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Search found 555 matches
- Fri Aug 24, 2018 2:19 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Players Move Slower Than Objects on Conveyor Belts
- Replies: 4
- Views: 3460
- Gender:
Re: Players Move Slower Than Objects on Conveyor Belts
I moved this topic to the bugs forum at Wozen's request.
- Wed Aug 22, 2018 4:48 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67900
- Gender:
- Wed Aug 22, 2018 4:17 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67900
- Gender:
Re: (LM) Lunar Mafia
wow this was formatted like shit, who wrote this garbage
- Wed Aug 22, 2018 7:21 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67900
- Gender:
(LM) Lunar Mafia
I was at the point I didn't think there would be another clan thread. After the last one was pruned due to inactivity, I couldn't really be motivated to make a new one. At first, nobody really cared, but a few members started bugging me to make a new one... It's probably been like, what, a year sinc...
- Wed Aug 22, 2018 6:33 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: THE NEW IDEA ABOUT MOUSE!
- Replies: 7
- Views: 4668
- Gender:
Re: THE NEW IDEA ABOUT MOUSE!
I couldn't imagine playing SFD with a mouse. I don't think it'll benefit the game to have mouse-input controls. It would detract from the arcade flavor that SFD has now with a button-only input system.
- Wed Jul 18, 2018 6:20 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11859
- Gender:
Re: Slow Motion
The player who uses slomo barely gets any boost to their actions. It's enough to outspeed people if someone hits you in melee, allowing you to hit them before they can hit you again - but then they can still block first lol. Slomo imo is really only useful to give yourself a moment to think when shi...
- Fri Jul 06, 2018 9:51 am
- Forum: Solved Bugs
- Topic: Cancelling the 'three punch combo' cooldown
- Replies: 13
- Views: 6807
- Gender:
Re: Cancelling the 'three punch combo' cooldown
Never thought I'd agree with Del Poncho about things. Melee is cheesy, melee does have a lot of cooldown that I too dislike, and the move can be considered a problem and looked into. imo SFD melee is about bypassing cooldowns as much as possible to keep your offense strong without losing any defense...
- Tue Jul 03, 2018 10:36 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 26377
- Gender:
Re: Beta Testers
If you haven't PM'd Zyfex about it, I would recommend doing so. He's made numerous bug report threads about various bugs from obvious to obscure. I'm sure he'll find some things that we all won't and can report it for a smoother launch.
- Mon Jul 02, 2018 12:22 am
- Forum: SFD Status Updates
- Topic: Status Update 2018-06-29
- Replies: 4
- Views: 3429
- Gender:
Re: Status Update 2018-06-29
Damn, SFD might finally release by the end of 2018. Amazing to think this adventure started so many years ago.
- Sat Jun 09, 2018 6:42 am
- Forum: SFD Status Updates
- Topic: Status update 2018-06-06
- Replies: 14
- Views: 7515
- Gender:
Re: Status update 2018-06-06
I think it's a good thing and I'm all for it, but I still think it should be an option to turn off the red indicator for those that don't like it.
Glad to see bots are coming along. Looking forward to seeing what they can do once they're done.
Glad to see bots are coming along. Looking forward to seeing what they can do once they're done.
- Thu Jun 07, 2018 10:43 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Make counter attacks more reliable
- Replies: 3
- Views: 2681
- Gender:
Re: Make counter attacks more reliable
As far as I know, you have a complete opening to land a punch if you block one. The bot doesn't punch immediately out of block, which is likely the reason the counter isn't landing. That said, the very tiny window to land a counter out of block is a fair concern. I think the easiest way to guarantee...
- Sun May 27, 2018 8:37 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 44425
- Gender:
Re: Grab nerf
I would rather see all recovery rolls give total immunity to melee instead of just away rolls. It's usually so in-the-moment that getting that roll is hard enough (especially because of how fast you get up once you're knocked over), and since you aren't immune to thrown weapons it adds some neat cou...
- Thu May 17, 2018 6:41 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Poll: Favorite official map
- Replies: 50
- Views: 31963
- Gender:
Re: Poll: Favorite official map
Maps with low votes should be considered for tweaks. Some have always just been popular (Like hazardous and Police Station), but some can be considered "bad" (Like Pistons or Chemical Plant). Some maps are just satisfying to move around or fight on, but some feel the opposite. It's pretty late in th...
- Thu Mar 29, 2018 6:21 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: SFD Battle Royale mode! -Superfight Royale-
- Replies: 24
- Views: 19356
- Gender:
Re: SFD Battle Royale mode! -Superfight Royale-
You misspelled "royale" as "roayle" in various places. The camera is kinda fucked in general and doesn't let you look in the right direction half the time.
Otherwise this map is absolutely incredible and I am highly impressed.
Otherwise this map is absolutely incredible and I am highly impressed.
- Tue Mar 27, 2018 1:48 am
- Forum: Superfighters Deluxe
- Topic: About Competitive Mode
- Replies: 7
- Views: 5029
- Gender:
Re: The Devs's Opinionation Against A Competitive Mode
A competitive mode would need weapon tweaks and some extra mechanics to exist in a meaningful way. I personally don't think a solo competitive mode would work either - you'd need teams to make for a good game. Finally, the melee combat is so barebones I fear it wouldn't keep an audience. Using the p...
- Sun Mar 25, 2018 6:24 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 44425
- Gender:
Re: Grab nerf
"It's not cheesy to avoid kneels! It's the way the game plays! If you remove kneels from jump attacks then *runners* will have it easier!!!" I'm very confused If you can do jump attacks without going into kneel, then surely you can chase someone and hit them to knock them down, giving you a moment t...
- Sat Mar 24, 2018 3:29 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 44425
- Gender:
Re: Grab nerf
I don't like grabs because you can throw people way too far, and as stated previously, it's very easy to combo into a grab by avoiding kneeling. Probably my biggest gripe with grabs is in the way kneel works and how players avoid it as often as possible. This is the main issue with grabs imo. I like...
- Sat Jan 06, 2018 12:03 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Reworking the "moving corpses" mechanic
- Replies: 8
- Views: 5328
- Gender:
Re: Reworking the "moving corpses" mechanic
Also, when blocking, allow the player to crouch. Either they can shuffle slowly forward and be exposed at their feet or they can crouch in place and be safe from the direction they block. This will make corpses better shields with a tactical decision from the defender vs the shooter's question of "p...
- Sat Dec 30, 2017 7:41 pm
- Forum: SFD Status Updates
- Topic: Status update 2017-12-29
- Replies: 9
- Views: 5783
- Gender:
Re: Status update 2017-12-29
SFD sure has come a long ways. Can't believe we're in the final stretch now. Here's to hoping it works out! Happy new year, fellas.
- Mon Dec 11, 2017 7:42 pm
- Forum: Superfighters Deluxe
- Topic: To developers about /clean ping
- Replies: 9
- Views: 5077
- Gender:
Re: To developers about /clean ping
This is probably in question to the old "/clear ping" that people seem to think does anything. There's a "/clear" command that resets cheats, and back in the day, you could type anything after it for fun. "/clear all the noobs from my server", "/clear jeff", "/clear bazookas", etc. If you were to ty...