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Search found 287 matches

by mgtr14
Sun Jul 12, 2020 8:25 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Almost untouchable spot on the map Tower.
Replies: 3
Views: 2997
Gender:

Re: Almost untouchable spot on the map Tower.

Top right? No camera there what I can see. If you mean top left there is plently of room to shoot at you with different guns and equipment that may spawn - even if you have to jump around you can't just sit there and do nothing. Yeah, I meant top left. https://imgur.com/a/1W0jzsy I've drawn out the...
by mgtr14
Sun Jul 12, 2020 8:09 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Getting knocked down and standing back up will instantly equip a weapon.
Replies: 4
Views: 2583
Gender:

Re: Getting knocked down and standing back up will instantly equip a weapon.

Getting knocked down bypasses the drawing time and this is by design if you land from a long fall for example or get knocked down from an explosion. Getting hit by another player disarms you though so I'm not sure if you have found a situation where you're not properly disarmed by getting hit from ...
by mgtr14
Fri Jul 10, 2020 4:15 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Trying to jump after getting staggered by an uppercut has a chance to fail.
Replies: 4
Views: 3652
Gender:

Trying to jump after getting staggered by an uppercut has a chance to fail.

What happens instead is that you just "fall" up into the air and down, leaving you open to a combo again. I think this only works when getting staggered by an uppercut and not a kick, and you may have to be staggered into an object. I think any jump inputs that happen before the stagger ends has a c...
by mgtr14
Fri Jul 10, 2020 3:54 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Always put jerry cans and propane tanks in front of objects.
Replies: 0
Views: 1787
Gender:

Always put jerry cans and propane tanks in front of objects.

Both items are dangerous, especially the explosive canisters. They can however be hidden behind item crates and other objects sometimes.
This can lead to unexpected and frustrating deaths. I think the best option is to simply make it visible at all times.
by mgtr14
Thu Jul 09, 2020 9:12 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Almost untouchable spot on the map Tower.
Replies: 3
Views: 2997
Gender:

Almost untouchable spot on the map Tower.

At the top right of the map, climbing onto the camera and then the outer structure, and destroying the camera, make you unreachable. One can manouver up there to be pretty much invincible to bullets, though explosives may also be dodged.
by mgtr14
Thu Jul 09, 2020 2:34 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Getting knocked down and standing back up will instantly equip a weapon.
Replies: 4
Views: 2583
Gender:

Getting knocked down and standing back up will instantly equip a weapon.

If you start pulling out any weapon and get knocked down at the same time, the weapon will be instantly equipped and ready to use once you get back up. This means, for example; If I start equipping a chainsaw right before you knocked me down, I can seemingly skip the equipping animation and instantl...
by mgtr14
Wed Jul 08, 2020 8:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Option to turn off screen shaking.
Replies: 0
Views: 1761
Gender:

Option to turn off screen shaking.

It just gets in the way when it happens, and it's even tied to the train passing by in Teahouse. It completely obstructs your view.
by mgtr14
Tue Jul 07, 2020 12:23 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Sometimes, rolling and instantly jumping won't put out fire.
Replies: 3
Views: 2233
Gender:

Sometimes, rolling and instantly jumping won't put out fire.

Since you can cancel a roll at any time, you can put out fire quickest by rolling as little as possible.
However, if you're very precise, you can apparently roll too little.
by mgtr14
Sun Jul 05, 2020 7:36 pm
Forum: By design
Topic: Drones don't trigger mines.
Replies: 1
Views: 3075
Gender:

Drones don't trigger mines.

Title..........
by mgtr14
Sat Jul 04, 2020 9:23 pm
Forum: Verified Bugs
Topic: Some pickups are highlighted even though they can't be picked up.
Replies: 0
Views: 1866
Gender:

Some pickups are highlighted even though they can't be picked up.

