Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 85 matches

by M_M_M
Sun Aug 07, 2016 2:12 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.10.0 is out!
Replies: 37
Views: 18415
Gender:

Re: Pre-alpha 1.10.0 is out!

All my playtime has made me deem this one of the most fun combat updates yet, really did open up a new avenue with dealing with things like door campers or just general silly things. I would suggest allowing items to go into their 'missile' state if they fall far enough. I mean, it feels really inco...
by M_M_M
Sat Aug 06, 2016 8:27 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.10.0 is out!
Replies: 37
Views: 18415
Gender:

Re: Pre-alpha 1.10.0 is out!

I've seen scenarios where a close-range throw bounces off one fighter and comes back to hit fighter who threw it, killing both in the process. Absolutely hilarious. Also grenades having knock-down when thrown is hilariously overpowered if you bother cooking it just a bit before throwing it. Cooking ...
by M_M_M
Sat Aug 06, 2016 3:12 am
Forum: Superfighters Deluxe
Topic: Achivements On Steam?
Replies: 3
Views: 2791
Gender:

Re: Achivements On Steam?

Anything other than absolute equality and participation trophies for everyone triggers me deeply. This is why I play in a clan that only dropkicks and spam-dives.
by M_M_M
Tue Aug 02, 2016 1:41 am
Forum: Superfighters Deluxe Map Editor
Topic: "Constantly Moving" Maps?
Replies: 1
Views: 1915
Gender:

Re: "Constantly Moving" Maps?

In the very basics, the floor and background are essentially smaller segments on a moving elevator path, constantly traveling on the path to simulate moving. I'd suggest opening the wild west map and looking at it to see what I'm talking about. I really hope that at some point in the future that thi...
by M_M_M
Sat Jul 30, 2016 4:01 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Bow and arrow
Replies: 40
Views: 21891
Gender:

Re: Weapon idea: Bow and arrow

I feel like something more of a hunting crossbow would be a lot more ideal in this game than a typical bow. Does the same damage as the carbine but has the accuracy and shot delay of the sniper.

Well, either that or a compound bow. I just think crossbows look cooler.
by M_M_M
Fri Jul 22, 2016 6:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: smoke grenade
Replies: 4
Views: 3377
Gender:

Re: smoke grenade

Unless the smoke's range is extremely large, all you'd have to do is run in punching or just fire blindly into the smoke to get a kill. Its not like you can exactly use it as cover when everyone can see if you leave the smoke's cover or not, and adjust aim accordingly. Might be more interesting if i...
by M_M_M
Fri Jul 22, 2016 1:10 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 273094
Gender:

Re: Small Suggestions topic

Yopa wrote:Delete /give me +50, /give me pistol so that players stop cheating

AND put an age limit
Maybe you should play on better servers?

Also an age limit would essentially cull half of the community.
by M_M_M
Wed Jul 20, 2016 12:02 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.4 is out!
Replies: 22
Views: 12821
Gender:

Re: Pre-alpha 1.9.4 is out!

KliPeH wrote:-snake slap-
I require that texture change immediately.
by M_M_M
Tue Jul 19, 2016 3:29 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A new powerup that reflect prejectiles
Replies: 6
Views: 3954
Gender:

Re: A new powerup that reflect prejectiles

Easy balance: Something like the scout's atomic punch drink from TF2, which made them invulnerable in exchange for a slightly slower movespeed and unable to attack during its duration. It was meant for bypassing heavy fire and getting from A to B unharmed. Would be neat for scenarios like rushing th...
by M_M_M
Sun Jul 17, 2016 4:45 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Sledgehammer
Replies: 25
Views: 13698
Gender:

Re: A new sort of melee weapon, Sledgehammer.

Making the swinger immune to frontal attacks while going would make it like the melee version of a flamethrower, seeing how both encourage to keep distance and counter with lots of bullets. I mostly want it to watch it completely unbalance every melee map made before the update and how beautiful it'...
by M_M_M
Fri Jun 24, 2016 7:38 pm
Forum: General
Topic: Anime and Manga Discussion Thread
Replies: 48
Views: 28834
Gender:

Re: Anime and Manga Discussion Thread

Cory in the House being an anime is an ages-old joke. http://knowyourmeme.com/memes/subcultures/cory-in-the-house "(cory in the house link) Why do people keep telling me this is anime? Edit: Yes I know people have asked this before but on those old ones I never saw an actual conclusive answer." "It...
by M_M_M
Sun Jun 19, 2016 7:52 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.2 is out!
Replies: 10
Views: 6557
Gender:

Re: Pre-alpha 1.9.2 is out!

https://www.youtube.com/watch?v=tI1VEjhyJ3s&feature=youtu.be

Already figured out a practical use for the doves.
by M_M_M
Mon May 23, 2016 4:43 pm
Forum: General
Topic: Anime and Manga Discussion Thread
Replies: 48
Views: 28834
Gender:

Re: Anime and Manga Discussion Thread

Cory In the House is my favorite anime.
by M_M_M
Wed May 18, 2016 7:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: SFD Matchmaking.
Replies: 23
Views: 11400
Gender:

Re: SFD Matchmaking.

Anyone who genuinely thinks this game could support a competitive setting is silly. A competitive game requires static concepts that won't drastically change between matches, this is where skill shines as it allows you to easily separate the regulars from the pros. A game like SF thrives on the rand...
by M_M_M
Wed May 18, 2016 3:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: SFD Matchmaking.
Replies: 23
Views: 11400
Gender:

Re: SFD Matchmaking.

How do you have a competitive setting for a game that is literally majority luck and then a dash of skill?

The same game where RNG can easily dictate the outcome of any game, skill will only get you so far when you keep getting slomo and the other guy got 3 power-weapon drops in a row.
by M_M_M
Wed May 18, 2016 2:19 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35872
Gender:

Re: Pre-alpha 1.9.0 is out!

tfw 'dem legs' is the downfall of superfighters
by M_M_M
Sun May 15, 2016 11:18 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35872
Gender:

Re: Pre-alpha 1.9.0 is out!

Since nobody is really talking about the maps: Pistons is kinda meh, its different from the other official maps but its pretty average. Canals looks pretty nice, the new roof tiles and lanterns are very nice for that 'chinatown' visual. New big props like the sampan boat are always very much welcome...
by M_M_M
Sun May 15, 2016 1:01 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35872
Gender:

Re: Pre-alpha 1.9.0 is out!

Del Poncho wrote: EDIT: I just found out that the new legs works just perfectly with the female characters. And that the "No pants" option will probably lead to a dark age full of naked fighters.
Too late.

Image
by M_M_M
Sat May 14, 2016 8:21 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35872
Gender:

Re: Pre-alpha 1.9.0 is out!

Was excited mostly for dedicated serves, did not expect pants and boobs.

10/10 would be surprised again.
by M_M_M
Sat Apr 16, 2016 2:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Able to disable fire collision using alterCollisionTile
Replies: 3
Views: 2697
Gender:

Re: Tiles with collision disabled don't work well with flamethrowers/molotovs

Well, I was expecting a tile with collisions fully disabled in all accounts wouldn't cause fire to get stuck on them. http://i.imgur.com/8Q3MEE1.png An example is this map I made awhile ago, the background for the terrain is actually solid tiles with all collisions disabled (FFFF for each category),...