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Search found 555 matches
- Tue Dec 05, 2017 7:49 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11168
- Gender:
Re: Adrenaline Injection
based gurt If someone is running away from you, You can just throw something at him, stun him so you can catch up with him. You don't really need a speed boost. Having something like speed boost would just kill timed throws/kicks which are the skill aspects of the game. Being able to run away with 2...
- Mon Dec 04, 2017 3:56 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11168
- Gender:
Re: Adrenaline Injection
You're only being sarcastic because you don't know how to counter, and I am not going to explain how either. "I am so much better than you and I refuse to explain why" https://www.mythologicinteractiveforums.com/viewtopic.php?f=8&t=245 Having a speedboost powerup would diversify the 5th slot in a g...
- Sun Dec 03, 2017 6:37 am
- Forum: By design
- Topic: Hitbox and weapon origin not updating when using a size modifier
- Replies: 4
- Views: 2777
- Gender:
Re: Hitbox and weapon origin not updating when using a size modifier
It would be easier to see your claims if your gif was in slomo. As it stands, I can't really notice the problems you're talking about here. Would also be cool if you could demonstrate the hitbox issue as well.
- Fri Dec 01, 2017 8:40 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11168
- Gender:
Re: Adrenaline Injection
Why wouldn't you want a speedboost? Because players can run away with it? You can just as easily chase them with it! You can use a speedboost for so much more than getting away. I can only imagine how oppressive melee would be if you got on top of someone and then continued to chase them down, since...
- Fri Dec 01, 2017 8:35 pm
- Forum: SFD Status Updates
- Topic: Beta 1.0.1 is out!
- Replies: 15
- Views: 8726
- Gender:
Re: Beta 1.0.1 is out!
So, I tinkered with the survival update the other day, and while the game does end a lot sooner, I find the brutality of the mode is... Well, it's damn harsh. Smalls and flames sprint constantly, and coupled with their already impressive speed boost, they corner you in a damn HURRY. Fire zombies are...
- Tue Nov 28, 2017 9:19 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11168
- Gender:
Re: Adrenaline Injection
When it comes to adding powerups, I like it when they have more than one intended use. A speedboost powerup would probably be the best thing that could happen to SFD in terms of adding new items. A speedboost could easily: -Chase a running player -Escape any bad situation -Dash through a minefield/o...
- Tue Nov 28, 2017 9:11 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Shock baton
- Replies: 27
- Views: 18241
- Gender:
Re: Planned feature: Shock baton
If it recharges then I can pocket it and use it to get a free and easy stun on an enemy at my discretion. Therefore I can stun someone, pull out a primary, and shoot them for big damage. Or I can use mines/c4/molotovs. Or I can grab...
This is easily a melee power weapon. Expect rare spawns.
This is easily a melee power weapon. Expect rare spawns.
- Tue Nov 28, 2017 9:08 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Arbitrary Melee Damage Values
- Replies: 9
- Views: 5064
- Gender:
Re: Arbitrary Melee Damage Values
Another thing to take into account from a balancing perspective is what each weapon can do. Metal weapons can deflect bullets (which is highly impractical in 99% of situations but I've seen it be lethal!), and weapons have varying ranges, which leads to some weapons being direct upgrades and some be...
- Fri Nov 24, 2017 7:29 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Buff for Carbine (Bayonet)
- Replies: 9
- Views: 5207
- Gender:
Re: Buff for Carbine (Bayonet)
>primary ranged weapon >melee attack attachment >ranged weapons lose when in melee situations >high accuracy combat rifle for easy semi-automatic use, perfect for medium/longrange combat >high crit rate >worst primary in the game that could use some touchups for sure >give it a fucking melee move, i...
- Mon Nov 20, 2017 6:45 pm
- Forum: Superfighters Deluxe
- Topic: Zombies damage
- Replies: 6
- Views: 4134
- Gender:
Re: Zombies damage
But we can't edit the zombie survival map.
I'll solo zombie mode some time and let 1 zombie punch me repeatedly until it kills me to figure out how many hits it takes/how much damage it deals per hit, then I'll go through each boss I guess.
