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Search found 85 matches
- Sun Aug 07, 2016 2:12 am
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.10.0 is out!
- Replies: 37
- Views: 18415
- Gender:
Re: Pre-alpha 1.10.0 is out!
All my playtime has made me deem this one of the most fun combat updates yet, really did open up a new avenue with dealing with things like door campers or just general silly things. I would suggest allowing items to go into their 'missile' state if they fall far enough. I mean, it feels really inco...
- Sat Aug 06, 2016 8:27 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.10.0 is out!
- Replies: 37
- Views: 18415
- Gender:
Re: Pre-alpha 1.10.0 is out!
I've seen scenarios where a close-range throw bounces off one fighter and comes back to hit fighter who threw it, killing both in the process. Absolutely hilarious. Also grenades having knock-down when thrown is hilariously overpowered if you bother cooking it just a bit before throwing it. Cooking ...
- Sat Aug 06, 2016 3:12 am
- Forum: Superfighters Deluxe
- Topic: Achivements On Steam?
- Replies: 3
- Views: 2791
- Gender:
Re: Achivements On Steam?
Anything other than absolute equality and participation trophies for everyone triggers me deeply. This is why I play in a clan that only dropkicks and spam-dives.
- Tue Aug 02, 2016 1:41 am
- Forum: Superfighters Deluxe Map Editor
- Topic: "Constantly Moving" Maps?
- Replies: 1
- Views: 1915
- Gender:
Re: "Constantly Moving" Maps?
In the very basics, the floor and background are essentially smaller segments on a moving elevator path, constantly traveling on the path to simulate moving. I'd suggest opening the wild west map and looking at it to see what I'm talking about. I really hope that at some point in the future that thi...
- Sat Jul 30, 2016 4:01 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Weapon idea: Bow and arrow
- Replies: 40
- Views: 21891
- Gender:
Re: Weapon idea: Bow and arrow
I feel like something more of a hunting crossbow would be a lot more ideal in this game than a typical bow. Does the same damage as the carbine but has the accuracy and shot delay of the sniper.
Well, either that or a compound bow. I just think crossbows look cooler.
Well, either that or a compound bow. I just think crossbows look cooler.
- Fri Jul 22, 2016 6:32 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: smoke grenade
- Replies: 4
- Views: 3377
- Gender:
Re: smoke grenade
Unless the smoke's range is extremely large, all you'd have to do is run in punching or just fire blindly into the smoke to get a kill. Its not like you can exactly use it as cover when everyone can see if you leave the smoke's cover or not, and adjust aim accordingly. Might be more interesting if i...
- Fri Jul 22, 2016 1:10 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 273094
- Gender:
Re: Small Suggestions topic
Maybe you should play on better servers?Yopa wrote:Delete /give me +50, /give me pistol so that players stop cheating
AND put an age limit
Also an age limit would essentially cull half of the community.
- Wed Jul 20, 2016 12:02 am
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.4 is out!
- Replies: 22
- Views: 12821
- Gender:
Re: Pre-alpha 1.9.4 is out!
I require that texture change immediately.KliPeH wrote:-snake slap-
- Tue Jul 19, 2016 3:29 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: A new powerup that reflect prejectiles
- Replies: 6
- Views: 3954
- Gender:
Re: A new powerup that reflect prejectiles
Easy balance: Something like the scout's atomic punch drink from TF2, which made them invulnerable in exchange for a slightly slower movespeed and unable to attack during its duration. It was meant for bypassing heavy fire and getting from A to B unharmed. Would be neat for scenarios like rushing th...
- Sun Jul 17, 2016 4:45 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Sledgehammer
- Replies: 25
- Views: 13698
- Gender:
Re: A new sort of melee weapon, Sledgehammer.
Making the swinger immune to frontal attacks while going would make it like the melee version of a flamethrower, seeing how both encourage to keep distance and counter with lots of bullets. I mostly want it to watch it completely unbalance every melee map made before the update and how beautiful it'...
- Fri Jun 24, 2016 7:38 pm
- Forum: General
- Topic: Anime and Manga Discussion Thread
- Replies: 48
- Views: 28834
- Gender:
Re: Anime and Manga Discussion Thread
Cory in the House being an anime is an ages-old joke. http://knowyourmeme.com/memes/subcultures/cory-in-the-house "(cory in the house link) Why do people keep telling me this is anime? Edit: Yes I know people have asked this before but on those old ones I never saw an actual conclusive answer." "It...
- Sun Jun 19, 2016 7:52 am
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.2 is out!
- Replies: 10
- Views: 6557
- Gender:
Re: Pre-alpha 1.9.2 is out!
https://www.youtube.com/watch?v=tI1VEjhyJ3s&feature=youtu.be
Already figured out a practical use for the doves.
Already figured out a practical use for the doves.
- Mon May 23, 2016 4:43 pm
- Forum: General
- Topic: Anime and Manga Discussion Thread
- Replies: 48
- Views: 28834
- Gender:
Re: Anime and Manga Discussion Thread
Cory In the House is my favorite anime.
- Wed May 18, 2016 7:26 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: SFD Matchmaking.
- Replies: 23
- Views: 11400
- Gender:
Re: SFD Matchmaking.
Anyone who genuinely thinks this game could support a competitive setting is silly. A competitive game requires static concepts that won't drastically change between matches, this is where skill shines as it allows you to easily separate the regulars from the pros. A game like SF thrives on the rand...
- Wed May 18, 2016 3:31 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: SFD Matchmaking.
- Replies: 23
- Views: 11400
- Gender:
Re: SFD Matchmaking.
How do you have a competitive setting for a game that is literally majority luck and then a dash of skill?
The same game where RNG can easily dictate the outcome of any game, skill will only get you so far when you keep getting slomo and the other guy got 3 power-weapon drops in a row.
The same game where RNG can easily dictate the outcome of any game, skill will only get you so far when you keep getting slomo and the other guy got 3 power-weapon drops in a row.
- Wed May 18, 2016 2:19 am
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35872
- Gender:
Re: Pre-alpha 1.9.0 is out!
tfw 'dem legs' is the downfall of superfighters
- Sun May 15, 2016 11:18 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35872
- Gender:
Re: Pre-alpha 1.9.0 is out!
Since nobody is really talking about the maps: Pistons is kinda meh, its different from the other official maps but its pretty average. Canals looks pretty nice, the new roof tiles and lanterns are very nice for that 'chinatown' visual. New big props like the sampan boat are always very much welcome...
- Sun May 15, 2016 1:01 am
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35872
- Gender:
Re: Pre-alpha 1.9.0 is out!
Too late.Del Poncho wrote: EDIT: I just found out that the new legs works just perfectly with the female characters. And that the "No pants" option will probably lead to a dark age full of naked fighters.
- Sat May 14, 2016 8:21 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35872
- Gender:
Re: Pre-alpha 1.9.0 is out!
Was excited mostly for dedicated serves, did not expect pants and boobs.
10/10 would be surprised again.
10/10 would be surprised again.
- Sat Apr 16, 2016 2:34 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Able to disable fire collision using alterCollisionTile
- Replies: 3
- Views: 2697
- Gender:
Re: Tiles with collision disabled don't work well with flamethrowers/molotovs
Well, I was expecting a tile with collisions fully disabled in all accounts wouldn't cause fire to get stuck on them. http://i.imgur.com/8Q3MEE1.png An example is this map I made awhile ago, the background for the terrain is actually solid tiles with all collisions disabled (FFFF for each category),...