Some pickups are highlighted at a distance where it's still not possible to pick it up.
by mgtr14
Thu Jul 02, 2020 9:46 pm
Forum: Verified Bugs
Topic: Rarely, pulling out a weapon will make it invisible and behave weirdly.
Replies: 1
Views: 2221
Gender:

Rarely, pulling out a weapon will make it invisible and behave weirdly.

I don't know the exact conditions for this.

What happens is that the weapon is simply invisible to you (Don't know if it is also invisible to other players) and using it is somewhat impeded IIRC.
by mgtr14
Thu Jul 02, 2020 9:42 pm
Forum: Verified Bugs
Topic: Getting staggered off of an edge now has a chance to not work.
Replies: 2
Views: 2629
Gender:

Re: Getting staggered off of an edge now has a chance to not work.

If we rule out hacking players this should possibly be able to happen under very specific circumstances. But for that you need to understand the physics of SFD and the Box2D engine. Simply put: The player is a circle. The edge is a corner of a rectangle. When the circle is moving over the corner of...
by mgtr14
Thu Jul 02, 2020 9:11 pm
Forum: By design
Topic: "Aim" input lasts too long.
Replies: 2
Views: 2526
Gender:

Re: "Aim" input lasts too long.

You're forced to be in manual aim mode for a brief time after entering it ("tapping" the aim button if you so wish). This is an enforced gameplay rule. I'd recommend atleast making it more "consistent", as you can exit aim-mode for a very brief time before it automatically enters it again. It seems...
by mgtr14
Wed Jul 01, 2020 8:43 pm
Forum: By design
Topic: "Aim" input lasts too long.
Replies: 2
Views: 2526
Gender:

"Aim" input lasts too long.

When you aim and thereafter stop aiming, any further directional inputs will still aim down sights for a short time. It's as if the input lingers. This stops you from rolling, for example.
by mgtr14
Wed Jul 01, 2020 12:55 pm
Forum: Solved Bugs
Topic: Kick is on cooldown after shooting a gun and holstering.
Replies: 1
Views: 1949
Gender:

Kick is on cooldown after shooting a gun and holstering.

You can punch/block instantly after shooting and holstering, but for some reason the kick still takes time to work. This cooldown is still in effect even if you jump on and off a ladder, or try to kick mid-air.
by mgtr14
Tue Jun 23, 2020 1:32 pm
Forum: Verified Bugs
Topic: Items and objects sometimes fall through moving platforms.
Replies: 1
Views: 2180
Gender:

Items and objects sometimes fall through moving platforms.

This is especially a problem with cooked grenades and even explosive barrels.
by mgtr14
Tue Jun 23, 2020 1:11 pm
Forum: Solved Bugs
Topic: You sometimes get stuck in the swinging animation after breaking a melee weapon.
Replies: 2
Views: 2379
Gender:

You sometimes get stuck in the swinging animation after breaking a melee weapon.

This is especially a problem with makeshift weapons. Getting stuck means that you'll stand still, only being able to turn and crouch. You can't roll or jump.

I'm not sure when this exactly happens, maybe it's completely random or maybe it happens when you try to instantly make a move thereafter.
by mgtr14
Tue Jun 16, 2020 8:42 pm
Forum: Superfighters Deluxe
Topic: A lot of players in Blurry's want the automatic teams script gone.
Replies: 10
Views: 5376
Gender:

Re: A lot of players in Blurry's want the automatic teams script gone.

Hjarpe wrote:
Tue Jun 16, 2020 6:33 pm
I personally like the variety provided by Gurt's rotation script, but I've set Mulefire's server to free-for-all so there is always that option :)
Thanks, I really appreciate it. But I've avoided that server lately since it's laggy, dunno if anyone else has told you.
by mgtr14
Sat Jun 13, 2020 5:39 pm
Forum: Verified Bugs
Topic: Getting staggered off of an edge now has a chance to not work.
Replies: 2
Views: 2629
Gender:

Getting staggered off of an edge now has a chance to not work.

Title.

What happens instead is that the player does go down, but he's not in the "falling" state. He can instantly punch, grab the ledge, basically almost nothing happened to them.