I'll solo zombie mode some time and let 1 zombie punch me repeatedly until it kills me to figure out how many hits it takes/how much damage it deals per hit, then I'll go through each boss I guess.
- Wed Nov 15, 2017 9:21 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Using shooting weapon as melee weapon
- Replies: 12
- Views: 6699
- Gender:
Re: Using shooting weapon as melee weapon
There's a reason we already have a classification of weapon titled "melee". If players could just use their gun as a melee weapon, it would completely imbalance the melee vs guns issue (more than it already is, anyways). Imagine finally chasing down that guy who's been shooting at you, going to punc...
- Sat Nov 11, 2017 12:07 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Feature: Trophy system (similar to achievements)
- Replies: 14
- Views: 8105
- Gender:
Re: Feature: Trophy system (similar to achievements)
Next update? Likely not.
Far in the future? Who knows.
Far in the future? Who knows.
- Sat Nov 11, 2017 12:02 am
- Forum: General
- Topic: Hey I'm Lunatic ask me anything (AMA)
- Replies: 51
- Views: 25669
- Gender:
Re: Hey I'm Lunatic ask me anything (AMA)
only the absolute best when it comes to necroing my threads
l o c k e d
l o c k e d
- Wed Nov 08, 2017 12:47 pm
- Forum: Answered ScriptAPI Topics
- Topic: The Script Workshop
- Replies: 25
- Views: 17888
- Gender:
Re: Remake/Remastered Script.
Hopefully when the game gets a full release on steam, it'll have workshop support and people can put their scripts/maps together for the game through it. Until then I wouldn't mind seeing you guys throw some old scripts back together - I personally loved wizards, even if it was a broken mess.
- Thu Nov 02, 2017 5:15 pm
- Forum: Solved Bugs
- Topic: Bug when rocket rider hits molotov
- Replies: 3
- Views: 2619
- Gender:
Re: Bug when rocket rider hits molotov
Also seems odd that they explode into fire at their point of detonation as well. Likely related.
- Wed Nov 01, 2017 6:36 pm
- Forum: Custom Textures and Sounds
- Topic: Changing Weapon names
- Replies: 1
- Views: 2647
- Gender:
Re: Changing Weapon names
There's a language tool in the game files. Navigate Content > Data > Misc > Language, where you'll find the language tool. The tool can change any names you see in the game, and basically everything text-wise really. Should be able to change axe to hatchet with the tool.
- Wed Nov 01, 2017 9:37 am
- Forum: Superfighters Deluxe
- Topic: SFD Survival Mode Scores!
- Replies: 23
- Views: 11806
- Gender:
Re: SFD Survival Mode Scores!
Yeah the hanging lights and counters make this mode a joke. You don't even need the lamp you can hang from if you have a partner, anyone can dive you up into the light and zombies won't be able to reach you.
- Wed Nov 01, 2017 9:35 am
- Forum: Superfighters Deluxe
- Topic: [Question] Why there's only 3 bosses in survival?
- Replies: 2
- Views: 2167
- Gender:
Re: [Question] Why there's only 3 bosses in survival?
It's a new mode, it takes some time to get that far, and not everyone has an hour or more time to invest into a long game of SFD zombie survival. I'm sure more will be added later, but surviving 20 waves should be good enough to call it a day.
- Mon Oct 30, 2017 6:16 pm
- Forum: SFD Status Updates
- Topic: Beta 1.0 is out!
- Replies: 44
- Views: 21934
- Gender:
Re: Beta 1.0 is out!
Upon further playing taking a fall deals a lot of damage to the player, as does fire. I'm not saying to tone down fire, since that's the main threat later in the game and it adds risk/reward (that fire zombie might toast half the hoard, but me too if I get caught in it...) but maybe look at impact d...
- Sun Oct 29, 2017 4:18 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Issue with New Survival Mode
- Replies: 7
- Views: 4004
- Gender:
Re: Issue with New Survival Mode
It's a little redundant to ask but yeah, it would be neat to have something like that happen to indicate the player is using scripts/has given themselves items or activated cheats of some kind. A friend of mine told me that they could easily make a script that would kill anything that wasn't on team...