?

I've never understood why they're even in the game, they aren't fun to fight against since you don't stand a chance against them. It's especially destructive in teammode, since the favour dips for whoever loses teammates first. If you get 1-2 kills, you could most likely kill the rest with the help ...
by mgtr14
Tue Dec 25, 2018 2:32 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make blocks instantaneous again.
Replies: 15
Views: 9037
Gender:

Re: Make blocks instantaneous again.

If an issue like this is no longer an issue in local (as opposed to online), then it's netcode related, instead of gameplay. That's what he said That's pretty much it, but said in an understandable way. And it has nothing to do with ping either, this delay is part of blocking now. I mean, from thos...
by mgtr14
Mon Dec 24, 2018 11:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make blocks instantaneous again.
Replies: 15
Views: 9037
Gender:

Re: Make blocks instantaneous again.

And how would local play suffer ping? I do agree that this needs more testing, maybe it still blocks during that one frame of delay? Local would only disprove a game mechanic-related delay, it wouldn't help in finding out if the delay is related to the ping. What do you even mean? "Game mechanic-re...
by mgtr14
Mon Dec 24, 2018 7:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make blocks instantaneous again.
Replies: 15
Views: 9037
Gender:

Re: Make blocks instantaneous again.

You haven't played with >1 ping, but yet you claim that it's just a "feeling of delay" that players have? I've played in other servers other than mine, yes. What I said is that I haven't done so as much as other players, so I have less experience than others in this matter, therefore I won't make a...
by mgtr14
Mon Dec 24, 2018 6:57 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make blocks instantaneous again.
Replies: 15
Views: 9037
Gender:

Re: Make blocks instantaneous again.

I refuse to believe that blocks aren't instant. There's always been a small animation for blocking, between when you press the button and when your weapon is turned sideways in front of you, but you're still blocking between the button press and the weapon lift. If you have actual video evidence of...
by mgtr14
Sun Dec 23, 2018 9:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make blocks instantaneous again.
Replies: 15
Views: 9037
Gender:

Make blocks instantaneous again.

In the version right before release (Beta 1.0.2c), blocks were instantaneous. No delay, you block on demand. For whatever reason however, it now takes a frame before you block, making it just a little slower. This is actually a big delay, since other melee moves take just a little longer (~4frames?)...
by mgtr14
Sat Dec 15, 2018 11:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Weapon Animations
Replies: 16
Views: 8763
Gender:

New visuals for melee attacks.

Merged a new take on an idea with an already existing thread. Since melee can look a little static sometimes (I only mean looks, not the gameplay), I think it would be great if we had different animations for the same attacks. It would also look better if one-handed weapons were actually handled li...
by mgtr14
Fri Dec 14, 2018 9:37 pm
Forum: Solved Bugs
Topic: Thrown items not hitting enemies.
Replies: 6
Views: 4417
Gender:

Re: Thrown items not hitting enemies.

Probably related to the change we did where thrown items must have a slightly higher velocity to hit players. Running "along" with the thrown item will make the relative velocity slightly lower and most likely just under the hit-threshold. I have seen this a few times. We will look into this and se...
by mgtr14
Wed Dec 12, 2018 12:47 pm
Forum: Solved Bugs
Topic: Thrown items not hitting enemies.
Replies: 6
Views: 4417
Gender:

Thrown items not hitting enemies.

Title. Throwing in the release version is now way less likely to hit players. Sometimes it goes straight through (Even at peak velocity), and a combo isn't possible anymore it seems. To do the combo, be sure that you're ready to throw and that you have higher ground. Now simply run off the higher gr...
by mgtr14
Sat Dec 08, 2018 3:43 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Lead pipe hurtbox doesn't match it's sprite.
Replies: 3
Views: 2418
Gender:

Re: Lead pipe hurtbox doesn't match it's sprite.

Title. The tip of the lead pipe doesn't count, and can be very misleading. I'd either make the sprite match the hurtbox or extend the hurtbox. Hit boxes are very odd in this game. Have you ever used a chain? I saw a video on YouTube addressing this issue if I find it I’ll link it here. They should ...
by mgtr14
Mon Dec 03, 2018 8:34 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Lead pipe hurtbox doesn't match it's sprite.
Replies: 3
Views: 2418
Gender:

Lead pipe hurtbox doesn't match it's sprite.

Title. The tip of the lead pipe doesn't count, and can be very misleading. I'd either make the sprite match the hurtbox or extend the hurtbox.
by mgtr14
Sun Dec 02, 2018 8:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 7326
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

And that’s a problem why? If the guy wants to play like that, that’s his choice. If someone wants to spam grab, spam the a button, or run around like a loon, that’s his choice. We have methods of dealing with them. Chances are we all used these tactics at some point in time right? I see absolutely ...
by mgtr14
Sun Dec 02, 2018 8:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons out of background items
Replies: 4
Views: 2987
Gender:

Re: Makeshift weapons out of background items

I think that it should just be a little obvious when there is a weapon waiting to be used. Otherwise, I think it's a good idea. Just don't make these as powerful as the current makeshift weapons.
by mgtr14
Sun Dec 02, 2018 8:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 7326
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

Think about it. If you throw a grenade at the camper, what does the camper have to do... kick it or get it out of the way somehow, which ultimately results them getting out of cover. Perfect time to rush them. If you throw a Molotov, what does the camper have to do...roll. Especially when u get a d...
by mgtr14
Sun Dec 02, 2018 8:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 7326
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

Eh. If you want to stop someone from “camping”, throw a Molotov at them. Works most of the time. Simply throwing anything at the campers is usually not good enough, or sometimes not even possible. If someone is camping on the top left of steamship, you would have to be in their firing range before ...
by mgtr14
Sun Dec 02, 2018 8:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 7326
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

I don't think that SFD really has that big of a problem with camping, but if there are certain areas that are more "campy" than others, I don't think an unorthodox solution like lethal gas would be appropriate, since the devs are taking the game in a "chaos over skill" direction, I think the most a...